# Resonance
A modular game engine built on Bevy ECS.
⚠️ **Heavy work in progress** - Breaking changes expected. Usage not recommended.
## Features
- Entity Component System (ECS) using Bevy
- Transform hierarchy system
- Asset management (textures, meshes, audio, fonts)
- Input handling
- Audio system
- Graphics rendering with wgpu
- Window management
## Status
This project is in very early stages. Core systems are being implemented and the API is subject to change.
## Quick Start
```rust
use resonance::prelude::*;
fn main() {
Engine::new()
.add_plugin(CorePlugin::default())
.add_plugin(TransformPlugin::default())
.add_plugin(WindowPlugin::default())
.run();
}
```
## License
MIT