//! # Rusty GL
//! `rusty_gl` is a wrapper over the C-binding for OpenGL for Rust, gl-rs
//! The aim of this crate is:
//! 1. Make OpenGL in Rust easier to use
//!
//! This has been done by hiding weird (and unsafe!) casts from Rust code to the
//! C interface, as well as using rust types over std::os::raw and std::ffi types. For example,
//! some functions take in &str rather than std::ffi::CString.
//!
//! 2. Make OpenGL in Rust safer to use
//!
//! One way I have done this is by enforcing correct enum types when passing to functions.
//! The C-Interface allowed for any GLenum to pass into a function where it was needed, but
//! it is very easy to pass the wrong one, causing `GL_INVALID_ENUM` errors.
//! Instead, I have made specific enum types, and then enforce those types when calling rusty-gl
//! functions
//!
//! 3. Make OpenGL in Rust fit along nicely with other Rust code
//!
//! The C interface had camelCase interface, as well as requiring `unsafe` blocks everywhere.
//! Rusty GL functions use the more Rust accepted `snake_case` for functions and `PascalCase`
//! for types. Also, none of the functions require `unsafe {}` blocks to be used.
extern crate gl;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;