revue 2.71.1

A Vue-style TUI framework for Rust with CSS styling
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
use super::{data::*, types::*};
use crate::event::{MouseButton, MouseEvent, MouseEventKind};
use std::sync::Arc;
use std::time::{Duration, Instant};

/// Gesture recognizer for terminal mouse interactions
///
/// Detects high-level gestures like swipes, long-presses, drags, pinches, and taps
/// from raw mouse events.
pub struct GestureRecognizer {
    /// Configuration
    config: GestureConfig,
    /// Internal tracking state
    state: TrackingState,
    /// Swipe callbacks
    swipe_handlers: Vec<SwipeCallback>,
    /// Long press callbacks
    long_press_handlers: Vec<LongPressCallback>,
    /// Drag callbacks
    drag_handlers: Vec<DragCallback>,
    /// Pinch callbacks
    pinch_handlers: Vec<PinchCallback>,
    /// Tap callbacks
    tap_handlers: Vec<TapCallback>,
    /// Double tap callbacks
    double_tap_handlers: Vec<TapCallback>,
    /// Generic gesture callbacks
    gesture_handlers: Vec<GestureCallback>,
    /// Whether gesture recognition is enabled
    enabled: bool,
}

impl Default for GestureRecognizer {
    fn default() -> Self {
        Self::new()
    }
}

impl GestureRecognizer {
    /// Create a new gesture recognizer
    pub fn new() -> Self {
        Self {
            config: GestureConfig::default(),
            state: TrackingState::default(),
            swipe_handlers: Vec::new(),
            long_press_handlers: Vec::new(),
            drag_handlers: Vec::new(),
            pinch_handlers: Vec::new(),
            tap_handlers: Vec::new(),
            double_tap_handlers: Vec::new(),
            gesture_handlers: Vec::new(),
            enabled: true,
        }
    }

    /// Create with custom configuration
    pub fn with_config(config: GestureConfig) -> Self {
        Self {
            config,
            ..Self::new()
        }
    }

    // -------------------------------------------------------------------------
    // Configuration
    // -------------------------------------------------------------------------

    /// Set the configuration
    pub fn set_config(&mut self, config: GestureConfig) {
        self.config = config;
    }

    /// Get the configuration
    pub fn config(&self) -> &GestureConfig {
        &self.config
    }

    /// Set long press duration threshold
    pub fn set_long_press_duration(&mut self, duration: Duration) {
        self.config.long_press_duration = duration;
    }

    /// Set swipe threshold distance
    pub fn set_swipe_threshold(&mut self, threshold: u16) {
        self.config.swipe_threshold = threshold;
    }

    /// Set drag threshold distance
    pub fn set_drag_threshold(&mut self, threshold: u16) {
        self.config.drag_threshold = threshold;
    }

    /// Enable or disable gesture recognition
    pub fn set_enabled(&mut self, enabled: bool) {
        self.enabled = enabled;
        if !enabled {
            self.cancel_gesture();
        }
    }

    /// Check if gesture recognition is enabled
    pub fn is_enabled(&self) -> bool {
        self.enabled
    }

    // -------------------------------------------------------------------------
    // Handler Registration
    // -------------------------------------------------------------------------

    /// Register a swipe handler
    pub fn on_swipe<F>(&mut self, handler: F)
    where
        F: Fn(&SwipeGesture) + Send + Sync + 'static,
    {
        self.swipe_handlers.push(Arc::new(handler));
    }

    /// Register a long press handler
    pub fn on_long_press<F>(&mut self, handler: F)
    where
        F: Fn(&LongPressGesture) + Send + Sync + 'static,
    {
        self.long_press_handlers.push(Arc::new(handler));
    }

    /// Register a drag handler
    pub fn on_drag<F>(&mut self, handler: F)
    where
        F: Fn(&DragGesture) + Send + Sync + 'static,
    {
        self.drag_handlers.push(Arc::new(handler));
    }

    /// Register a pinch handler
    pub fn on_pinch<F>(&mut self, handler: F)
    where
        F: Fn(&PinchGesture) + Send + Sync + 'static,
    {
        self.pinch_handlers.push(Arc::new(handler));
    }

    /// Register a tap handler
    pub fn on_tap<F>(&mut self, handler: F)
    where
        F: Fn(&TapGesture) + Send + Sync + 'static,
    {
        self.tap_handlers.push(Arc::new(handler));
    }

