extern crate gl_generator;
use gl_generator::{Api, Fallbacks, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::Path;
fn main() {
let dest = env::var("OUT_DIR").unwrap();
let mut file_gl = File::create(Path::new(&dest).join("gl_bindings.rs")).unwrap();
let gl_extensions = [];
let gl_reg = Registry::new(Api::Gl, (3, 3), Profile::Core, Fallbacks::All, gl_extensions);
gl_reg
.write_bindings(gl_generator::StructGenerator, &mut file_gl)
.unwrap();
}