use std::cell::Cell;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use glam::{Mat4, Vec2, Vec3};
use repose_canvas::{Canvas, DrawScope, Embedded};
use repose_core::locals::effective_density_scale;
use repose_core::{Color, Modifier, Rect, View};
use repose_render_wgpu::{Callback, CallbackResources, ScreenDescriptor, WgpuCallback};
use repose_ui::Box as UiBox;
use repose_ui::ViewExt;
pub mod batch;
use batch::draw_batch;
pub use batch::{AtlasUpload, BatchDesc, SpriteBatch, TextureFilter, frame_uv, instance_rows, screen_camera, sprite_aabb};
pub mod fullscreen;
pub use fullscreen::{FullscreenDesc, FullscreenPass, FullscreenTexture};
pub mod post;
#[derive(Clone, Copy, Debug)]
pub struct Camera2d {
pub center: Vec2,
pub offset: Vec2,
pub units_per_pixel: f32,
pub zoom: f32,
}
impl Default for Camera2d {
fn default() -> Self {
Self {
center: Vec2::ZERO,
offset: Vec2::ZERO,
units_per_pixel: 1.0,
zoom: 1.0,
}
}
}
#[derive(Clone, Copy, Debug)]
pub struct CameraLimits {
pub left: f32,
pub top: f32,
pub right: f32,
pub bottom: f32,
pub enabled: bool,
}
impl Default for CameraLimits {
fn default() -> Self {
Self {
left: 0.0,
top: 0.0,
right: 0.0,
bottom: 0.0,
enabled: false,
}
}
}
pub fn apply_limits(center: [f32; 2], limits: CameraLimits) -> [f32; 2] {
if !limits.enabled {
return center;
}
[
center[0].clamp(limits.left.min(limits.right), limits.left.max(limits.right)),
center[1].clamp(limits.top.min(limits.bottom), limits.top.max(limits.bottom)),
]
}
pub fn smooth_toward(current: [f32; 2], target: [f32; 2], speed: f32, dt: f32) -> [f32; 2] {
if dt <= 0.0 {
return current;
}
if speed <= 0.0 || !speed.is_finite() {
return target;
}
let t = 1.0 - (-speed * dt).exp();
[
current[0] + (target[0] - current[0]) * t,
current[1] + (target[1] - current[1]) * t,
]
}
impl Camera2d {
pub fn effective_center(&self) -> [f32; 2] {
[self.center.x + self.offset.x, self.center.y + self.offset.y]
}
pub fn view_proj(&self, viewport_px: [f32; 2]) -> Mat4 {
let vp_w = viewport_px[0].max(1.0);
let vp_h = viewport_px[1].max(1.0);
let zoom = sane_positive(self.zoom);
let upp = sane_positive(self.units_per_pixel);
let w = vp_w * upp / zoom;
let h = vp_h * upp / zoom;
let proj = glam::camera::rh::proj::directx::orthographic(
-w / 2.0,
w / 2.0,
h / 2.0,
-h / 2.0,
-1000.0,
1000.0,
);
let view = Mat4::from_translation(Vec3::new(
-(self.center.x + self.offset.x),
-(self.center.y + self.offset.y),
0.0,
));
proj * view
}
pub fn screen_to_world(&self, viewport_px: [f32; 2], px: [f32; 2]) -> Vec2 {
if viewport_px[0] <= 0.0 || viewport_px[1] <= 0.0 {
let [cx, cy] = self.effective_center();
return Vec2::new(cx, cy);
}
let ndc = Vec2::new(
(px[0] / viewport_px[0]) * 2.0 - 1.0,
1.0 - (px[1] / viewport_px[1]) * 2.0,
);
let inv = self.view_proj(viewport_px).inverse();
let world = inv.project_point3(ndc.extend(0.0));
Vec2::new(world.x, world.y)
}
}
#[derive(Clone, Copy, Debug)]
pub struct SpriteInstance {
