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rgpui_wgpu/
wgpu_context.rs

1#[cfg(not(target_family = "wasm"))]
2use anyhow::Context as _;
3#[cfg(not(target_family = "wasm"))]
4use rgpui::ResultExt;
5use std::sync::Arc;
6use std::sync::atomic::{AtomicBool, Ordering};
7use wgpu::TextureFormat;
8
9/// wgpu GPU 上下文,包含设备、队列和适配器等信息
10pub struct WgpuContext {
11    pub instance: wgpu::Instance,
12    pub adapter: wgpu::Adapter,
13    pub device: Arc<wgpu::Device>,
14    pub queue: Arc<wgpu::Queue>,
15    dual_source_blending: bool,
16    color_texture_format: wgpu::TextureFormat,
17    device_lost: Arc<AtomicBool>,
18}
19
20/// 合成器 GPU 提示,用于适配器选择
21#[derive(Clone, Copy)]
22pub struct CompositorGpuHint {
23    pub vendor_id: u32,
24    pub device_id: u32,
25}
26
27impl WgpuContext {
28    #[cfg(not(target_family = "wasm"))]
29    pub fn new(
30        instance: wgpu::Instance,
31        surface: &wgpu::Surface<'_>,
32        compositor_gpu: Option<CompositorGpuHint>,
33    ) -> anyhow::Result<Self> {
34        Self::new_with_options(instance, surface, compositor_gpu, false)
35    }
36
37    #[cfg(not(target_family = "wasm"))]
38    pub fn new_rejecting_software(
39        instance: wgpu::Instance,
40        surface: &wgpu::Surface<'_>,
41        compositor_gpu: Option<CompositorGpuHint>,
42    ) -> anyhow::Result<Self> {
43        Self::new_with_options(instance, surface, compositor_gpu, true)
44    }
45
46    #[cfg(not(target_family = "wasm"))]
47    fn new_with_options(
48        instance: wgpu::Instance,
49        surface: &wgpu::Surface<'_>,
50        compositor_gpu: Option<CompositorGpuHint>,
51        reject_software: bool,
52    ) -> anyhow::Result<Self> {
53        let device_id_filter = match std::env::var("ZED_DEVICE_ID") {
54            Ok(val) => parse_pci_id(&val)
55                .context("Failed to parse device ID from `ZED_DEVICE_ID` environment variable")
56                .log_err(),
57            Err(std::env::VarError::NotPresent) => None,
58            err => {
59                err.context("读取 `ZED_DEVICE_ID` 环境变量失败").log_err();
60                None
61            }
62        };
63
64        // 通过实际测试表面配置来选择适配器。
65        // 这是在混合 GPU 系统上确定兼容性的唯一可靠方法。
66        let (adapter, device, queue, dual_source_blending, color_texture_format) =
67            rgpui::block_on(Self::select_adapter_and_device(
68                &instance,
69                device_id_filter,
70                surface,
71                compositor_gpu.as_ref(),
72                reject_software,
73            ))?;
74
75        let device_lost = Arc::new(AtomicBool::new(false));
76        device.set_device_lost_callback({
77            let device_lost = Arc::clone(&device_lost);
78            move |reason, message| {
79                log::error!("wgpu device lost: reason={reason:?}, message={message}");
80                if reason != wgpu::DeviceLostReason::Destroyed {
81                    device_lost.store(true, Ordering::Relaxed);
82                }
83            }
84        });
85
86        log::info!(
87            "Selected GPU adapter: {:?} ({:?})",
88            adapter.get_info().name,
89            adapter.get_info().backend
90        );
91
92        Ok(Self {
93            instance,
94            adapter,
95            device: Arc::new(device),
96            queue: Arc::new(queue),
97            dual_source_blending,
98            color_texture_format,
99            device_lost,
100        })
101    }
102
103    #[cfg(target_family = "wasm")]
104    /// 为 Web/WASM 平台创建 wgpu 上下文
105    pub async fn new_web() -> anyhow::Result<Self> {
106        let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
107            backends: wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL,
108            flags: wgpu::InstanceFlags::default(),
109            backend_options: wgpu::BackendOptions::default(),
110            memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
111            display: None,
112        });
113
114        let adapter = instance
115            .request_adapter(&wgpu::RequestAdapterOptions {
116                power_preference: wgpu::PowerPreference::HighPerformance,
117                compatible_surface: None,
118                force_fallback_adapter: false,
119            })
120            .await
121            .map_err(|e| anyhow::anyhow!("Failed to request GPU adapter: {e}"))?;
122
123        log::info!(
124            "Selected GPU adapter: {:?} ({:?})",
125            adapter.get_info().name,
126            adapter.get_info().backend
127        );
128
129        let device_lost = Arc::new(AtomicBool::new(false));
130        let (device, queue, dual_source_blending, color_texture_format) =
131            Self::create_device(&adapter).await?;
132
133        Ok(Self {
134            instance,
135            adapter,
136            device: Arc::new(device),
137            queue: Arc::new(queue),
138            dual_source_blending,
139            color_texture_format,
140            device_lost,
141        })
142    }
143
144    /// 创建 wgpu 设备和队列
145    async fn create_device(
146        adapter: &wgpu::Adapter,
147    ) -> anyhow::Result<(wgpu::Device, wgpu::Queue, bool, TextureFormat)> {
148        let dual_source_blending = adapter
149            .features()
150            .contains(wgpu::Features::DUAL_SOURCE_BLENDING);
151
152        let mut required_features = wgpu::Features::empty();
153        if dual_source_blending {
154            required_features |= wgpu::Features::DUAL_SOURCE_BLENDING;
