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repose_material/
ripple.rs

1//! Material 3 Ripple indication.
2//!
3//! Animation specs matching Compose `RippleAnimation`:
4//!   - Fade in:  alpha 0->1, 75ms, LinearEasing
5//!   - Expand:   radius 0.3·maxDim -> targetRadius, 225ms, FastOutSlowInEasing
6//!   - Center:   pressPos -> layoutCenter, 225ms, LinearEasing (bounded only)
7//!   - Fade out: alpha 1->0, 150ms, LinearEasing (after fade-in completes)
8//!
9//! Compose's RippleAnimation.always completes fade-in to 1.0 before fading out,
10//! even if the press was released before fade-in finished.
11//! See RippleAnimation.kt `if (finishRequested && !finishedFadingIn) alpha = 1f`.
12
13use std::cell::RefCell;
14use std::rc::Rc;
15use std::time::Duration;
16
17use repose_core::animation::{AnimatedValue, AnimationSpec, Easing};
18use repose_core::animation_driver;
19use repose_core::{
20    Color, Indication, IndicationDrawNode, IndicationNodeFactory, InteractionSource, PressId, Rect,
21    Scene, SceneNode, Vec2, remember_state_with_key, request_frame,
22};
23
24const FADE_IN_MS: u64 = 75;
25const RADIUS_MS: u64 = 225;
26const FADE_OUT_MS: u64 = 150;
27
28/// StateTokens.PressedStateLayerOpacity -> fixed press opacity multiplier matching Compose.
29const PRESS_ALPHA: f32 = 0.10;
30/// StateTokens.FocusStateLayerOpacity -> Material 3 focus state layer opacity.
31const FOCUS_ALPHA: f32 = 0.12;
32/// StateTokens.HoverStateLayerOpacity -> Material 3 hover state layer opacity.
33const HOVER_ALPHA: f32 = 0.08;
34
35#[derive(Clone, Debug)]
36pub struct RippleConfig {
37    pub bounded: bool,
38    pub radius: Option<f32>,
39    pub color: Option<Color>,
40    pub enable_press: bool,
41    pub enable_focus: bool,
42    pub enable_hover: bool,
43}
44
45impl Default for RippleConfig {
46    fn default() -> Self {
47        Self {
48            bounded: true,
49            radius: None,
50            color: None,
51            enable_press: true,
52            enable_focus: true,
53            enable_hover: true,
54        }
55    }
56}
57
58pub fn ripple(config: RippleConfig) -> Rc<dyn IndicationNodeFactory> {
59    Rc::new(RippleNodeFactory { config })
60}
61
62/// Default factory for `LocalIndication` (color resolved from `content_color()` at draw time).
63pub fn default_ripple() -> Rc<dyn IndicationNodeFactory> {
64    ripple(RippleConfig::default())
65}
66
67#[derive(Clone, Debug)]
68pub struct RippleNodeFactory {
69    pub config: RippleConfig,
70}
71
72impl Indication for RippleNodeFactory {}
73
74impl IndicationNodeFactory for RippleNodeFactory {
75    fn create(&self, interaction_source: &InteractionSource) -> Box<dyn IndicationDrawNode> {
76        Box::new(RippleDrawNode::new(
77            interaction_source.clone(),
78            self.config.clone(),
79        ))
80    }
81}
82
83struct RippleDrawNode {
84    interaction_source: InteractionSource,
85    config: RippleConfig,
86}
87
88impl RippleDrawNode {
89    fn new(interaction_source: InteractionSource, config: RippleConfig) -> Self {
90        Self {
91            interaction_source,
92            config,
93        }
94    }
95
96    fn anim_base(&self) -> String {
97        format!("rp:{:p}", self.interaction_source.stable_id())
98    }
99
100    fn register_driver(key: &str, anim: Rc<RefCell<AnimatedValue<f32>>>) {
101        animation_driver::register(
102            key.to_string(),
103            Rc::new(RefCell::new(move || anim.borrow_mut().update())),
104        );
105        request_frame();
106    }
107}
108
109impl IndicationDrawNode for RippleDrawNode {
110    fn draw(&self, scene: &mut Scene, rect: Rect, radius: [f32; 4], alpha: f32) {
111        let base_color = self
112            .config
113            .color
114            .unwrap_or_else(|| repose_core::locals::content_color());
115
116        // M3 state layers (focus, hover) rendered as shape-matched overlays.
117        // Drawn before the press ripple so the ripple fades in on top.
