WidgetMessage

Enum WidgetMessage 

Source
pub enum WidgetMessage {
Show 39 variants MouseDown { pos: Vector2<f32>, button: MouseButton, }, MouseUp { pos: Vector2<f32>, button: MouseButton, }, MouseMove { pos: Vector2<f32>, state: MouseState, }, MouseWheel { pos: Vector2<f32>, amount: f32, }, MouseLeave, MouseEnter, Text(char), KeyDown(KeyCode), KeyUp(KeyCode), GotFocus, DragStarted(Handle<UiNode>), DragOver(Handle<UiNode>), Drop(Handle<UiNode>), LostFocus, TopMost, Unlink, Remove, LinkWith(Handle<UiNode>), LinkWithReverse(Handle<UiNode>), Background(Brush), Foreground(Brush), Name(String), Width(f32), Height(f32), VerticalAlignment(VerticalAlignment), HorizontalAlignment(HorizontalAlignment), MaxSize(Vector2<f32>), MinSize(Vector2<f32>), Row(usize), Column(usize), Margin(Thickness), HitTestVisibility(bool), Visibility(bool), ZIndex(usize), DesiredPosition(Vector2<f32>), Enabled(bool), Center, Cursor(Option<CursorIcon>), Opacity(Option<f32>),
}
Expand description

A set of messages for any kind of widgets (including user controls). These messages provides basic communication elements of the UI library.

Variants§

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MouseDown

Initiated when user clicks on a widget’s geometry.

Direction: From UI.

Fields

§pos: Vector2<f32>

Position of cursor.

§button: MouseButton

A button that was pressed.

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MouseUp

Initiated when user releases mouse button while cursor is over widget’s geometry.

Direction: From UI.

Fields

§pos: Vector2<f32>

Position of cursor.

§button: MouseButton

A button that was released.

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MouseMove

Initiated when user moves cursor over widget’s geometry.

Direction: From/To UI.

Fields

§pos: Vector2<f32>

New position of cursor in screen coordinates.

§state: MouseState

State of mouse buttons.

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MouseWheel

Initiated when user scrolls mouse wheel while cursor is over widget’s geometry.

Direction: From/To UI.

Fields

§pos: Vector2<f32>

Position of cursor.

§amount: f32

Amount of lines per mouse wheel turn.

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MouseLeave

Initiated when cursor leaves geometry of a widget.

Direction: From UI.

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MouseEnter

Initiated when cursor enters geometry of a widget.

Direction: From UI.

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Text(char)

Initiated when widget is in focus and user types something on a keyboard.

Direction: From/To UI.

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KeyDown(KeyCode)

Initiated when widget is in focus and user presses a button on a keyboard.

Direction: From UI.

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KeyUp(KeyCode)

Initiated when widget is in focus and user releases a button on a keyboard.

Direction: From UI.

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GotFocus

Initiated when widget received focus. In most cases focus is received by clicking on widget.

Direction: From UI.

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DragStarted(Handle<UiNode>)

Initiated when dragging of a widget has started.

Direction: From UI.

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DragOver(Handle<UiNode>)

Initiated when user drags a widget over some other widget.

Direction: From UI.

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Drop(Handle<UiNode>)

Initiated when user drops a widget onto some other widget.

Direction: From UI.

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LostFocus

Initiated when widget has lost its focus.

Direction: From UI.

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TopMost

A request to make widget topmost. Widget can be made topmost only in the same hierarchy level only!

Direction: From/To UI.

A request to detach widget from its current parent and attach to root canvas.

Direction: From/To UI.

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Remove

A request to delete widget with all its children widgets. All handles to a node and its children will be invalid after processing such message!

Direction: From/To UI.

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LinkWith(Handle<UiNode>)

A request to link initiator with specified widget.

Direction: From/To UI.

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LinkWithReverse(Handle<UiNode>)

A request to link initiator with specified widget and put it in front of children list.

Direction: From/To UI.

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Background(Brush)

A request to change background brush of a widget. Background brushes are used to fill volume of widgets.

Direction: From/To UI

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Foreground(Brush)

A request to change foreground brush of a widget. Foreground brushes are used for text, borders and so on.

Direction: From/To UI

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Name(String)

A request to change name of a widget. Name is given to widget mostly for debugging purposes.

Direction: From/To UI

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Width(f32)

A request to set width of a widget. In most cases there is no need to explicitly set width of a widget, because rg3d-ui uses automatic layout engine which will correctly calculate desired width of a widget.

Direction: From/To UI

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Height(f32)

A request to set height of a widget. In most cases there is no need to explicitly set height of a widget, because rg3d-ui uses automatic layout engine which will correctly calculate desired height of a widget.

Direction: From/To UI

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VerticalAlignment(VerticalAlignment)

A request to set vertical alignment of a widget. Vertical alignment tells where to put widget in the parent widget’s bounds in vertical direction.

Direction: From/To UI

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HorizontalAlignment(HorizontalAlignment)

A request to set horizontal alignment of a widget. Horizontal alignment tells where to put widget in the parent widget’s bounds in horizontal direction.

Direction: From/To UI

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MaxSize(Vector2<f32>)

A request to set maximum size of widget. Maximum size restricts size of a widget during layout pass. For example you can set maximum size to a button which was placed into a grid’s cell, if maximum size wouldn’t be set, button would be stretched to fill entire cell.

Direction: From/To UI

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MinSize(Vector2<f32>)

A request to set minimum size of widget. Minimum size restricts size of a widget during layout pass. For example you can set minimum size to a button which was placed into a grid’s cell, if minimum size wouldn’t be set, button would be compressed to fill entire cell.

