repath 0.1.0

A fast pathfinding library using A* algorithm, caching, precomputation and path segmentation with concurrent pathfinding.
Documentation
[dependencies.bincode]
version = "1.3.3"

[dependencies.csv]
version = "1.3.1"

[dependencies.dashmap]
version = "6.1.0"

[dependencies.rand]
version = "0.8.5"

[dependencies.rayon]
version = "1.10.0"

[dependencies.serde]
features = ["derive"]
version = "1.0.215"

[dependencies.serde_json]
version = "1.0.133"

[lib]
name = "repath"
path = "src/lib.rs"

[package]
authors = ["Jaroslav Patočka <patockajaroslav@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autotests = false
build = false
categories = ["game-development", "algorithms", "data-structures"]
description = "A fast pathfinding library using A* algorithm, caching, precomputation and path segmentation with concurrent pathfinding."
edition = "2021"
keywords = ["pathfinding", "game", "server", "gameserver", "navmesh"]
license = "MIT"
name = "repath"
readme = "README.md"
repository = "https://github.com/Abyssall-Dev/RePath"
version = "0.1.0"

[[test]]
name = "integration_test"
path = "tests/integration_test.rs"