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rezcraft-0.2.0
Rezcraft
- Voxel engine written in rust using wgpu
- Supports both native targets and wasm
Screenshots

Features
- Parallelised world and mesh generation
- Efficient meshes using greedy meshing
- Easily add custom textures and blocks, modify blocktypes at runtime
- Colored lighting system, sunlight
- Configurable through in-app settings
- Transparency (native only)
- Savegame system (native only)
How to
Installation
- Run the web version without installing anything
- Precompiled binaries can be found under releases
- Download a binary for your system and
resource.zip - Extract both archives in the same directory, so
rezcraft(orrezcraft.exeon windows) and theresoucedirectory are in the same directory - Your directory should look like this:
- Download a binary for your system and
├── resource
│ ├── block
│ │ └── ...
│ ├── icon.png
│ ├── shader
│ │ └── ...
│ └── texture
│ └── ...
└── rezcraft (rezcraft.exe on windows)

Adding custom textures and blocks
Textures
- Add a
.pngimage to./resource/texture/, it will be loaded after programm restart - All texture must be square and all textures must have the same resolution
Blocks
- Add a
.yamlblock describing file to./resource/block/, use one of the exisitng files as a tempalte - Blocks and their textures, light souces, and properties such as transparency and solidness can also be edited at runtime (
Edit blockmenu while paused)
Controls
| Key | Action |
|---|---|
| Mouse motion | Rotate camera |
| W / ArrowUp | Move forward |
| S / ArrowDown | Move back |
| A / ArrowLeft | Move left |
| D / ArrowRight | Move right |
| Space / K | Move up |
| LShift / J | Move down |
| X / MouseRight | Delete block |
| C / MouseLeft | Place block |
| V / MouseMiddle | Pick block |
| M | Reload chunk at players position |
| F5 | Save |
| F9 | Load |
| F11 | Toggle fullscreen |
| F12 | Reload settings from config file |
| Tab | Pause / Resume |
| Escape | Exit |
Build and run locally
- To build for native, use cargo normally (
cargo build --release) or use the run_native.sh script - To build to wasm, use the run_wasm.sh script
Links
- Source repo - https://github.com/Shapur1234/Fractl
- Crate.io - TODO
Possible plans for future updates
- Improved worldgen
- Editable controls
- Physics, improved collision detection
- Optionally bake assets into the binary
- Fancy shader effects
- Multiplayer