fn main() {
if std::env::var("CARGO_CFG_TARGET_OS").as_deref() != Ok("windows") {
return;
}
let mut resource = winresource::WindowsResource::new();
resource.set("FileDescription", "Rho Coding Agent");
resource.set("ProductName", "Rho");
resource.set("OriginalFilename", "rho.exe");
resource.set("CompanyName", "Rho contributors");
resource.set("LegalCopyright", "Copyright (c) Rho contributors");
resource.set_manifest(
r#"<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
</assembly>"#,
);
if let Err(err) = resource.compile() {
panic!("failed to compile Windows resources: {err}");
}
}