#[cfg(feature = "multipart")]
use super::multipart::Form;
use bytes::Bytes;
use std::fmt;
use js_sys::Uint8Array;
use wasm_bindgen::JsValue;
pub struct Body {
inner: Inner,
}
enum Inner {
Bytes(Bytes),
#[cfg(feature = "multipart")]
Multipart(Form),
}
impl Body {
pub(crate) fn to_js_value(&self) -> crate::Result<JsValue> {
match &self.inner {
Inner::Bytes(body_bytes) => {
let body_bytes: &[u8] = body_bytes.as_ref();
let body_array: Uint8Array = body_bytes.into();
let js_value: &JsValue = body_array.as_ref();
Ok(js_value.to_owned())
}
#[cfg(feature = "multipart")]
Inner::Multipart(form) => {
let form_data = form.to_form_data()?;
let js_value: &JsValue = form_data.as_ref();
Ok(js_value.to_owned())
}
}
}
#[inline]
#[cfg(feature = "multipart")]
pub(crate) fn from_form(f: Form) -> Body {
Self {
inner: Inner::Multipart(f),
}
}
pub(crate) fn is_empty(&self) -> bool {
match &self.inner {
Inner::Bytes(bytes) => bytes.is_empty(),
#[cfg(feature = "multipart")]
Inner::Multipart(form) => form.is_empty(),
}
}
}
impl From<Bytes> for Body {
#[inline]
fn from(bytes: Bytes) -> Body {
Body {
inner: Inner::Bytes(bytes),
}
}
}
impl From<Vec<u8>> for Body {
#[inline]
fn from(vec: Vec<u8>) -> Body {
Body {
inner: Inner::Bytes(vec.into()),
}
}
}
impl From<&'static [u8]> for Body {
#[inline]
fn from(s: &'static [u8]) -> Body {
Body {
inner: Inner::Bytes(Bytes::from_static(s)),
}
}
}
impl From<String> for Body {
#[inline]
fn from(s: String) -> Body {
Body {
inner: Inner::Bytes(s.into()),
}
}
}
impl From<&'static str> for Body {
#[inline]
fn from(s: &'static str) -> Body {
s.as_bytes().into()
}
}
impl fmt::Debug for Body {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.debug_struct("Body").finish()
}
}