rgpui 1.3.0

GUI UI framework
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
//! 对话框核心,提供模态对话框的基础框架和动画逻辑。

use std::{rc::Rc, sync::Arc, sync::LazyLock, time::Duration};

use crate::{
    ActiveTheme as _, Animation, AnimationExt as _, AnyElement, App, Bounds, BoxShadow, ClickEvent,
    Edges, FocusHandle, Hsla, InteractiveElement, IntoElement, MouseButton, ParentElement, Pixels,
    Point, RenderOnce, Role, SharedString, StatefulInteractiveElement as _, StyleRefinement,
    Styled, Window, WindowControlArea, anchored, div, hsla, point, prelude::FluentBuilder, px,
};

use crate::{
    Button, ButtonVariant, ButtonVariants as _, FocusTrapElement as _, IconName, Root,
    ScrollableElement as _, Sizable as _, StyledExt as _, TITLE_BAR_HEIGHT, WindowExt as _,
    cubic_bezier,
    dialog::{DialogContent, DialogTitle},
    v_flex, window_paddings,
};

/// 对话框动画时长(秒)。
pub static ANIMATION_DURATION: LazyLock<Duration> = LazyLock::new(|| Duration::from_secs_f64(0.25));
const CONTEXT: &str = "Dialog";

actions!(dialog, [CancelDialog, ConfirmDialog]);

/// 对话框按钮属性。
#[derive(Clone)]
pub struct DialogButtonProps {
    pub(crate) ok_text: Option<SharedString>,
    pub(crate) ok_variant: ButtonVariant,
    pub(crate) cancel_text: Option<SharedString>,
    pub(crate) cancel_variant: ButtonVariant,
    pub(crate) show_cancel: bool,
    pub(crate) on_ok:
        Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) -> bool + Send + Sync + 'static>,
    pub(crate) on_cancel:
        Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) -> bool + Send + Sync + 'static>,
    pub(crate) on_close: Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + Send + Sync + 'static>,
}

impl Default for DialogButtonProps {
    fn default() -> Self {
        Self {
            ok_text: None,
            ok_variant: ButtonVariant::Primary,
            cancel_text: None,
            cancel_variant: ButtonVariant::default(),
            show_cancel: false,
            on_ok: Arc::new(|_, _, _| true),
            on_cancel: Arc::new(|_, _, _| true),
            on_close: Arc::new(|_, _, _| {}),
        }
    }
}

impl DialogButtonProps {
    /// 设置确认按钮文本。默认为 "OK"。
    pub fn ok_text(mut self, ok_text: impl Into<SharedString>) -> Self {
        self.ok_text = Some(ok_text.into());
        self
    }

    /// 设置确认按钮变体。默认为 `ButtonVariant::Primary`。
    pub fn ok_variant(mut self, ok_variant: ButtonVariant) -> Self {
        self.ok_variant = ok_variant;
        self
    }

    /// 设置取消按钮文本。默认为 "Cancel"。
    pub fn cancel_text(mut self, cancel_text: impl Into<SharedString>) -> Self {
        self.cancel_text = Some(cancel_text.into());
        self
    }

    /// 设置取消按钮变体。默认为 `ButtonVariant::default()`。
    pub fn cancel_variant(mut self, cancel_variant: ButtonVariant) -> Self {
        self.cancel_variant = cancel_variant;
        self
    }

    /// 设置是否显示取消按钮。默认为 `false`。
    pub fn show_cancel(mut self, show_cancel: bool) -> Self {
        self.show_cancel = show_cancel;
        self
    }

    /// 设置确认回调。返回 `true` 关闭对话框,返回 `false` 则不关闭。
    pub fn on_ok(
        mut self,
        on_ok: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + Send + Sync + 'static,
    ) -> Self {
        self.on_ok = Arc::new(on_ok);
        self
    }

    /// 设置取消回调。返回 `true` 关闭对话框,返回 `false` 则不关闭。
    pub fn on_cancel(
        mut self,
        on_cancel: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + Send + Sync + 'static,
    ) -> Self {
        self.on_cancel = Arc::new(on_cancel);
        self
    }

    pub(crate) fn render_ok(&self, _: &mut Window, _: &mut App) -> AnyElement {
        let on_ok = self.on_ok.clone();
        let on_close = self.on_close.clone();

        let ok_text = self.ok_text.clone().unwrap_or_else(|| "OK".into());
        let ok_variant = self.ok_variant;