Direction: From/To UI

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Row(usize)

A request to set row number of a grid to which widget should belong to.

Direction: From/To UI

§Notes

This is bad API and it should be changed in future. Grid should have explicit list of pairs (row, child) instead of this indirect attachment.

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Column(usize)

A request to set column number of a grid to which widget should belong to.

Direction: From/To UI

§Notes

This is bad API and it should be changed in future. Grid should have explicit list of pairs (column, child) instead of this indirect attachment.

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Margin(Thickness)

A request to set new margin of widget. Margin could be used to add some free space around widget to make UI look less dense.

Direction: From/To UI

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HitTestVisibility(bool)

A request to set new state hit test visibility. If set to false, widget will become “non-clickable”. It is useful for decorations which should be transparent for mouse events.

Direction: From/To UI

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Visibility(bool)

A request to set new visibility of a widget. Widget can be either visible or not. Invisible widgets does not take space in layout pass and collapsed to a point.

Direction: From/To UI

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ZIndex(usize)

A request to set new z index of a widget. Z index is used to change drawing order of widgets. Please note that it works only in same hierarchy level, which means that it is impossible to set z index to 9999 (or similar huge value) to force widget to be drawn on top of everything.

Direction: From/To UI

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DesiredPosition(Vector2<f32>)

A request to set new desired position of a widget. It is called “desired” because layout system may ignore it and set some other position. Desired position works with a combination of a layout panel that supports direct coordinated (Canvas for example).

Direction: From/To UI

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Enabled(bool)

A request to enable or disable widget. Disabled widget won’t receive mouse events and may look differently (it is defined by internal styling).

Direction: From/To UI

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Center

A request to set desired position at center in local coordinates.

Direction: From/To UI

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Cursor(Option<CursorIcon>)

A request to set new cursor icon for widget.

Direction: From/To UI

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Opacity(Option<f32>)

A request to set new opacity for widget.

Direction: From/To UI

Implementations§

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impl WidgetMessage

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pub fn remove( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn background( destination: Handle<UiNode>, direction: MessageDirection, value: Brush, ) -> UiMessage

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pub fn foreground( destination: Handle<UiNode>, direction: MessageDirection, value: Brush, ) -> UiMessage

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pub fn visibility( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

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pub fn width( destination: Handle<UiNode>, direction: MessageDirection, value: f32, ) -> UiMessage

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pub fn height( destination: Handle<UiNode>, direction: MessageDirection, value: f32, ) -> UiMessage

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pub fn desired_position( destination: Handle<UiNode>, direction: MessageDirection, value: Vector2<f32>, ) -> UiMessage

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pub fn center( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn topmost( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn enabled( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

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pub fn name( destination: Handle<UiNode>, direction: MessageDirection, value: String, ) -> UiMessage

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pub fn row( destination: Handle<UiNode>, direction: MessageDirection, value: usize, ) -> UiMessage

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pub fn column( destination: Handle<UiNode>, direction: MessageDirection, value: usize, ) -> UiMessage

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pub fn cursor( destination: Handle<UiNode>, direction: MessageDirection, value: Option<CursorIcon>, ) -> UiMessage

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pub fn z_index( destination: Handle<UiNode>, direction: MessageDirection, value: usize, ) -> UiMessage

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pub fn hit_test_visibility( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

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pub fn margin( destination: Handle<UiNode>, direction: MessageDirection, value: Thickness, ) -> UiMessage

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pub fn min_size( destination: Handle<UiNode>, direction: MessageDirection, value: Vector2<f32>, ) -> UiMessage

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pub fn max_size( destination: Handle<UiNode>, direction: MessageDirection, value: Vector2<f32>, ) -> UiMessage

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pub fn horizontal_alignment( destination: Handle<UiNode>, direction: MessageDirection, value: HorizontalAlignment, ) -> UiMessage

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pub fn vertical_alignment( destination: Handle<UiNode>, direction: MessageDirection, value: VerticalAlignment, ) -> UiMessage

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pub fn opacity( destination: Handle<UiNode>, direction: MessageDirection, value: Option<f32>, ) -> UiMessage

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pub fn got_focus( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn lost_focus( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn mouse_down( destination: Handle<UiNode>, direction: MessageDirection, pos: Vector2<f32>, button: MouseButton, ) -> UiMessage

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pub fn mouse_up( destination: Handle<UiNode>, direction: MessageDirection, pos: Vector2<f32>, button: MouseButton, ) -> UiMessage

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pub fn mouse_move( destination: Handle<UiNode>, direction: MessageDirection, pos: Vector2<f32>, state: MouseState, ) -> UiMessage

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pub fn mouse_wheel( destination: Handle<UiNode>, direction: MessageDirection, pos: Vector2<f32>, amount: f32, ) -> UiMessage

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pub fn mouse_leave( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn mouse_enter( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn text( destination: Handle<UiNode>, direction: MessageDirection, value: char, ) -> UiMessage

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pub fn key_down( destination: Handle<UiNode>, direction: MessageDirection, value: KeyCode, ) -> UiMessage

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pub fn key_up( destination: Handle<UiNode>, direction: MessageDirection, value: KeyCode, ) -> UiMessage

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pub fn drag_started( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode>, ) -> UiMessage

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pub fn drag_over( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode>, ) -> UiMessage

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pub fn drop( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode>, ) -> UiMessage

Trait Implementations§

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impl Clone for WidgetMessage

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fn clone(&self) -> WidgetMessage

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WidgetMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for WidgetMessage

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fn eq(&self, other: &WidgetMessage) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for WidgetMessage

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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