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//! 3D Game Engine.
//!
//! Features:
//! - Scene graph with pivot, camera, mesh, light, particle system, sprite nodes.
//! - FBX Loader - both ASCII and binary. Note: Only 7100 - 7400 versions are supported!
//! - Advanced node-based UI with these widgets:
//! 	- Border
//! 	- Button
//! 	- Canvas (layout panel)
//! 	- Grid (layout panel)
//! 	- Stack panel
//! 	- Scroll bar
//! 	- Scroll viewer
//! 	- Scroll content presenter
//! 	- Text
//! 	- Text box
//! 	- List box
//! 	- Window
//! - Fonts - TTF Loader (compound characters are not supported yet)
//! - Built-in save/load using object visitor - save/load state of engine in one call.
//! - Skinning
//! - Animation blending - allows you to blend your animations as you want to, i.e. idle animation can be blended with walk.
//! - Animation retargetting - allows you to remap animation from one model to another.
//! - Automatic resource management
//! 	- Texture
//! 	- Models
//! 	- Sound buffers
//! - Deferred shading
//! 	- Point light
//! 	- Spot light
//! 	- Bump mapping
//! - Particle systems with soft particles.
//! - Sounds
//! - Physics
//!
//! # Getting started
//!
//! ```
//!
//! ```
//!
//! # Demos
//!
//! For now there is one big project written using rg3d engine:
//!  https://github.com/mrDIMAS/rusty-shooter
//!

//#![warn(missing_docs)]

extern crate image;
extern crate glutin;
extern crate lexical;
extern crate byteorder;
extern crate inflate;
extern crate rand;
#[macro_use]
extern crate lazy_static;

pub mod utils;
pub mod scene;
pub mod renderer;
pub mod engine;
pub mod resource;
pub mod animation;

pub use glutin::*;

pub use rg3d_core as core;
pub use rg3d_physics as physics;
pub use rg3d_sound as sound;
pub use rg3d_ui as gui;