        Button::new("ok")
            .label(ok_text)
            .with_variant(ok_variant)
            .on_click({
                let on_ok = on_ok.clone();
                let on_close = on_close.clone();

                move |_, window, cx| {
                    if on_ok(&ClickEvent::default(), window, cx) {
                        window.close_dialog(cx);
                        on_close(&ClickEvent::default(), window, cx);
                    }
                }
            })
            .into_any_element()
    }

    pub(crate) fn render_cancel(&self, _: &mut Window, _: &mut App) -> AnyElement {
        let on_cancel = self.on_cancel.clone();
        let on_close = self.on_close.clone();
        let cancel_text = self.cancel_text.clone().unwrap_or_else(|| "Cancel".into());
        let cancel_variant = self.cancel_variant;

        Button::new("cancel")
            .label(cancel_text)
            .with_variant(cancel_variant)
            .on_click({
                let on_cancel = on_cancel.clone();
                let on_close = on_close.clone();
                move |_, window, cx| {
                    if !on_cancel(&ClickEvent::default(), window, cx) {
                        return;
                    }

                    window.close_dialog(cx);
                    on_close(&ClickEvent::default(), window, cx);
                }
            })
            .into_any_element()
    }
}

type ContentBuilderFn = Rc<dyn Fn(DialogContent, &mut Window, &mut App) -> DialogContent + 'static>;

#[derive(Clone)]
pub(crate) struct DialogProps {
    width: Pixels,
    max_width: Option<Pixels>,
    margin_top: Option<Pixels>,
    close_button: bool,

    overlay: bool,
    overlay_closable: bool,
    pub(crate) overlay_visible: bool,
    keyboard: bool,
}

impl Default for DialogProps {
    fn default() -> Self {
        Self {
            margin_top: None,
            width: px(448.),
            max_width: None,
            overlay: true,
            keyboard: true,
            overlay_visible: false,
            close_button: true,
            overlay_closable: true,
        }
    }
}

/// 模态对话框,用于在对话框中显示内容。
#[derive(IntoElement)]
pub struct Dialog {
    pub(crate) style: StyleRefinement,
    children: Vec<AnyElement>,
    trigger: Option<AnyElement>,
    title: Option<AnyElement>,
    pub(crate) header: Option<AnyElement>,
    pub(crate) footer: Option<AnyElement>,
    pub(crate) content_builder: Option<ContentBuilderFn>,
    pub(crate) props: DialogProps,
    pub(crate) a11y_role: Role,

    button_props: DialogButtonProps,

    /// 打开对话框时创建并赋值的焦点句柄。
    pub(crate) focus_handle: FocusHandle,
    pub(crate) layer_ix: usize,
}

pub(crate) fn overlay_color(overlay: bool, cx: &App) -> Hsla {
    if !overlay {
        return hsla(0., 0., 0., 0.);
    }

    cx.theme().overlay
}

impl Dialog {
    /// 创建新的对话框。
    pub fn new(cx: &mut App) -> Self {
        Self {
            focus_handle: cx.focus_handle(),
            style: StyleRefinement::default(),
            trigger: None,
            title: None,
            header: None,
            footer: None,
            content_builder: None,
            props: DialogProps::default(),
            children: Vec::new(),
            layer_ix: 0,
            button_props: DialogButtonProps::default(),
            a11y_role: Role::Dialog,
        }
    }

    /// 设置对话框的触发元素。
    ///
    /// 设置触发元素后,对话框将渲染为点击即可打开对话框的触发按钮。
    pub fn trigger(mut self, trigger: impl IntoElement) -> Self {
        self.trigger = Some(trigger.into_any_element());
        self
    }

    /// 设置对话框内容。
    pub fn content<F>(mut self, builder: F) -> Self
    where
        F: Fn(DialogContent, &mut Window, &mut App) -> DialogContent + 'static,
    {
        self.content_builder = Some(Rc::new(builder));
        self
    }

    /// 设置对话框标题。
    pub fn title(mut self, title: impl IntoElement) -> Self {
        self.title = Some(title.into_any_element());
        self
    }

    /// 设置对话框头部,通常包含标题与描述。
    pub(crate) fn header(mut self, header: impl IntoElement) -> Self {
        self.header = Some(header.into_any_element());
        self
    }

