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use std::fmt;

use super::Color;

/// Represent a chess piece as a very simple enum.
#[derive(Copy, Clone, Eq, PartialEq, PartialOrd, Debug)]
pub enum Piece {
    Pawn,
    Knight,
    Bishop,
    Rook,
    Queen,
    King,
}

/// Numbers of [`Piece`]
pub const NUM_PIECES: usize = 6;

/// An array representing each [`Piece`] type, in order of ascending value.
pub const ALL_PIECES: [Piece; NUM_PIECES] = [
    Piece::Pawn,
    Piece::Knight,
    Piece::Bishop,
    Piece::Rook,
    Piece::Queen,
    Piece::King,
];

// /// How many ways can I promote?
// pub const NUM_PROMOTION_PIECES: usize = 4;

// /// What pieces can I promote to?
// pub const PROMOTION_PIECES: [Piece; 4] = [Piece::Queen, Piece::Knight, Piece::Rook, Piece::Bishop];

impl Piece {
    /// Convert the [`Piece`] to a [`usize`] for table lookups.
    #[inline]
    pub fn to_index(&self) -> usize {
        *self as usize
    }

    /// Convert a piece with a [`Color`] to a string.
    ///
    /// > **Note**: White pieces are uppercase, black pieces are lowercase.
    ///
    /// ```
    /// use chess::{Piece, Color};
    ///
    /// assert_eq!(Piece::King.to_string(Color::White), "K");
    /// assert_eq!(Piece::Knight.to_string(Color::Black), "n");
    /// ```
    #[inline]
    pub fn to_string(&self, color: Color) -> String {
        let piece = format!("{}", self);
        match color {
            Color::White => piece.to_uppercase(),
            Color::Black => piece,
        }
    }
}

impl fmt::Display for Piece {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "{}",
            match self {
                Piece::Pawn => "p",
                Piece::Knight => "n",
                Piece::Bishop => "b",
                Piece::Rook => "r",
                Piece::Queen => "q",
                Piece::King => "k",
            }
        )
    }
}