reverie-engine-opengl 0.0.8

A toy game engine backed by OpenGL
Documentation
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extern crate gl_generator;

use gl_generator::{Api, Fallbacks, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::Path;

fn main() {
    let dest = env::var("OUT_DIR").unwrap();
    let mut file_gl = File::create(Path::new(&dest).join("gl_bindings.rs")).unwrap();
    let gl_extensions = [];
    let gl_reg = Registry::new(Api::Gl, (3, 3), Profile::Core, Fallbacks::All, gl_extensions);
    gl_reg
        .write_bindings(gl_generator::StructGenerator, &mut file_gl)
        .unwrap();
}