resonance 0.1.0

A modular game engine. Heavy work in progress.
Documentation
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pub use glam::*;

pub mod consts {
    pub const PI: f32 = std::f32::consts::PI;
    pub const TAU: f32 = std::f32::consts::TAU;
    pub const EPSILON: f32 = f32::EPSILON;
}

pub fn approx_eq(a: f32, b: f32, epsilon: f32) -> bool {
    (a - b).abs() < epsilon
}