    /// Register a double-tap handler
    pub fn on_double_tap<F>(&mut self, handler: F)
    where
        F: Fn(&TapGesture) + Send + Sync + 'static,
    {
        self.double_tap_handlers.push(Arc::new(handler));
    }

    /// Register a generic gesture handler
    pub fn on_gesture<F>(&mut self, handler: F)
    where
        F: Fn(&Gesture) + Send + Sync + 'static,
    {
        self.gesture_handlers.push(Arc::new(handler));
    }

    /// Clear all handlers
    pub fn clear_handlers(&mut self) {
        self.swipe_handlers.clear();
        self.long_press_handlers.clear();
        self.drag_handlers.clear();
        self.pinch_handlers.clear();
        self.tap_handlers.clear();
        self.double_tap_handlers.clear();
        self.gesture_handlers.clear();
    }

    // -------------------------------------------------------------------------
    // Event Processing
    // -------------------------------------------------------------------------

    /// Process a mouse event and detect gestures
    pub fn handle_mouse_event(&mut self, event: &MouseEvent) -> Option<Gesture> {
        if !self.enabled {
            return None;
        }

        match event.kind {
            MouseEventKind::Down(button) => self.handle_button_down(event.x, event.y, button),
            MouseEventKind::Up(button) => self.handle_button_up(event.x, event.y, button),
            MouseEventKind::Drag(button) => self.handle_drag(event.x, event.y, button),
            MouseEventKind::Move => self.handle_move(event.x, event.y),
            MouseEventKind::ScrollUp => self.handle_scroll(event.x, event.y, event.ctrl, true),
            MouseEventKind::ScrollDown => self.handle_scroll(event.x, event.y, event.ctrl, false),
            // Horizontal scroll events - currently no gesture mapped
            MouseEventKind::ScrollLeft | MouseEventKind::ScrollRight => None,
        }
    }

    /// Check for long press (call this periodically, e.g., on tick)
    pub fn check_long_press(&mut self) -> Option<Gesture> {
        if !self.enabled {
            return None;
        }

        if let (Some(button), Some(press_time)) = (self.state.button_down, self.state.press_time) {
            if !self.state.long_press_detected && !self.state.is_dragging {
                let elapsed = press_time.elapsed();
                if elapsed >= self.config.long_press_duration {
                    self.state.long_press_detected = true;

                    let gesture = LongPressGesture {
                        x: self.state.start_x,
                        y: self.state.start_y,
                        duration: elapsed,
                        button,
                    };

                    self.emit_long_press(&gesture);
                    return Some(Gesture::LongPress(gesture));
                }
            }
        }

        None
    }

    /// Cancel any ongoing gesture
    pub fn cancel_gesture(&mut self) {
        if self.state.is_dragging {
            if let Some(button) = self.state.button_down {
                let gesture = DragGesture {
                    start_x: self.state.start_x,
                    start_y: self.state.start_y,
                    current_x: self.state.current_x,
                    current_y: self.state.current_y,
                    prev_x: self.state.prev_x,
                    prev_y: self.state.prev_y,
                    total_distance: self.state.total_distance,
                    duration: self
                        .state
                        .press_time
                        .map(|t| t.elapsed())
                        .unwrap_or_default(),
                    button,
                    state: GestureState::Cancelled,
                };
                self.emit_drag(&gesture);
            }
        }

        self.state = TrackingState::default();
    }

    /// Reset state
    pub fn reset(&mut self) {
        self.state = TrackingState::default();
    }

    // -------------------------------------------------------------------------
    // Internal Event Handlers
    // -------------------------------------------------------------------------

    fn handle_button_down(&mut self, x: u16, y: u16, button: MouseButton) -> Option<Gesture> {
        self.state.button_down = Some(button);
        self.state.start_x = x;
        self.state.start_y = y;
        self.state.current_x = x;
        self.state.current_y = y;
        self.state.prev_x = x;
        self.state.prev_y = y;
        self.state.press_time = Some(Instant::now());
        self.state.total_distance = 0.0;
        self.state.long_press_detected = false;
        self.state.is_dragging = false;

        None
    }

    fn handle_button_up(&mut self, x: u16, y: u16, button: MouseButton) -> Option<Gesture> {
        // Check if this matches the button that was pressed
        if self.state.button_down != Some(button) {
            return None;
        }

        let press_time = self.state.press_time?;
        let elapsed = press_time.elapsed();

