#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
pub struct Color {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
}
impl Color {
pub const BLACK: Color = Color::new_rgb(0, 0, 0);
pub const WHITE: Color = Color::new_rgb(255, 255, 255);
pub const RED: Color = Color::new_rgb(255, 0, 0);
pub const GREEN: Color = Color::new_rgb(0, 255, 0);
pub const BLUE: Color = Color::new_rgb(0, 0, 255);
pub const GRAY: Color = Color::new_rgb(128, 128, 128);
pub const GREY: Color = Color::GRAY;
pub const MAGENTA: Color = Color::new_rgb(255, 0, 255);
pub const YELLOW: Color = Color::new_rgb(255, 255, 0);
pub const CYAN: Color = Color::new_rgb(0, 255, 255);
#[inline]
pub const fn new_rgb(r: u8, g: u8, b: u8) -> Color {
Color { r, g, b, a: 0xff }
}
#[inline]
pub const fn new_rgba(r: u8, g: u8, b: u8, a: u8) -> Color {
Color { r, g, b, a }
}
#[inline]
pub const fn rgb(&self) -> (u8, u8, u8) {
(self.r, self.g, self.b)
}
#[inline]
pub const fn rgba(&self) -> (u8, u8, u8, u8) {
(self.r, self.g, self.b, self.a)
}
pub fn to_u32(&self) -> u32 {
u32::from_le_bytes([self.r, self.g, self.b, self.a])
}
}