    /// 设置对话框底部,通常为操作按钮。
    ///
    /// 设置底部后 `button_props` 将被忽略,需要自行渲染操作按钮。
    pub fn footer(mut self, footer: impl IntoElement) -> Self {
        self.footer = Some(footer.into_any_element());
        self
    }

    /// 设置对话框按钮属性。
    pub fn button_props(mut self, button_props: DialogButtonProps) -> Self {
        self.button_props = button_props;
        self
    }

    /// 设置对话框关闭回调,在确认或取消回调之后调用。
    pub fn on_close(
        mut self,
        on_close: impl Fn(&ClickEvent, &mut Window, &mut App) + Send + Sync + 'static,
    ) -> Self {
        self.button_props.on_close = Arc::new(on_close);
        self
    }

    /// 设置对话框确认回调。返回 `true` 关闭对话框,返回 `false` 则不关闭。
    pub fn on_ok(
        mut self,
        on_ok: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + Send + Sync + 'static,
    ) -> Self {
        self.button_props = self.button_props.on_ok(on_ok);
        self
    }

    /// 设置对话框取消回调。返回 `true` 关闭对话框,返回 `false` 则不关闭。
    pub fn on_cancel(
        mut self,
        on_cancel: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + Send + Sync + 'static,
    ) -> Self {
        self.button_props = self.button_props.on_cancel(on_cancel);
        self
    }

    /// 设置是否显示关闭图标,默认为 `true`。
    pub fn close_button(mut self, close_button: bool) -> Self {
        self.props.close_button = close_button;
        self
    }

    /// 设置对话框顶部偏移,默认为 None,使用视口高度的 1/10。
    pub fn margin_top(mut self, margin_top: impl Into<Pixels>) -> Self {
        self.props.margin_top = Some(margin_top.into());
        self
    }

    /// 设置对话框宽度,默认为 448px。
    pub fn w(mut self, width: impl Into<Pixels>) -> Self {
        self.props.width = width.into();
        self
    }

    /// 设置对话框宽度,默认为 448px。
    pub fn width(mut self, width: impl Into<Pixels>) -> Self {
        self.props.width = width.into();
        self
    }

    /// 设置对话框最大宽度,默认为 `None`。
    pub fn max_w(mut self, max_width: impl Into<Pixels>) -> Self {
        self.props.max_width = Some(max_width.into());
        self
    }

    /// 设置对话框遮罩,默认为 `true`。
    pub fn overlay(mut self, overlay: bool) -> Self {
        self.props.overlay = overlay;
        self
    }

    /// 设置遮罩是否可点击关闭,默认为 `true`。
    pub fn overlay_closable(mut self, overlay_closable: bool) -> Self {
        self.props.overlay_closable = overlay_closable;
        self
    }

    /// 设置遮罩是否实际可见(裸挂 `Dialog` 时调出变暗背景用)。
    ///
    /// 分工:`overlay(bool)` 声明“要不要遮罩”,本方法控制“本帧显不显示”。
    /// 经 `Root` 托管时由对话框层自动管理(仅顶层遮罩对话框置 `true`),
    /// 调用方无需设置;不经 `Root` 裸挂时自行置 `true` 即可得到变暗背景。
    pub fn overlay_visible(mut self, overlay_visible: bool) -> Self {
        self.props.overlay_visible = overlay_visible;
        self
    }

    /// 设置是否支持键盘 Esc 关闭对话框,默认为 `true`。
    pub fn keyboard(mut self, keyboard: bool) -> Self {
        self.props.keyboard = keyboard;
        self
    }

    pub(crate) fn has_overlay(&self) -> bool {
        self.props.overlay
    }

    pub(crate) fn with_props(mut self, props: DialogProps) -> Self {
        self.props = props;
        self
    }

    fn defer_close_dialog(window: &mut Window, cx: &mut App) {
        Root::update(window, cx, |root, window, cx| {
            root.defer_close_dialog(window, cx);
        });
    }
}

impl ParentElement for Dialog {
    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
        self.children.extend(elements);
    }
}

impl Styled for Dialog {
    fn style(&mut self) -> &mut crate::StyleRefinement {
        &mut self.style
    }
}

impl Dialog {
    fn render_trigger(self, trigger: AnyElement, _: &mut Window, _: &mut App) -> AnyElement {
        let content_builder = self.content_builder.clone();
        let style = self.style.clone();
        let props = self.props.clone();
        let button_props = self.button_props.clone();

