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repose_devtools/
lib.rs

1use std::sync::Arc;
2
3use web_time::Instant;
4
5use repose_core::{Brush, Color, Rect, Scene, SceneNode};
6
7const FPS_HISTORY_LEN: usize = 60;
8
9pub struct Hud {
10    pub inspector_enabled: bool,
11    pub hovered: Option<Rect>,
12    pub hovered_semantics: Option<HoveredInfo>,
13    frame_count: u64,
14    last_frame: Option<Instant>,
15    fps_smooth: f32,
16    fps_history: [f32; FPS_HISTORY_LEN],
17    fps_history_idx: usize,
18    pub metrics: Option<Metrics>,
19    selected_widget: Option<SelectedWidget>,
20}
21
22#[derive(Clone, Debug)]
23pub struct HoveredInfo {
24    pub id: u64,
25    pub role: String,
26    pub label: Option<String>,
27}
28
29#[derive(Clone, Debug)]
30pub struct SelectedWidget {
31    pub id: u64,
32    pub role: String,
33    pub label: Option<String>,
34    pub bounds: Rect,
35}
36
37impl Default for Hud {
38    fn default() -> Self {
39        Self::new()
40    }
41}
42
43impl Hud {
44    pub fn new() -> Self {
45        Self {
46            inspector_enabled: false,
47            hovered: None,
48            hovered_semantics: None,
49            frame_count: 0,
50            last_frame: None,
51            fps_smooth: 0.0,
52            fps_history: [0.0; FPS_HISTORY_LEN],
53            fps_history_idx: 0,
54            metrics: None,
55            selected_widget: None,
56        }
57    }
58    pub fn toggle_inspector(&mut self) {
59        self.inspector_enabled = !self.inspector_enabled;
60    }
61    pub fn set_hovered(&mut self, r: Option<Rect>, info: Option<HoveredInfo>) {
62        self.hovered = r;
63        self.hovered_semantics = info;
64    }
65    pub fn select_widget(&mut self, info: SelectedWidget) {
66        self.selected_widget = Some(info);
67    }
68    pub fn clear_selection(&mut self) {
69        self.selected_widget = None;
70    }
71
72    fn update_fps(&mut self, now: Instant) {
73        if let Some(prev) = self.last_frame.replace(now) {
74            let dt = (now - prev).as_secs_f32();
75            if dt > 0.0 && dt < 1.0 {
76                let fps = 1.0 / dt;
77                let a = 0.3;
78                self.fps_smooth = if self.fps_smooth == 0.0 {
79                    fps
80                } else {
81                    (1.0 - a) * self.fps_smooth + a * fps
82                };
83                self.fps_history[self.fps_history_idx] = fps;
84                self.fps_history_idx = (self.fps_history_idx + 1) % FPS_HISTORY_LEN;
85            }
86        }
87    }
88
89    pub fn overlay(&mut self, scene: &mut Scene) {
90        self.frame_count += 1;
91        self.update_fps(Instant::now());
92
93        let bar_x = 8.0;
94        let bar_y = 8.0;
95        let bar_w = 120.0;
96        let bar_h = 24.0;
97
98        if let Some(m) = &self.metrics {
99            scene.nodes.push(SceneNode::Rect {
100                rect: Rect { x: bar_x, y: bar_y, w: bar_w, h: bar_h },
101                brush: Brush::Solid(Color::from_hex("#1A1A1ACC")),
102                radius: 4.0,
103            });
104
105            let fps_norm = (self.fps_smooth / 60.0).min(1.0);
106            let bar_fill = bar_w * fps_norm;
107            scene.nodes.push(SceneNode::Rect {
108                rect: Rect { x: bar_x + 2.0, y: bar_y + 2.0, w: bar_fill, h: bar_h - 4.0 },
109                brush: Brush::Solid(if self.fps_smooth >= 50.0 { Color::from_hex("#44FF44") } else if self.fps_smooth >= 30.0 { Color::from_hex("#FFAA00") } else { Color::from_hex("#FF4444") }),
110                radius: 2.0,
111            });
112
113            let mut text_y = bar_y + bar_h + 4.0;
114            let line = format!("{:.0} fps", self.fps_smooth);
115            scene.nodes.push(SceneNode::Text {
116                rect: Rect { x: bar_x, y: text_y, w: 80.0, h: 14.0 },
117                text: Arc::<str>::from(line),
118                color: Color::from_hex("#AAAAAA"),
119                size: 12.0,
120            });
121            text_y += 16.0;
122
123            let line = format!("frame: {}", self.frame_count);
124            scene.nodes.push(SceneNode::Text {
125                rect: Rect { x: bar_x, y: text_y, w: 80.0, h: 14.0 },
