use std::borrow::Cow;
use bytemuck::{Pod, Zeroable};
use crate::slug::cache::GlyphSlugCache;
#[repr(C)]
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
pub struct SlugVertex {
pub center: [f32; 2],
pub size: [f32; 2],
pub color: [f32; 4],
pub glyph_base: u32,
pub origin_px: [f32; 2],
pub pivot_px: [f32; 2],
pub cos_sin: [f32; 2],
}
pub fn create_storage_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("slug storage layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: Some(wgpu::BufferSize::new(16).unwrap()),
},
count: None,
}],
})
}
pub fn create_pipeline(
device: &wgpu::Device,
format: wgpu::TextureFormat,
sample_count: u32,
globals_layout: &wgpu::BindGroupLayout,
storage_layout: &wgpu::BindGroupLayout,
stencil: &wgpu::DepthStencilState,
) -> wgpu::RenderPipeline {
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("slug.wgsl"),
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("../shaders/slug.wgsl"))),
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("slug pipeline layout"),
bind_group_layouts: &[Some(globals_layout), Some(storage_layout)],
immediate_size: 0,
});
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("slug pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<SlugVertex>() as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[
wgpu::VertexAttribute {
shader_location: 0,
offset: 0,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
shader_location: 1,
offset: 8,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
shader_location: 2,
offset: 16,
format: wgpu::VertexFormat::Float32x4,
},
wgpu::VertexAttribute {
shader_location: 3,
offset: 32,
format: wgpu::VertexFormat::Uint32,
},
wgpu::VertexAttribute {
shader_location: 4,
offset: 36,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
shader_location: 5,
offset: 44,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
shader_location: 6,
offset: 52,
format: wgpu::VertexFormat::Float32x2,
},
],
}],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState::default(),
depth_stencil: Some(stencil.clone()),
multisample: wgpu::MultisampleState {
count: sample_count,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
})
}
pub struct SlugPipeline {
storage_buf: wgpu::Buffer,
storage_bind: wgpu::BindGroup,
storage_layout: wgpu::BindGroupLayout,
}
impl SlugPipeline {
pub fn new(device: &wgpu::Device, storage_layout: &wgpu::BindGroupLayout) -> Self {
let storage_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("slug storage"),
size: 262144,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let storage_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("slug storage bind"),
layout: storage_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: storage_buf.as_entire_binding(),
}],
});
Self {
storage_buf,
storage_bind,
storage_layout: storage_layout.clone(),
}
}
pub fn upload(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
cache: &mut GlyphSlugCache,
prev_generation: &mut u64,
) {
let data = cache.build_storage();
let needed_bytes = (data.len() as u64) * 4;
if needed_bytes > self.storage_buf.size() {
let new_size = (needed_bytes * 2).next_power_of_two().max(262144);
let new_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("slug storage (grown)"),
size: new_size,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.storage_buf = new_buf;
self.storage_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("slug storage bind"),
layout: &self.storage_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: self.storage_buf.as_entire_binding(),
}],
});
*prev_generation = !0;
}
if !data.is_empty() && cache.generation != *prev_generation {
queue.write_buffer(&self.storage_buf, 0, bytemuck::cast_slice(&data));
*prev_generation = cache.generation;
}
}
pub fn bind_group(&self) -> &wgpu::BindGroup {
&self.storage_bind
}
}