pub center: Vec2,
pub rotation: f32,
pub size: Vec2,
pub anchor: Vec2,
pub flip_x: bool,
pub flip_y: bool,
pub uv_min: Vec2,
pub uv_max: Vec2,
pub color: [f32; 4],
pub page: u32,
}
impl Default for SpriteInstance {
fn default() -> Self {
Self {
center: Vec2::ZERO,
rotation: 0.0,
size: Vec2::ONE,
anchor: Vec2::new(0.5, 0.5),
flip_x: false,
flip_y: false,
uv_min: Vec2::ZERO,
uv_max: Vec2::ONE,
color: [1.0, 1.0, 1.0, 1.0],
page: 0,
}
}
}
#[derive(Clone, Debug, Default)]
pub struct WorldText {
pub text: String,
pub pos: Vec2,
pub color: [f32; 4],
pub size: f32,
}
#[derive(Clone, Default, Debug)]
pub struct FrameInput {
pub cam: Camera2d,
pub world_size: [f32; 2],
pub viewport_px: [f32; 2],
pub sprites: Vec<SpriteInstance>,
pub texts: Vec<WorldText>,
pub background: Option<[f32; 4]>,
pub overlay_color: Option<[f32; 4]>,
pub chroma: f32,
}
#[derive(Clone, Debug)]
pub enum PickEvent {
Click { world: Vec2, screen: [f32; 2] },
Hover { world: Vec2 },
TouchDown { id: u64, screen: [f32; 2] },
TouchMove { id: u64, screen: [f32; 2] },
TouchUp { id: u64 },
}
fn is_touch(ev: &repose_core::input::PointerEvent) -> bool {
matches!(
ev.kind,
repose_core::input::PointerKind::Touch | repose_core::input::PointerKind::Pen
)
}
fn screen_of(ev: &repose_core::input::PointerEvent) -> [f32; 2] {
let p = ev.position_in_window();
[p.x, p.y]
}
fn sane_positive(v: f32) -> f32 {
if v.is_finite() && v > 1e-6 { v } else { 1.0 }
}
pub fn contain_fit(canvas_dp: [f32; 2], world: [f32; 2]) -> (f32, f32, f32) {
if canvas_dp[0] <= 0.0 || canvas_dp[1] <= 0.0 || world[0] <= 0.0 || world[1] <= 0.0 {
return (1.0, 0.0, 0.0);
}
let s = (canvas_dp[0] / world[0]).min(canvas_dp[1] / world[1]);
if !s.is_finite() || s <= 1e-6 {
return (1.0, 0.0, 0.0);
}
(
s,
(canvas_dp[0] - world[0] * s) * 0.5,
(canvas_dp[1] - world[1] * s) * 0.5,
)
}
pub fn effective_fit(canvas_dp: [f32; 2], world: [f32; 2], cam: &Camera2d) -> (f32, f32, f32) {
let (base, _, _) = contain_fit(canvas_dp, world);
let zoom = sane_positive(cam.zoom);
let upp = sane_positive(cam.units_per_pixel);
let s = base * zoom / upp;
if !s.is_finite() || s <= 1e-6 {
return (1.0, 0.0, 0.0);
}
(
s,
(canvas_dp[0] - world[0] * s) * 0.5,
(canvas_dp[1] - world[1] * s) * 0.5,
)
}
pub fn fit_view_proj(
canvas_dp: [f32; 2],
world_size: [f32; 2],
cam_center: [f32; 2],
fit: (f32, f32, f32),
) -> Mat4 {
let w = canvas_dp[0].max(1.0);
let h = canvas_dp[1].max(1.0);
let (s, ox, oy) = fit;
let s = if s.is_finite() && s > 1e-6 { s } else { 1.0 };
let lx = cam_center[0] - world_size[0] * 0.5;
let ly = cam_center[1] - world_size[1] * 0.5;
let sx = 2.0 * s / w;
let sy = -2.0 * s / h;
let tx = 2.0 * (ox - lx * s) / w - 1.0;
let ty = 1.0 - 2.0 * (oy - ly * s) / h;
Mat4::from_cols(
glam::Vec4::new(sx, 0.0, 0.0, 0.0),
glam::Vec4::new(0.0, sy, 0.0, 0.0),
glam::Vec4::new(0.0, 0.0, 0.001, 0.0),
glam::Vec4::new(tx, ty, 0.0, 1.0),
)
}
pub fn world_to_dp(
world: [f32; 2],
world_size: [f32; 2],