        div()
            .on_mouse_down(MouseButton::Left, move |_, window, cx| {
                let content_builder = content_builder.clone();
                let style = style.clone();
                let props = props.clone();
                let button_props = button_props.clone();
                window.open_dialog(cx, move |dialog, _, _| {
                    dialog
                        .refine_style(&style)
                        .button_props(button_props.clone())
                        .with_props(props.clone())
                        .content({
                            let content_builder = content_builder.clone();
                            move |content, window, cx| {
                                if let Some(builder) = content_builder.clone() {
                                    builder(content, window, cx)
                                } else {
                                    content
                                }
                            }
                        })
                });
                cx.stop_propagation();
            })
            .child(trigger)
            .into_any_element()
    }
}

impl RenderOnce for Dialog {
    fn render(mut self, window: &mut Window, cx: &mut App) -> impl IntoElement {
        if let Some(trigger) = self.trigger.take() {
            return self.render_trigger(trigger, window, cx);
        }

        let layer_ix = self.layer_ix;
        let on_close = self.button_props.on_close.clone();
        let on_ok = self.button_props.on_ok.clone();
        let on_cancel = self.button_props.on_cancel.clone();

        let window_paddings = window_paddings(window);
        let view_size = window.viewport_size()
            - crate::size(
                window_paddings.left + window_paddings.right,
                window_paddings.top + window_paddings.bottom,
            );
        let bounds = Bounds {
            origin: Point::default(),
            size: view_size,
        };
        let offset_top = px(layer_ix as f32 * 16.);
        let y = self.props.margin_top.unwrap_or(view_size.height / 10.) + offset_top;
        let x = bounds.center().x - self.props.width / 2.;

        let base_size = window.text_style().font_size;
        let rem_size = window.rem_size();

        let mut paddings = Edges::all(px(16.));
        if let Some(pl) = self.style.padding.left {
            paddings.left = pl.to_pixels(base_size, rem_size);
        }
        if let Some(pr) = self.style.padding.right {
            paddings.right = pr.to_pixels(base_size, rem_size);
        }
        if let Some(pt) = self.style.padding.top {
            paddings.top = pt.to_pixels(base_size, rem_size);
        }
        if let Some(pb) = self.style.padding.bottom {
            paddings.bottom = pb.to_pixels(base_size, rem_size);
        }

        let animation =
            Animation::new(*ANIMATION_DURATION).with_easing(cubic_bezier(0.32, 0.72, 0., 1.));

        anchored()
            .position(point(window_paddings.left, window_paddings.top))
            .snap_to_window()
            .child(
                div()
                    .id("dialog")
                    .occlude()
                    .w(view_size.width)
                    .h(view_size.height)
                    .when(self.props.overlay_visible, |this| {
                        this.bg(overlay_color(self.props.overlay, cx))
                    })
                    .when(self.props.overlay, |this| {
                        // 仅最后一个对话框拥有"点击遮罩关闭"事件。
                        if (self.layer_ix + 1) != Root::read(window, cx).active_dialogs.len() {
                            return this;
                        }

                        this.window_control_area(WindowControlArea::Drag)
                            .on_any_mouse_down({
                                let on_cancel = on_cancel.clone();
                                let on_close = on_close.clone();
                                move |event, window, cx| {
                                    if event.position.y < TITLE_BAR_HEIGHT {
                                        return;
                                    }

