use serde::{Deserialize, Serialize};
#[derive(Debug, Deserialize, Serialize)]
pub struct EditorLayer {
#[serde(rename = "Name")]
pub name: String,
#[serde(rename = "ColorRgb")]
pub color_rgb: RgbColor,
}
#[derive(Debug, Deserialize, Serialize)]
pub struct RgbColor {
pub red: u8,
pub green: u8,
pub blue: u8,
}