155        } else {
156            log::warn!(
157                "Dual-source blending not available on this GPU. \
158                Subpixel text antialiasing will be disabled."
159            );
160        }
161
162        let color_atlas_texture_format = Self::select_color_texture_format(adapter)?;
163
164        let (device, queue) = adapter
165            .request_device(&wgpu::DeviceDescriptor {
166                label: Some("gpui_device"),
167                required_features,
168                required_limits: wgpu::Limits::downlevel_defaults()
169                    .using_resolution(adapter.limits())
170                    .using_alignment(adapter.limits()),
171                memory_hints: wgpu::MemoryHints::MemoryUsage,
172                trace: wgpu::Trace::Off,
173                experimental_features: wgpu::ExperimentalFeatures::disabled(),
174            })
175            .await
176            .map_err(|e| anyhow::anyhow!("Failed to create wgpu device: {e}"))?;
177
178        Ok((
179            device,
180            queue,
181            dual_source_blending,
182            color_atlas_texture_format,
183        ))
184    }
185
186    #[cfg(not(target_family = "wasm"))]
187    pub fn instance(display: Box<dyn wgpu::wgt::WgpuHasDisplayHandle>) -> wgpu::Instance {
188        wgpu::Instance::new(wgpu::InstanceDescriptor {
189            backends: wgpu::Backends::VULKAN | wgpu::Backends::GL,
190            flags: wgpu::InstanceFlags::default(),
191            backend_options: wgpu::BackendOptions::default(),
192            memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
193            display: Some(display),
194        })
195    }
196
197    /// 检查适配器是否与表面兼容
198    pub fn check_compatible_with_surface(&self, surface: &wgpu::Surface<'_>) -> anyhow::Result<()> {
199        let caps = surface.get_capabilities(&self.adapter);
200        if caps.formats.is_empty() {
201            let info = self.adapter.get_info();
202            anyhow::bail!(
203                "Adapter {:?} (backend={:?}, device={:#06x}) is not compatible with the \
204                 display surface for this window.",
205                info.name,
206                info.backend,
207                info.device,
208            );
209        }
210        Ok(())
211    }
212
213    /// 选择适配器并创建设备,测试表面是否可以实际配置。
214    /// 这是在混合 GPU 系统上确定兼容性的唯一可靠方法,
215    /// 适配器可能通过 get_capabilities() 报告表面兼容性,
216    /// 但在实际配置时失败(例如 NVIDIA 报告支持 Vulkan Wayland,
217    /// 但因为 Wayland 合成器运行在 Intel GPU 上而失败)。
218    #[cfg(not(target_family = "wasm"))]
219    async fn select_adapter_and_device(
220        instance: &wgpu::Instance,
221        device_id_filter: Option<u32>,
222        surface: &wgpu::Surface<'_>,
223        compositor_gpu: Option<&CompositorGpuHint>,
224        reject_software: bool,
225    ) -> anyhow::Result<(
226        wgpu::Adapter,
227        wgpu::Device,
228        wgpu::Queue,
229        bool,
230        TextureFormat,
231    )> {
232        let mut adapters: Vec<_> = instance.enumerate_adapters(wgpu::Backends::all()).await;
233
234        if adapters.is_empty() {
235            anyhow::bail!("No GPU adapters found");
236        }
237
238        if let Some(device_id) = device_id_filter {
239            log::info!("ZED_DEVICE_ID filter: {:#06x}", device_id);
240        }
241
242        // 将适配器按单一优先级排序。层级(从高到低):
243        //
244        // 1. ZED_DEVICE_ID 匹配 — 用户显式覆盖
245        // 2. 合成器 GPU 匹配 — 显示服务器正在渲染的 GPU
246        // 3. 设备类型(Discrete > Integrated > Other > Virtual > Cpu)。
247        //    "Other" 排在 "Virtual" 之上,因为 OpenGL 似乎被归类为 "Other"。
248        // 4. 后端 — 优先选择 Vulkan/Metal/Dx12 而非 GL 等。
249        adapters.sort_by_key(|adapter| {
250            let info = adapter.get_info();
251
252            // OpenGL 等后端对所有适配器报告 device=0,
253            // 因此基于设备的匹配仅在非零时有意义。
254            let device_known = info.device != 0;
255
256            let user_override: u8 = match device_id_filter {
257                Some(id) if device_known && info.device == id => 0,
258                _ => 1,
259            };
260
261            let compositor_match: u8 = match compositor_gpu {
262                Some(hint)
263                    if device_known