                                    cx.stop_propagation();
                                    if self.props.overlay_closable
                                        && event.button == MouseButton::Left
                                    {
                                        if on_cancel(&ClickEvent::default(), window, cx) {
                                            on_close(&ClickEvent::default(), window, cx);
                                            window.close_dialog(cx);
                                        }
                                    }
                                }
                            })
                    })
                    .child(
                        v_flex()
                            .id(layer_ix)
                            .role(self.a11y_role)
                            .track_focus(&self.focus_handle)
                            .focus_trap(format!("dialog-{}", layer_ix), &self.focus_handle)
                            .bg(cx.theme().tokens.background)
                            .border_1()
                            .border_color(cx.theme().border)
                            .rounded(cx.theme().radius_lg)
                            .min_h_24()
                            .pt(paddings.top)
                            .pb(paddings.bottom)
                            .gap(paddings.top.max(px(8.)))
                            .refine_style(&self.style)
                            .px_0()
                            .key_context(CONTEXT)
                            .when(self.props.keyboard, |this| {
                                this.on_action({
                                    let on_cancel = on_cancel.clone();
                                    let on_close = on_close.clone();
                                    move |_: &CancelDialog, window, cx| {
                                        if on_cancel(&ClickEvent::default(), window, cx) {
                                            window.close_dialog(cx);
                                            on_close(&ClickEvent::default(), window, cx);
                                        }
                                    }
                                })
                                .on_action({
                                    let on_ok = on_ok.clone();
                                    let on_close = on_close.clone();
                                    move |_: &ConfirmDialog, window, cx| {
                                        if on_ok(&ClickEvent::default(), window, cx) {
                                            Self::defer_close_dialog(window, cx);
                                            on_close(&ClickEvent::default(), window, cx);
                                        }
                                    }
                                })
                            })
                            // 以下样式优先级高,不可被覆盖。
                            .absolute()
                            .occlude()
                            .relative()
                            .left(x)
                            .top(y)
                            .w(self.props.width)
                            .when_some(self.props.max_width, |this, w| this.max_w(w))
                            .with_animation("slide-down", animation.clone(), move |this, delta| {
                                let shadow = vec![
                                    BoxShadow {
                                        color: crate::black().opacity(0.22),
                                        offset: point(px(0.), px(8.) * delta),
                                        blur_radius: px(28.) * delta,
                                        spread_radius: px(0.),
                                        inset: false,
                                    },
                                    BoxShadow {
                                        color: crate::black().opacity(0.16),
                                        offset: point(px(0.), px(2.) * delta),
                                        blur_radius: px(8.) * delta,
                                        spread_radius: px(0.),
                                        inset: false,
                                    },
                                ];
                                this.top(y * delta).shadow(shadow)
                            })
                            .child(
                                v_flex()
                                    .flex_1()
                                    .overflow_hidden()
                                    .gap_y_2()
                                    .when_some(self.header, |this, header| {
                                        this.child(
                                            div()
                                                .pl(paddings.left)
                                                .pr(paddings.right)
                                                .child(header),
                                        )
                                    })
                                    .when_some(self.title, |this, title| {
                                        this.child(
                                            DialogTitle::new()
                                                .pl(paddings.left)
                                                .pr(paddings.right)
                                                .child(title),
                                        )
                                    })
                                    .when_some(self.content_builder, |this, builder| {
                                        this.child(builder(
                                            DialogContent::new()
                                                .gap(paddings.bottom)
                                                .pl(paddings.left)
                                                .pr(paddings.right),
                                            window,
                                            cx,
                                        ))
                                    })
                                    .when(!self.children.is_empty(), |this| {
                                        this.child(
                                            div().flex_1().overflow_hidden().child(
                                                // 主体
                                                v_flex()
                                                    .size_full()
                                                    .overflow_y_scrollbar()
                                                    .pl(paddings.left)
                                                    .pr(paddings.right)
                                                    .children(self.children),
                                            ),
                                        )
                                    }),
                            )
                            .when_some(self.footer, |this, footer| {
                                this.child(div().pl(paddings.left).pr(paddings.right).child(footer))
                            })
                            .children(self.props.close_button.then(|| {
                                let top = (paddings.top - px(10.)).max(px(8.));
                                let right = (paddings.right - px(10.)).max(px(8.));

                                Button::new("close")
                                    .absolute()
                                    .top(top)
                                    .right(right)
                                    .small()
                                    .ghost()
                                    .icon(IconName::Close)
                                    .on_click({
                                        let on_cancel = self.button_props.on_cancel.clone();
                                        let on_close = self.button_props.on_close.clone();
                                        move |_, window, cx| {
                                            window.close_dialog(cx);
                                            on_cancel(&ClickEvent::default(), window, cx);
                                            on_close(&ClickEvent::default(), window, cx);
                                        }
                                    })
                            })),
                    )
                    .with_animation("fade-in", animation, move |this, delta| this.opacity(delta)),
            )
            .into_any_element()
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::{
        AppContext, Context, Entity, FocusHandle, Render, TestAppContext, VisualTestContext, div,
    };