118        let is_pressed = self.interaction_source.collect_is_pressed();
119        let is_hovered = self.interaction_source.collect_is_hovered();
120        let is_focused = self.interaction_source.collect_is_focused();
121
122        if self.config.enable_focus && is_focused && !is_pressed {
123            scene.nodes.push(SceneNode::Rect {
124                rect,
125                brush: base_color.with_alpha_f32(FOCUS_ALPHA * alpha).into(),
126                radius,
127            });
128        }
129        if self.config.enable_hover && is_hovered && !is_pressed {
130            scene.nodes.push(SceneNode::Rect {
131                rect,
132                brush: base_color.with_alpha_f32(HOVER_ALPHA * alpha).into(),
133                radius,
134            });
135        }
136
137        if !self.config.enable_press {
138            return;
139        }
140
141        let base = self.anim_base();
142        let bounded = self.config.bounded;
143        let center_scene = Vec2 {
144            x: rect.x + rect.w * 0.5,
145            y: rect.y + rect.h * 0.5,
146        };
147
148        let target_radius = self.config.radius.unwrap_or_else(|| {
149            let diag = (rect.w * rect.w + rect.h * rect.h).sqrt();
150            if bounded {
151                diag * 0.5 + 10.0
152            } else {
153                diag * 0.5
154            }
155        });
156        let start_radius = rect.w.max(rect.h) * 0.3;
157
158        let current_pid = self.interaction_source.collect_last_press_id();
159        let press_pos = self.interaction_source.collect_last_press_position();
160
161        let k_alpha = format!("{}:a", base);
162        let k_rad = format!("{}:r", base);
163        let k_ctr = format!("{}:c", base);
164
165        let alpha_anim = remember_state_with_key(&k_alpha, || {
166            AnimatedValue::new(
167                0.0f32,
168                AnimationSpec::tween(Duration::from_millis(FADE_IN_MS), Easing::Linear),
169            )
170        });
171        let rad_anim = remember_state_with_key(&k_rad, || {
172            AnimatedValue::new(
173                0.0f32,
174                AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::FastOutSlowIn),
175            )
176        });
177        let ctr_anim = remember_state_with_key(&k_ctr, || {
178            AnimatedValue::new(
179                0.0f32,
180                AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::Linear),
181            )
182        });
183
184        // Phase: 0=idle, 1=rising(fade-in), 2=visible, 3=fading-out
185        let k_phase = format!("{}:ph", base);
186        let phase = remember_state_with_key(&k_phase, || 0u8);
187
188        // Track last processed press ID to detect new presses
189        let k_last_pid = format!("{}:lpid", base);
190        let last_pid = remember_state_with_key(&k_last_pid, || None::<PressId>);
191
192        // Pending release flag -> set when release occurs before fade-in completes
193        let k_release_pending = format!("{}:rpend", base);
194        let release_pending = remember_state_with_key(&k_release_pending, || false);
195
196        let prev_pid = *last_pid.borrow();
197
198        animation_driver::touch(&format!("{}:drv:a", base));
199        animation_driver::touch(&format!("{}:drv:r", base));
200        animation_driver::touch(&format!("{}:drv:c", base));
201
202        // Use last_press_id which persists after release (unlike is_pressed which is transient
203        // because press+release can both happen before the next frame renders).
204        let new_press = current_pid.is_some() && current_pid != prev_pid;
205
206        if new_press {
207            *last_pid.borrow_mut() = current_pid;
208            *phase.borrow_mut() = 1;
209            *release_pending.borrow_mut() = false;
210
211            let spec_in = AnimationSpec::tween(Duration::from_millis(FADE_IN_MS), Easing::Linear);
212            let spec_rad =
213                AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::FastOutSlowIn);
214            let spec_ctr = AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::Linear);
215
216            {
217                let mut a = alpha_anim.borrow_mut();
218                a.snap_to(0.0);
219                a.set_spec(spec_in);
220                a.set_target(1.0);
221            }
222            Self::register_driver(&format!("{}:drv:a", base), alpha_anim.clone());
223
224            {
225                let mut r = rad_anim.borrow_mut();
226                r.snap_to(0.0);
227                r.set_spec(spec_rad);
228                r.set_target(1.0);
229            }
230            Self::register_driver(&format!("{}:drv:r", base), rad_anim.clone());
231
232            {
233                let mut c = ctr_anim.borrow_mut();
234                c.snap_to(0.0);
235                c.set_spec(spec_ctr);
236                c.set_target(1.0);
237            }
238            Self::register_driver(&format!("{}:drv:c", base), ctr_anim.clone());
239        }
240
241        // Compare against *last_pid.borrow(), not prev_pid, because prev_pid was
242        // captured before the new-press block and would be None on first detection.
