//! Rust SDK for [Replane](https://replane.dev): dynamic configuration with real-time updates.
//!
//! The client keeps an SSE connection to the Replane server, holds every config
//! of the SDK key's project and environment in memory, and evaluates overrides
//! locally, so reads are synchronous and the context never leaves your process.
//!
//! ```no_run
//! use replane::{ConnectOptions, Context, Replane};
//!
//! #[tokio::main]
//! async fn main() -> replane::Result<()> {
//! let replane = Replane::builder()
//! .default_value("rate-limit", 100)
//! .connect(ConnectOptions::new("https://replane.example.com", "rp_..."))
//! .await?;
//!
//! let ctx = Context::new().with("plan", "pro");
//! let limit: u32 = replane.get_with("rate-limit", &ctx)?;
//! println!("rate limit: {limit}");
//! Ok(())
//! }
//! ```
pub use ;
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