use super::prelude::*;
#[repr(C)]
#[allow(non_snake_case)]
#[derive(Debug)]
pub struct PlayerInfo {
unknown: u64,
xuid: u64,
name: [i8; 32],
unknown01: [char; 96],
m_szPlayerName: [char; 128],
m_nUserID: i32,
m_szSteamID: [char; 33],
m_nSteam3ID: u32,
userID: i32,
guid: [char; 33],
friendsID: i32,
fakeplayer: bool,
ishltv: bool,
customFiles: [u64; 4],
filesDownloaded: u8,
pad: [i8; 304]
}
#[repr(C)]
pub struct StudioHdr {
pub id: c_int,
pub version: c_int,
pub checksum: c_int,
pub name: [c_char; 64],
pub length: c_int,
pub eyeposition: Vector,
pub illumposition: Vector,
pub hull_min: Vector,
pub hull_max: Vector,
pub view_bbmin: Vector,
pub view_bbmax: Vector,
pub flags: c_int,
pub numbones: c_int,
pub boneindex: c_int,
pub numbonecontrollers: c_int,
pub bonecontrollerindex: c_int,
pub numhitboxsets: c_int,
pub hitboxsetindex: c_int
}
#[repr(C)]
pub enum ButtonCode {
Invalid = -1,
None = 0,
Key0,
Key1,
Key2,
Key3,
Key4,
Key5,
Key6,
Key7,
Key8,
Key9,
KeyA,
KeyB,
KeyC,
KeyD,
KeyE,
KeyF,
KeyG,
KeyH,
KeyI,
KeyJ,
KeyK,
KeyL,
KeyM,
KeyN,
KeyO,
KeyP,
KeyQ,
KeyR,
KeyS,
KeyT,
KeyU,
KeyV,
KeyW,
KeyX,
KeyY,
KeyZ,
KeyPad0,
KeyPad1,
KeyPad2,
KeyPad3,
KeyPad4,
KeyPad5,
KeyPad6,
KeyPad7,
KeyPad8,
KeyPad9,
KeyPadDIVIDE,
KeyPadMULTIPLY,
KeyPadMINUS,
KeyPadPLUS,
KeyPadENTER,
KeyPadDECIMAL,
KeyLBRACKET,
KeyRBRACKET,
KeySEMICOLON,
KeyAPOSTROPHE,
KeyBACKQUOTE,
KeyCOMMA,
KeyPERIOD,
KeySLASH,
KeyBACKSLASH,
KeyMINUS,
KeyEQUAL,
KeyENTER,
KeySPACE,
KeyBACKSPACE,
KeyTAB,
KeyCAPSLOCK,
KeyNUMLOCK,
KeyESCAPE,
KeySCROLLLOCK,
KeyINSERT,
KeyDELETE,
KeyHOME,
KeyEND,
KeyPAGEUP,
KeyPAGEDOWN,
KeyBREAK,
KeyLSHIFT,
KeyRSHIFT,
KeyLALT,
KeyRALT,
KeyLCONTROL,
KeyRCONTROL,
KeyLWIN,
KeyRWIN,
KeyAPP,
KeyUP,
KeyLEFT,
KeyDOWN,
KeyRIGHT,
KeyF1,
KeyF2,
KeyF3,
KeyF4,
KeyF5,
KeyF6,
KeyF7,
KeyF8,
KeyF9,
KeyF10,
KeyF11,
KeyF12,
KeyCAPSLOCKTOGGLE,
KeyNUMLOCKTOGGLE,
KeySCROLLLOCKTOGGLE,
MouseLeft,
MouseRight,
MouseMiddle,
Mouse4,
Mouse5,
MouseWheelUp, MouseWheelDown }
#[allow(non_upper_case_globals)]
impl ButtonCode {
pub const KeyFIRST: Self = Self::None;
pub const KeyNONE: Self = Self::KeyFIRST;
pub const KeyLAST: Self = Self::KeySCROLLLOCKTOGGLE;
pub const KeyCOUNT: i32 = (Self::KeyLAST as i32 - Self::KeyFIRST as i32 + 1);
}
#[repr(C)]
pub enum SkyboxVisibility {
NotVisible,
Visible3D,
Visible2D
}