fn main() {
use rgb::prelude::*;
use rgb::Rgb;
let px = Rgb {
r: 255_u8,
g: 0,
b: 100,
};
#[cfg(feature = "bytemuck")]
assert_eq!(rgb::bytemuck::cast_slice::<_, u8>(&[px])[0], 255);
let px = Rgb::<u8>::new(255, 0, 255);
let inverted: Rgb<u8> = px.map(|ch| 255 - ch);
println!("{inverted}"); }