use super::Point;
use super::Vector;
use array_init::array_init;
use num_traits::NumOps;
use std::ops::Add;
use std::ops::AddAssign;
use std::ops::Index;
impl<'a, 'b, T, const N: usize> Add<&'a Vector<T, N>> for &'b Point<T, N>
where
T: Add<Output = T> + Clone,
{
type Output = Point<T, N>;
fn add(self: &'b Point<T, N>, other: &'a Vector<T, N>) -> Self::Output {
Point {
array: array_init(|i| self.array.index(i).clone() + other.0.index(i).clone()),
}
}
}
impl<T, const N: usize> Add<Vector<T, N>> for Point<T, N>
where
T: Add<Output = T> + Clone,
{
type Output = Point<T, N>;
fn add(self: Point<T, N>, other: Vector<T, N>) -> Self::Output {
self.add(&other)
}
}
impl<T, const N: usize> Add<&Vector<T, N>> for Point<T, N>
where
T: Add<Output = T> + Clone,
{
type Output = Point<T, N>;
fn add(self: Point<T, N>, other: &Vector<T, N>) -> Self::Output {
(&self).add(other)
}
}
impl<T, const N: usize> AddAssign<&Vector<T, N>> for Point<T, N>
where
T: NumOps + Clone + AddAssign,
{
fn add_assign(&mut self, other: &Vector<T, N>) {
for i in 0..N {
self.array[i] += other.0.index(i).clone()
}
}
}
impl<T, const N: usize> AddAssign<Vector<T, N>> for Point<T, N>
where
T: NumOps + Clone + AddAssign,
{
fn add_assign(&mut self, other: Vector<T, N>) {
self.add_assign(&other)
}
}