    /// 测试视图:挂载对话框层并持有一个可打开的按钮。
    struct DialogHost {
        focus_handle: FocusHandle,
    }

    impl Render for DialogHost {
        fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
            let dialog_layer = Root::render_dialog_layer(window, cx);
            crate::v_flex()
                .track_focus(&self.focus_handle)
                .size_full()
                .child(Button::new("open").label("打开").on_click(|_, window, cx| {
                    window.open_dialog(cx, |dialog, _, _| {
                        dialog.title("标题").child(div().child("内容"))
                    });
                }))
                .children(dialog_layer)
        }
    }

    fn setup(cx: &mut TestAppContext) -> (Entity<Root>, &mut VisualTestContext) {
        cx.update(crate::theme::init);
        cx.add_window_view(|_window, cx| {
            let focus_handle = cx.focus_handle();
            let view = cx.new(move |_| DialogHost { focus_handle });
            Root::new(view, cx)
        })
    }

    fn has_active_dialog(cx: &mut VisualTestContext) -> bool {
        cx.update(|window, cx| !Root::read(window, cx).active_dialogs.is_empty())
    }

    /// 打开对话框后应产生活动对话框。
    #[crate::test]
    fn open_dialog_renders_dialog(cx: &mut TestAppContext) {
        let (_, cx) = setup(cx);
        cx.run_until_parked();
        cx.update(|window, cx| {
            let _ = window.draw(cx);
        });

        // 初始无对话框。
        assert!(!has_active_dialog(cx));

        // 通过 WindowExt 打开对话框(等效于点击按钮)。
        cx.update(|window, cx| {
            window.open_dialog(cx, |dialog, _, _| dialog.title("标题"));
            let _ = window.draw(cx);
        });

        // 打开后存在活动对话框。
        assert!(has_active_dialog(cx));
    }

    /// 关闭对话框后应移除活动对话框。
    #[crate::test]
    fn close_dialog_removes_dialog(cx: &mut TestAppContext) {
        let (_, cx) = setup(cx);
        cx.run_until_parked();
        cx.update(|window, cx| {
            window.open_dialog(cx, |dialog, _, _| dialog.title("标题"));
            let _ = window.draw(cx);
        });

        assert!(has_active_dialog(cx));

        cx.update(|window, cx| {
            window.close_dialog(cx);
            let _ = window.draw(cx);
        });

        assert!(!has_active_dialog(cx));
    }

    /// 按标识关闭下层对话框时上层不受影响(G1 验收)。
    #[crate::test]
    fn close_dialog_by_id_closes_lower_leaves_upper(cx: &mut TestAppContext) {
        let (_, cx) = setup(cx);
        cx.run_until_parked();

        let (lower, upper) = cx.update(|window, cx| {
            let lower = window.open_dialog(cx, |dialog, _, _| dialog.title("下层"));
            let upper = window.open_dialog(cx, |dialog, _, _| dialog.title("上层"));
            assert_ne!(lower, upper);
            let _ = window.draw(cx);
            (lower, upper)
        });

        // 按标识关闭下层:返回 true,上层标识仍在栈中。
        let closed = cx.update(|window, cx| window.close_dialog_by(cx, lower));
        assert!(closed);
        cx.update(|window, cx| {
            let ids: Vec<_> = Root::read(window, cx)
                .active_dialogs
                .iter()
                .map(|d| d.id)
                .collect();
            assert_eq!(ids, vec![upper]);
            let _ = window.draw(cx);
        });

        // 按标识关闭上层(栈顶):同 close_dialog,栈空。
        let closed = cx.update(|window, cx| window.close_dialog_by(cx, upper));
        assert!(closed);
        assert!(!has_active_dialog(cx));

        // 已关闭的标识再次关闭返回 false。
        let closed = cx.update(|window, cx| window.close_dialog_by(cx, upper));
        assert!(!closed);
    }

    /// 默认对话框按钮属性:无自定义文本、不显示取消按钮。
    #[crate::test]
    fn dialog_button_props_defaults() {
        let props = DialogButtonProps::default();
        assert!(props.ok_text.is_none());
        assert!(!props.show_cancel);
        assert_eq!(props.ok_variant, ButtonVariant::Primary);
    }

    /// DialogFooter 默认右对齐。
    #[crate::test]
    fn dialog_footer_defaults_to_end_alignment() {
        let footer = crate::dialog::DialogFooter::new();
        // 默认样式为空,渲染时通过 Styled 链式配置。
        let _ = footer;
    }
}