pub mod backends;
pub mod color;
pub mod pixels;
pub mod renderer;
pub mod shape2d;
pub mod sprite2d;
pub use color::{Color, Image, Rgb8, Rgba, Rgba8};
pub use renderer::*;
pub use shape2d::{circle, line, rectangle, Fill, Rectangle, Rotation, Shape, Stroke};
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum Axis {
Horizontal,
Vertical,
}
#[derive(PartialEq, Clone, Debug)]
pub struct Repeat {
pub x: f32,
pub y: f32,
}
impl Repeat {
pub fn new(x: f32, y: f32) -> Self {
Repeat { x, y }
}
}
impl Default for Repeat {
fn default() -> Self {
Repeat { x: 1.0, y: 1.0 }
}
}
#[derive(Clone, Copy, PartialEq, PartialOrd, Debug)]
pub struct ZDepth(f32);
impl ZDepth {
pub const ZERO: Self = ZDepth(0.0);
}
impl From<f32> for ZDepth {
fn from(other: f32) -> Self {
ZDepth(other)
}
}
impl Default for ZDepth {
fn default() -> Self {
Self::ZERO
}
}
impl std::ops::Deref for ZDepth {
type Target = f32;
fn deref(&self) -> &Self::Target {
&self.0
}
}