264                        && info.vendor == hint.vendor_id
265                        && info.device == hint.device_id =>
266                {
267                    0
268                }
269                _ => 1,
270            };
271
272            let type_priority: u8 = if info.device_type == wgpu::DeviceType::Cpu {
273                4
274            } else {
275                match info.device_type {
276                    wgpu::DeviceType::DiscreteGpu => 0,
277                    wgpu::DeviceType::IntegratedGpu => 1,
278                    wgpu::DeviceType::Other => 2,
279                    wgpu::DeviceType::VirtualGpu => 3,
280                    wgpu::DeviceType::Cpu => 4,
281                }
282            };
283
284            let backend_priority: u8 = match info.backend {
285                wgpu::Backend::Vulkan | wgpu::Backend::Metal | wgpu::Backend::Dx12 => 0,
286                _ => 1,
287            };
288
289            (
290                user_override,
291                compositor_match,
292                type_priority,
293                backend_priority,
294            )
295        });
296
297        // 记录所有可用的适配器(按排序顺序)
298        log::info!("Found {} GPU adapter(s):", adapters.len());
299        for adapter in &adapters {
300            let info = adapter.get_info();
301            log::info!(
302                "  - {} (vendor={:#06x}, device={:#06x}, backend={:?}, type={:?})",
303                info.name,
304                info.vendor,
305                info.device,
306                info.backend,
307                info.device_type,
308            );
309        }
310
311        // 测试每个适配器,创建设备并配置表面
312        for adapter in adapters {
313            let info = adapter.get_info();
314
315            if reject_software && info.device_type == wgpu::DeviceType::Cpu {
316                log::info!(
317                    "Skipping software renderer: {} ({:?})",
318                    info.name,
319                    info.backend
320                );
321                continue;
322            }
323
324            log::info!("Testing adapter: {} ({:?})...", info.name, info.backend);
325
326            match Self::try_adapter_with_surface(&adapter, surface).await {
327                Ok((device, queue, dual_source_blending, color_atlas_texture_format)) => {
328                    log::info!(
329                        "Selected GPU (passed configuration test): {} ({:?})",
330                        info.name,
331                        info.backend
332                    );
333                    return Ok((
334                        adapter,
335                        device,
336                        queue,
337                        dual_source_blending,
338                        color_atlas_texture_format,
339                    ));
340                }
341                Err(e) => {
342                    log::info!(
343                        "  Adapter {} ({:?}) failed: {}, trying next...",
344                        info.name,
345                        info.backend,
346                        e
347                    );
348                }
349            }
350        }
351
352        anyhow::bail!("No GPU adapter found that can configure the display surface")
353    }
354
355    /// 尝试使用适配器与表面,创建设备并测试配置。
356    /// 成功时返回设备和队列,以便复用。
357    #[cfg(not(target_family = "wasm"))]
358    async fn try_adapter_with_surface(
359        adapter: &wgpu::Adapter,
360        surface: &wgpu::Surface<'_>,
361    ) -> anyhow::Result<(wgpu::Device, wgpu::Queue, bool, TextureFormat)> {
362        let caps = surface.get_capabilities(adapter);
363        if caps.formats.is_empty() {
364            anyhow::bail!("no compatible surface formats");
365        }
366        if caps.alpha_modes.is_empty() {
367            anyhow::bail!("no compatible alpha modes");
368        }
369
370        let (device, queue, dual_source_blending, color_atlas_texture_format) =
371            Self::create_device(adapter).await?;
372        let error_scope = device.push_error_scope(wgpu::ErrorFilter::Validation);
373
374        let test_config = wgpu::SurfaceConfiguration {
375            usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