cam_center: [f32; 2],
fit: (f32, f32, f32),
) -> [f32; 2] {
let (s, ox, oy) = fit;
[
ox + (world[0] - (cam_center[0] - world_size[0] * 0.5)) * s,
oy + (world[1] - (cam_center[1] - world_size[1] * 0.5)) * s,
]
}
pub fn dp_to_world(
dp: [f32; 2],
world_size: [f32; 2],
cam_center: [f32; 2],
fit: (f32, f32, f32),
) -> [f32; 2] {
let (s, ox, oy) = fit;
if !s.is_finite() || s.abs() < 1e-6 {
return cam_center;
}
[
(dp[0] - ox) / s + (cam_center[0] - world_size[0] * 0.5),
(dp[1] - oy) / s + (cam_center[1] - world_size[1] * 0.5),
]
}
pub fn pick_world(local_px: [f32; 2], geom: FrameGeom, world_size: [f32; 2]) -> [f32; 2] {
let d = if geom.density.is_finite() && geom.density > 1e-6 {
geom.density
} else {
1.0
};
dp_to_world(
[local_px[0] / d, local_px[1] / d],
world_size,
[
geom.look[0] + world_size[0] * 0.5,
geom.look[1] + world_size[1] * 0.5,
],
geom.fit,
)
}
#[derive(Clone, Copy, Debug)]
pub struct FrameGeom {
pub fit: (f32, f32, f32),
pub look: [f32; 2],
pub density: f32,
pub viewport_px: [f32; 2],
}
impl Default for FrameGeom {
fn default() -> Self {
Self {
fit: (1.0, 0.0, 0.0),
look: [0.0, 0.0],
density: 1.0,
viewport_px: [1.0, 1.0],
}
}
}
pub fn surface_dp(center: [f32; 2], size: [f32; 2], geom: FrameGeom) -> ([f32; 2], [f32; 2]) {
let (s, ox, oy) = geom.fit;
(
[
ox + (center[0] - size[0] * 0.5 - geom.look[0]) * s,
oy + (center[1] - size[1] * 0.5 - geom.look[1]) * s,
],
[size[0] * s, size[1] * s],
)
}
fn rgba8(c: [f32; 4]) -> Color {
Color::from_rgba(
(c[0].clamp(0.0, 1.0) * 255.0) as u8,
(c[1].clamp(0.0, 1.0) * 255.0) as u8,
(c[2].clamp(0.0, 1.0) * 255.0) as u8,
(c[3].clamp(0.0, 1.0) * 255.0) as u8,
)
}
#[allow(non_snake_case)] pub fn Viewport2d(
input: FrameInput,
geom_out: Rc<Cell<FrameGeom>>,
on_event: impl Fn(PickEvent) + 'static,
) -> View {
let input = Rc::new(input);
let world_size = input.world_size;
let pick_geom = geom_out.clone();
let move_geom = geom_out.clone();
let draw_input = input.clone();
let draw_geom = geom_out.clone();
let on_event = Rc::new(on_event);
let on_down = on_event.clone();
let on_touch_down = on_event.clone();
let on_move = on_event.clone();
let on_touch_move = on_event.clone();
let on_up = on_event.clone();
let on_leave = on_event;
let modifier = Modifier::new()
.fill_max_size()
.on_pointer_down(move |ev: repose_core::input::PointerEvent| {
let p = ev.position;
let g = pick_geom.get();
let world = pick_world([p.x, p.y], g, world_size);
on_down(PickEvent::Click {
world: Vec2::new(world[0], world[1]),
screen: [p.x, p.y],
});
if is_touch(&ev) {
on_touch_down(PickEvent::TouchDown {
id: ev.id.0,
screen: screen_of(&ev),
});
}
})
.on_pointer_move(move |ev: repose_core::input::PointerEvent| {
let p = ev.position;
let g = move_geom.get();
let world = pick_world([p.x, p.y], g, world_size);
on_move(PickEvent::Hover {
world: Vec2::new(world[0], world[1]),
});
if is_touch(&ev) {
on_touch_move(PickEvent::TouchMove {
id: ev.id.0,
screen: screen_of(&ev),
