Retaker
Retaker is an ECS(very wip) that aims for simplicity and just enough performance to use ECS.
Example :
use retaker::{
entity::EntityIdGenerator, system::Scheduler, world::World
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum SystemGroups {
SomeSystemGroup,
}
pub struct State {
world: World,
generator: EntityIdGenerator
}
pub struct MyComponent(String);
pub struct Exclude;
fn system(state: &mut State) {
let entity1 = state.generator.generate();
state.world.insert_component(&entity1, MyComponent(String::from("hi!!!")));
let entity2 = state.generator.generate();
state.world.insert_component(&entity2, MyComponent(String::from("bye!!!")));
let entity3 = state.generator.generate();
state.world.insert_component(&entity3, MyComponent(String::from("excluded!!!")));
state.world.insert_component(&entity3, Exclude);
{
let mut query = state.world.query::<MyComponent>();
query.filter_without::<Exclude>(&mut state.world);
for entity in query {
let mut string = state.world.mut_component::<MyComponent>(&entity).unwrap();
string.0 = string.0.to_uppercase();
println!("{}", string.0);
}
}
}
fn main() {
let mut state = State {
world: World::new(),
generator: EntityIdGenerator::new()
};
let mut scheduler: Scheduler<SystemGroups, State> = Scheduler::new();
scheduler.add_system(system, SystemGroups::SomeSystemGroup);
scheduler.run_group(&mut state, SystemGroups::SomeSystemGroup);
}