376            format: caps.formats[0],
377            width: 64,
378            height: 64,
379            present_mode: wgpu::PresentMode::Fifo,
380            desired_maximum_frame_latency: 2,
381            alpha_mode: caps.alpha_modes[0],
382            view_formats: vec![],
383        };
384
385        surface.configure(&device, &test_config);
386
387        let error = error_scope.pop().await;
388        if let Some(e) = error {
389            anyhow::bail!("surface configuration failed: {e}");
390        }
391
392        Ok((
393            device,
394            queue,
395            dual_source_blending,
396            color_atlas_texture_format,
397        ))
398    }
399
400    /// 选择适合的彩色纹理格式
401    fn select_color_texture_format(adapter: &wgpu::Adapter) -> anyhow::Result<wgpu::TextureFormat> {
402        let required_usages = wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST;
403        let bgra_features = adapter.get_texture_format_features(wgpu::TextureFormat::Bgra8Unorm);
404        if bgra_features.allowed_usages.contains(required_usages) {
405            return Ok(wgpu::TextureFormat::Bgra8Unorm);
406        }
407
408        let rgba_features = adapter.get_texture_format_features(wgpu::TextureFormat::Rgba8Unorm);
409        if rgba_features.allowed_usages.contains(required_usages) {
410            let info = adapter.get_info();
411            log::warn!(
412                "Adapter {} ({:?}) does not support Bgra8Unorm atlas textures with usages {:?}; \
413                 falling back to Rgba8Unorm atlas textures.",
414                info.name,
415                info.backend,
416                required_usages,
417            );
418            return Ok(wgpu::TextureFormat::Rgba8Unorm);
419        }
420
421        let info = adapter.get_info();
422        Err(anyhow::anyhow!(
423            "Adapter {} ({:?}, device={:#06x}) does not support a usable color atlas texture \
424             format with usages {:?}. Bgra8Unorm allowed usages: {:?}; \
425             Rgba8Unorm allowed usages: {:?}.",
426            info.name,
427            info.backend,
428            info.device,
429            required_usages,
430            bgra_features.allowed_usages,
431            rgba_features.allowed_usages,
432        ))
433    }
434    /// 检查是否支持双源混合
435    pub fn supports_dual_source_blending(&self) -> bool {
436        self.dual_source_blending
437    }
438
439    /// 获取彩色纹理格式
440    pub fn color_texture_format(&self) -> wgpu::TextureFormat {
441        self.color_texture_format
442    }
443
444    /// 返回 GPU 设备是否丢失(例如由于驱动崩溃、挂起/恢复)。
445    /// 当返回 true 时,需要重新创建上下文。
446    pub fn device_lost(&self) -> bool {
447        self.device_lost.load(Ordering::Relaxed)
448    }
449
450    /// 返回 device_lost 标志的克隆,用于与渲染器共享
451    pub(crate) fn device_lost_flag(&self) -> Arc<AtomicBool> {
452        Arc::clone(&self.device_lost)
453    }
454}
455
456#[cfg(not(target_family = "wasm"))]
457/// 解析 PCI 设备 ID 字符串为 u32
458fn parse_pci_id(id: &str) -> anyhow::Result<u32> {
459    let mut id = id.trim();
460
461    if id.starts_with("0x") || id.starts_with("0X") {
462        id = &id[2..];
463    }
464    let is_hex_string = id.chars().all(|c| c.is_ascii_hexdigit());
465    let is_4_chars = id.len() == 4;
466    anyhow::ensure!(
467        is_4_chars && is_hex_string,
468        "Expected a 4 digit PCI ID in hexadecimal format"
469    );
470
471    u32::from_str_radix(id, 16).context("parsing PCI ID as hex")
472}
473
474#[cfg(test)]
475mod tests {
476    use super::parse_pci_id;
477
478    #[test]
479    fn test_parse_device_id() {
480        assert!(parse_pci_id("0xABCD").is_ok());
481        assert!(parse_pci_id("ABCD").is_ok());
482        assert!(parse_pci_id("abcd").is_ok());
483        assert!(parse_pci_id("1234").is_ok());
484        assert!(parse_pci_id("123").is_err());
485        assert_eq!(
486            parse_pci_id(&format!("{:x}", 0x1234)).unwrap(),
487            parse_pci_id(&format!("{:X}", 0x1234)).unwrap(),
488        );
489
490        assert_eq!(
491            parse_pci_id(&format!("{:#x}", 0x1234)).unwrap(),
492            parse_pci_id(&format!("{:#X}", 0x1234)).unwrap(),
493        );
494    }
495}