Enum rg3d_ui::message::WindowMessage [−][src]
Variants
Opens a window.
Fields of Open
center: bool
Opens window in modal mode. Modal mode does not blocks current thread, instead it just restricts mouse and keyboard events only to window so other content is not clickable/type-able. Closing a window removes that restriction.
Fields of OpenModal
center: bool
Closes a window.
Minimize(bool)
Minimizes a window - it differs from classic minimization in window managers, instead of putting window in system tray, it just collapses internal content panel.
CanMinimize(bool)
Whether or not window can be minimized by _ mark. false hides _ mark.
CanClose(bool)
Whether or not window can be closed by X mark. false hides X mark.
CanResize(bool)
Whether or not window can be resized by resize grips.
Indicates that move has been started. You should never send this message by hand.
Moves window to a new position in local coordinates.
Indicated that move has ended. You should never send this message by hand.
Title(WindowTitle<M, C>)
Sets new window title.
Implementations
impl<M: MessageData, C: Control<M, C>> WindowMessage<M, C>
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pub fn open(
destination: Handle<UINode<M, C>>,
direction: MessageDirection,
center: bool
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection,
center: bool
) -> UiMessage<M, C>
pub fn open_modal(
destination: Handle<UINode<M, C>>,
direction: MessageDirection,
center: bool
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection,
center: bool
) -> UiMessage<M, C>
pub fn close(
destination: Handle<UINode<M, C>>,
direction: MessageDirection
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection
) -> UiMessage<M, C>
pub fn minimize(
destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: bool
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: bool
) -> UiMessage<M, C>
pub fn can_minimize(
destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: bool
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: bool
) -> UiMessage<M, C>
pub fn can_close(
destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: bool
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: bool
) -> UiMessage<M, C>
pub fn can_resize(
destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: bool
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: bool
) -> UiMessage<M, C>
pub fn move_start(
destination: Handle<UINode<M, C>>,
direction: MessageDirection
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection
) -> UiMessage<M, C>
pub fn move_to(
destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: Vector2<f32>
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: Vector2<f32>
) -> UiMessage<M, C>
pub fn move_end(
destination: Handle<UINode<M, C>>,
direction: MessageDirection
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection
) -> UiMessage<M, C>
pub fn title(
destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: WindowTitle<M, C>
) -> UiMessage<M, C>
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destination: Handle<UINode<M, C>>,
direction: MessageDirection,
value: WindowTitle<M, C>
) -> UiMessage<M, C>
Trait Implementations
impl<M: Clone + MessageData, C: Clone + Control<M, C>> Clone for WindowMessage<M, C>
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fn clone(&self) -> WindowMessage<M, C>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<M: Debug + MessageData, C: Debug + Control<M, C>> Debug for WindowMessage<M, C>
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impl<M: PartialEq + MessageData, C: PartialEq + Control<M, C>> PartialEq<WindowMessage<M, C>> for WindowMessage<M, C>
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fn eq(&self, other: &WindowMessage<M, C>) -> bool
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fn ne(&self, other: &WindowMessage<M, C>) -> bool
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impl<M: MessageData, C: Control<M, C>> StructuralPartialEq for WindowMessage<M, C>
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Auto Trait Implementations
impl<M, C> !RefUnwindSafe for WindowMessage<M, C>
impl<M, C> Send for WindowMessage<M, C>
impl<M, C> Sync for WindowMessage<M, C>
impl<M, C> Unpin for WindowMessage<M, C> where
C: Unpin,
M: Unpin,
C: Unpin,
M: Unpin,
impl<M, C> !UnwindSafe for WindowMessage<M, C>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,