126                text: Arc::<str>::from(line),
127                color: Color::from_hex("#888888"),
128                size: 11.0,
129            });
130            text_y += 14.0;
131
132            let line = format!("build: {:.1}ms", m.build_ms);
133            scene.nodes.push(SceneNode::Text {
134                rect: Rect { x: bar_x, y: text_y, w: 80.0, h: 14.0 },
135                text: Arc::<str>::from(line),
136                color: Color::from_hex("#888888"),
137                size: 11.0,
138            });
139            text_y += 14.0;
140
141            let line = format!("layout: {:.1}ms", m.layout_ms);
142            scene.nodes.push(SceneNode::Text {
143                rect: Rect { x: bar_x, y: text_y, w: 80.0, h: 14.0 },
144                text: Arc::<str>::from(line),
145                color: Color::from_hex("#888888"),
146                size: 11.0,
147            });
148            text_y += 14.0;
149
150            let line = format!("widgets: {}", m.widget_count);
151            scene.nodes.push(SceneNode::Text {
152                rect: Rect { x: bar_x, y: text_y, w: 80.0, h: 14.0 },
153                text: Arc::<str>::from(line),
154                color: Color::from_hex("#888888"),
155                size: 11.0,
156            });
157            text_y += 14.0;
158
159            let line = format!("signals: {}", m.signal_count);
160            scene.nodes.push(SceneNode::Text {
161                rect: Rect { x: bar_x, y: text_y, w: 80.0, h: 14.0 },
162                text: Arc::<str>::from(line),
163                color: Color::from_hex("#888888"),
164                size: 11.0,
165            });
166            text_y += 14.0;
167
168            let line = format!("scene nodes: {}", m.scene_nodes);
169            scene.nodes.push(SceneNode::Text {
170                rect: Rect { x: bar_x, y: text_y, w: 100.0, h: 14.0 },
171                text: Arc::<str>::from(line),
172                color: Color::from_hex("#888888"),
173                size: 11.0,
174            });
175
176            if let Some(hover) = &self.hovered_semantics {
177                text_y += 20.0;
178                let line = format!("↳ {}: {:?}", hover.id, hover.role);
179                scene.nodes.push(SceneNode::Text {
180                    rect: Rect { x: bar_x, y: text_y, w: 150.0, h: 14.0 },
181                    text: Arc::<str>::from(line),
182                    color: Color::from_hex("#44AAFF"),
183                    size: 11.0,
184                });
185                if let Some(lbl) = &hover.label {
186                    text_y += 14.0;
187                    scene.nodes.push(SceneNode::Text {
188                        rect: Rect { x: bar_x, y: text_y, w: 150.0, h: 14.0 },
189                        text: Arc::<str>::from(format!("  \"{}\"", lbl)),
190                        color: Color::from_hex("#66CCFF"),
191                        size: 10.0,
192                    });
193                }
194            }
195        }
196
197        if let Some(r) = self.hovered {
198            scene.nodes.push(SceneNode::Border {
199                rect: r,
200                color: Color::from_hex("#44AAFF"),
201                width: 2.0,
202                radius: 2.0,
203            });
204        }
205
206        if let Some(sel) = &self.selected_widget {
207            scene.nodes.push(SceneNode::Border {
208                rect: sel.bounds,
209                color: Color::from_hex("#FFAA00"),
210                width: 2.0,
211                radius: 2.0,
212            });
213        }
214    }
215}
216
217#[derive(Clone, Debug, Default)]
218pub struct Metrics {
219    pub build_ms: f32,
220    pub layout_ms: f32,
221    pub scene_nodes: usize,
222    pub widget_count: usize,
223    pub signal_count: usize,
224}
225
226pub struct Inspector {
227    pub hud: Hud,
228}
229impl Default for Inspector {
230    fn default() -> Self {
231        Self::new()
232    }
233}
234
235impl Inspector {
236    pub fn new() -> Self {
237        Self { hud: Hud::new() }
238    }
239    pub fn frame(&mut self, scene: &mut Scene) {
240        if self.hud.inspector_enabled {
241            self.hud.overlay(scene);
242        }
243    }
244}