        // Update final position
        self.state.current_x = x;
        self.state.current_y = y;

        let gesture = if self.state.is_dragging {
            // End drag
            let drag = DragGesture {
                start_x: self.state.start_x,
                start_y: self.state.start_y,
                current_x: x,
                current_y: y,
                prev_x: self.state.prev_x,
                prev_y: self.state.prev_y,
                total_distance: self.state.total_distance,
                duration: elapsed,
                button,
                state: GestureState::Ended,
            };
            self.emit_drag(&drag);
            Some(Gesture::Drag(drag))
        } else if self.state.long_press_detected {
            // Long press already handled
            None
        } else {
            // Check for swipe or tap
            let dx = (x as i32 - self.state.start_x as i32).abs();
            let dy = (y as i32 - self.state.start_y as i32).abs();
            let distance = ((dx * dx + dy * dy) as f64).sqrt();

            if distance >= self.config.swipe_threshold as f64
                && elapsed <= self.config.swipe_max_duration
            {
                // Swipe detected
                let velocity = distance / elapsed.as_secs_f64();

                if velocity >= self.config.swipe_min_velocity {
                    let direction = Self::calculate_swipe_direction(
                        self.state.start_x,
                        self.state.start_y,
                        x,
                        y,
                    );

                    let swipe = SwipeGesture {
                        direction,
                        start_x: self.state.start_x,
                        start_y: self.state.start_y,
                        end_x: x,
                        end_y: y,
                        distance,
                        velocity,
                        duration: elapsed,
                        button,
                    };

                    self.emit_swipe(&swipe);
                    Some(Gesture::Swipe(swipe))
                } else {
                    self.emit_tap(x, y, button)
                }
            } else {
                // Tap
                self.emit_tap(x, y, button)
            }
        };

        // Reset state
        self.state.button_down = None;
        self.state.press_time = None;
        self.state.is_dragging = false;

        gesture
    }

    fn handle_drag(&mut self, x: u16, y: u16, button: MouseButton) -> Option<Gesture> {
        if self.state.button_down != Some(button) {
            return None;
        }

        // Calculate distance from last position
        let dx = (x as i32 - self.state.current_x as i32).abs();
        let dy = (y as i32 - self.state.current_y as i32).abs();
        let step_distance = ((dx * dx + dy * dy) as f64).sqrt();

        // Update positions
        self.state.prev_x = self.state.current_x;
        self.state.prev_y = self.state.current_y;
        self.state.current_x = x;
        self.state.current_y = y;
        self.state.total_distance += step_distance;

        // Check if we should start dragging
        if !self.state.is_dragging {
            let total_dx = (x as i32 - self.state.start_x as i32).abs();
            let total_dy = (y as i32 - self.state.start_y as i32).abs();
            let total_distance = ((total_dx * total_dx + total_dy * total_dy) as f64).sqrt();

            if total_distance >= self.config.drag_threshold as f64 {
                self.state.is_dragging = true;

                // Emit drag start
                let drag = DragGesture {
                    start_x: self.state.start_x,
                    start_y: self.state.start_y,
                    current_x: x,
                    current_y: y,
                    prev_x: self.state.prev_x,
                    prev_y: self.state.prev_y,
                    total_distance: self.state.total_distance,
                    duration: self
                        .state
                        .press_time
                        .map(|t| t.elapsed())
                        .unwrap_or_default(),
                    button,
                    state: GestureState::Active,
                };

                self.emit_drag(&drag);
                return Some(Gesture::Drag(drag));
            }
        } else {
            // Continue drag
            let drag = DragGesture {
                start_x: self.state.start_x,
                start_y: self.state.start_y,
                current_x: x,
                current_y: y,
                prev_x: self.state.prev_x,
                prev_y: self.state.prev_y,
                total_distance: self.state.total_distance,
                duration: self
                    .state
                    .press_time
                    .map(|t| t.elapsed())
                    .unwrap_or_default(),
                button,
                state: GestureState::Active,
            };

            self.emit_drag(&drag);
            return Some(Gesture::Drag(drag));
        }

        None
    }

    fn handle_move(&mut self, x: u16, y: u16) -> Option<Gesture> {
        // Just update current position for hover tracking
        self.state.current_x = x;
        self.state.current_y = y;
        None
    }

