[−][src]Enum resphys::ColliderState
State of the collider, determines default collision resolution and types of events sent.
Variants
Solid body resolves collision.
Sensor sends events about possible overlap.
Trait Implementations
impl Clone for ColliderState
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fn clone(&self) -> ColliderState
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fn clone_from(&mut self, source: &Self)
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impl Copy for ColliderState
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impl Debug for ColliderState
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Auto Trait Implementations
impl RefUnwindSafe for ColliderState
impl Send for ColliderState
impl Sync for ColliderState
impl Unpin for ColliderState
impl UnwindSafe for ColliderState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,