243        if *phase.borrow() != 0
244            && !is_pressed
245            && current_pid.is_some()
246            && current_pid == *last_pid.borrow()
247        {
248            *release_pending.borrow_mut() = true;
249        }
250
251        if *phase.borrow() != 0 && !animation_driver::is_registered(&format!("{}:drv:a", base)) {
252            *phase.borrow_mut() = 0;
253            *last_pid.borrow_mut() = current_pid;
254            *release_pending.borrow_mut() = false;
255            alpha_anim.borrow_mut().snap_to(0.0);
256            rad_anim.borrow_mut().snap_to(0.0);
257            ctr_anim.borrow_mut().snap_to(0.0);
258            return;
259        }
260
261        let fade_pct = *alpha_anim.borrow().get();
262
263        if *phase.borrow() == 1 && fade_pct >= 1.0 {
264            // Fade-in complete -> move to visible or start fade-out
265            if *release_pending.borrow() {
266                *phase.borrow_mut() = 3;
267                let spec_out =
268                    AnimationSpec::tween(Duration::from_millis(FADE_OUT_MS), Easing::Linear);
269                alpha_anim.borrow_mut().set_target(0.0);
270                alpha_anim.borrow_mut().set_spec(spec_out);
271                Self::register_driver(&format!("{}:drv:a", base), alpha_anim.clone());
272            } else {
273                *phase.borrow_mut() = 2;
274            }
275        }
276
277        if *phase.borrow() == 2 && *release_pending.borrow() {
278            // Release happened while visible -> start fade-out
279            *phase.borrow_mut() = 3;
280            let spec_out = AnimationSpec::tween(Duration::from_millis(FADE_OUT_MS), Easing::Linear);
281            alpha_anim.borrow_mut().set_target(0.0);
282            alpha_anim.borrow_mut().set_spec(spec_out);
283            Self::register_driver(&format!("{}:drv:a", base), alpha_anim.clone());
284        }
285
286        if *phase.borrow() == 3 && fade_pct <= 0.01 {
287            // Fade-out complete -> reset
288            *phase.borrow_mut() = 0;
289            // Keep last_pid = current_pid so the stale press ID doesn't
290            // retrigger new_press as a false positive on the next frame.
291            *last_pid.borrow_mut() = current_pid;
292            alpha_anim.borrow_mut().snap_to(0.0);
293            rad_anim.borrow_mut().snap_to(0.0);
294            ctr_anim.borrow_mut().snap_to(0.0);
295            return;
296        }
297
298        if *phase.borrow() == 0 {
299            return;
300        }
301        let snap_finish = *release_pending.borrow() && *phase.borrow() == 1;
302        if fade_pct <= 0.01 && !snap_finish {
303            return;
304        }
305
306        // Compose RippleAnimation.draw() snaps alpha to 1.0 when finish() is called
307        // during fade-in: `if (finishRequested && !finishedFadingIn) alpha = 1f`.
308        let draw_alpha = if snap_finish { 1.0f32 } else { fade_pct };
309
310        let rad_pct = *rad_anim.borrow().get();
311        let ctr_pct = *ctr_anim.borrow().get();
312        let current_radius = start_radius + (target_radius - start_radius) * rad_pct;
313
314        let origin_scene = match press_pos {
315            Some(pos) => {
316                let ox = rect.x + pos.x;
317                let oy = rect.y + pos.y;
318                if bounded {
319                    Vec2 {
320                        x: ox + (center_scene.x - ox) * ctr_pct,
321                        y: oy + (center_scene.y - oy) * ctr_pct,
322                    }
323                } else {
324                    center_scene
325                }
326            }
327            None => center_scene,
328        };
329
330        // Compose: color.copy(alpha = PressAlpha * animatedAlpha)
331        let ripple_alpha = PRESS_ALPHA * draw_alpha * alpha;
332        if ripple_alpha <= 0.001 {
333            return;
334        }
335
336        let draw_color = base_color.with_alpha_f32(ripple_alpha);
337
338        if bounded {
339            scene.nodes.push(SceneNode::PushClip {
340                rect,
341                radius,
342                op: repose_core::ClipOp::Intersect,
343            });
344            scene.nodes.push(SceneNode::Ellipse {
345                rect: Rect {
346                    x: origin_scene.x - current_radius,
347                    y: origin_scene.y - current_radius,
348                    w: current_radius * 2.0,
349                    h: current_radius * 2.0,
350                },
351                brush: draw_color.into(),
352            });
353            scene.nodes.push(SceneNode::PopClip);
354        } else {
355            scene.nodes.push(SceneNode::Ellipse {
356                rect: Rect {
357                    x: origin_scene.x - current_radius,
358                    y: origin_scene.y - current_radius,
359                    w: current_radius * 2.0,
360                    h: current_radius * 2.0,
361                },
362                brush: draw_color.into(),
363            });
364        }
365    }
366}