    fn handle_scroll(&mut self, x: u16, y: u16, ctrl: bool, up: bool) -> Option<Gesture> {
        if ctrl {
            // Ctrl+scroll = pinch gesture
            let direction = if up {
                PinchDirection::Out
            } else {
                PinchDirection::In
            };

            let scale_delta = if up {
                1.0 + self.config.pinch_scale_per_scroll
            } else {
                1.0 - self.config.pinch_scale_per_scroll
            };

            self.state.pinch_scale *= scale_delta;

            let gesture = PinchGesture {
                direction,
                x,
                y,
                scale: scale_delta,
                cumulative_scale: self.state.pinch_scale,
            };

            self.emit_pinch(&gesture);
            return Some(Gesture::Pinch(gesture));
        }

        None
    }

    // -------------------------------------------------------------------------
    // Helpers
    // -------------------------------------------------------------------------

    fn calculate_swipe_direction(
        start_x: u16,
        start_y: u16,
        end_x: u16,
        end_y: u16,
    ) -> SwipeDirection {
        let dx = end_x as i32 - start_x as i32;
        let dy = end_y as i32 - start_y as i32;

        // Determine primary direction
        if dx.abs() > dy.abs() {
            if dx > 0 {
                SwipeDirection::Right
            } else {
                SwipeDirection::Left
            }
        } else if dy > 0 {
            SwipeDirection::Down
        } else {
            SwipeDirection::Up
        }
    }

    fn emit_tap(&mut self, x: u16, y: u16, button: MouseButton) -> Option<Gesture> {
        let now = Instant::now();

        // Check for double tap
        if let Some(last_time) = self.state.last_tap_time {
            if now.duration_since(last_time) <= self.config.double_tap_interval
                && self.state.last_tap_button == Some(button)
            {
                let dx = (x as i32 - self.state.last_tap_x as i32).unsigned_abs() as u16;
                let dy = (y as i32 - self.state.last_tap_y as i32).unsigned_abs() as u16;

                if dx <= self.config.double_tap_distance && dy <= self.config.double_tap_distance {
                    // Double tap
                    self.state.last_tap_time = None; // Reset to prevent triple-tap as double
                    let tap = TapGesture {
                        x,
                        y,
                        button,
                        count: 2,
                    };

                    self.emit_double_tap(&tap);
                    return Some(Gesture::DoubleTap(tap));
                }
            }
        }

        // Single tap
        self.state.last_tap_time = Some(now);
        self.state.last_tap_x = x;
        self.state.last_tap_y = y;
        self.state.last_tap_button = Some(button);

        let tap = TapGesture {
            x,
            y,
            button,
            count: 1,
        };

        for handler in &self.tap_handlers {
            handler(&tap);
        }

        let gesture = Gesture::Tap(tap.clone());
        for handler in &self.gesture_handlers {
            handler(&gesture);
        }

        Some(gesture)
    }

    fn emit_swipe(&self, gesture: &SwipeGesture) {
        for handler in &self.swipe_handlers {
            handler(gesture);
        }

        let g = Gesture::Swipe(gesture.clone());
        for handler in &self.gesture_handlers {
            handler(&g);
        }
    }

    fn emit_long_press(&self, gesture: &LongPressGesture) {
        for handler in &self.long_press_handlers {
            handler(gesture);
        }

        let g = Gesture::LongPress(gesture.clone());
        for handler in &self.gesture_handlers {
            handler(&g);
        }
    }

    fn emit_drag(&self, gesture: &DragGesture) {
        for handler in &self.drag_handlers {
            handler(gesture);
        }

        let g = Gesture::Drag(gesture.clone());
        for handler in &self.gesture_handlers {
            handler(&g);
        }
    }

    fn emit_pinch(&self, gesture: &PinchGesture) {
        for handler in &self.pinch_handlers {
            handler(gesture);
        }

        let g = Gesture::Pinch(gesture.clone());
        for handler in &self.gesture_handlers {
            handler(&g);
        }
    }

    fn emit_double_tap(&self, gesture: &TapGesture) {
        for handler in &self.double_tap_handlers {
            handler(gesture);
        }

        let g = Gesture::DoubleTap(gesture.clone());
        for handler in &self.gesture_handlers {
            handler(&g);
        }
    }
}