});
}
})
.on_pointer_up(move |ev: repose_core::input::PointerEvent| {
if is_touch(&ev) {
on_up(PickEvent::TouchUp { id: ev.id.0 });
}
})
.on_pointer_leave(move |ev: repose_core::input::PointerEvent| {
if is_touch(&ev) {
on_leave(PickEvent::TouchUp { id: ev.id.0 });
}
});
Canvas(modifier, move |scope: &mut DrawScope| {
let d = effective_density_scale();
let cam = draw_input.cam;
let cam_center = cam.effective_center();
let fit = effective_fit(
[scope.size.width / d, scope.size.height / d],
draw_input.world_size,
&cam,
);
draw_geom.set(FrameGeom {
fit,
look: [
cam_center[0] - draw_input.world_size[0] * 0.5,
cam_center[1] - draw_input.world_size[1] * 0.5,
],
density: d,
viewport_px: [scope.size.width, scope.size.height],
});
let project = |wx: f32, wy: f32| -> [f32; 2] {
let [dx, dy] = world_to_dp(
[wx, wy],
draw_input.world_size,
cam_center,
(fit.0, fit.1, fit.2),
);
[dx * d, dy * d]
};
if let Some(bg) = draw_input.background {
scope.draw_rect(
Rect {
x: 0.0,
y: 0.0,
w: scope.size.width,
h: scope.size.height,
},
rgba8(bg),
0.0,
);
}
for spr in draw_input.sprites.iter() {
if spr.rotation.abs() > 1e-4 {
debug_assert!(
false,
"canvas viewport draws rotated sprites as AABB; use GPU viewport for exact rotation"
);
}
let (row0, row1) = batch::instance_rows(
[spr.center.x, spr.center.y],
[spr.size.x, spr.size.y],
spr.rotation,
[spr.anchor.x, spr.anchor.y],
spr.flip_x,
spr.flip_y,
);
let mut min_x = f32::INFINITY;
let mut min_y = f32::INFINITY;
let mut max_x = f32::NEG_INFINITY;
let mut max_y = f32::NEG_INFINITY;
for corner in [[-0.5, -0.5], [0.5, -0.5], [0.5, 0.5], [-0.5, 0.5]] {
let wx = row0[0] * corner[0] + row0[1] * corner[1] + row0[3];
let wy = row1[0] * corner[0] + row1[1] * corner[1] + row1[3];
let [px, py] = project(wx, wy);
min_x = min_x.min(px);
min_y = min_y.min(py);
max_x = max_x.max(px);
max_y = max_y.max(py);
}
scope.draw_rect(
Rect {
x: min_x,
y: min_y,
w: (max_x - min_x).max(0.0),
h: (max_y - min_y).max(0.0),
},
rgba8(spr.color),
0.0,
);
}
for t in draw_input.texts.iter() {
let [tx, ty] = project(t.pos.x, t.pos.y);
scope.draw_text(
t.text.clone(),
repose_core::Vec2 { x: tx, y: ty },
rgba8(t.color),
t.size * fit.0 * d,
);
}
if let Some(tint) = draw_input.overlay_color {
scope.draw_rect(
Rect {
x: 0.0,
y: 0.0,
w: scope.size.width,
h: scope.size.height,
},
rgba8(tint),
0.0,
);
}
})
}
#[allow(non_snake_case)]
pub fn Viewport2dGpu(
input: FrameInput,
geom_out: Arc<Mutex<FrameGeom>>,
uploads: Vec<AtlasUpload>,
desc: BatchDesc,
on_event: impl Fn(PickEvent) + 'static,
) -> View {
let input = Arc::new(input);
let world_size = input.world_size;
let pick_geom = geom_out.clone();
let move_geom = geom_out.clone();
let on_event = Arc::new(on_event);
let on_down = on_event.clone();
let on_touch_down = on_event.clone();
let on_move = on_event.clone();
let on_touch_move = on_event.clone();
let on_up = on_event.clone();
let on_leave = on_event;
let payload = GpuViewport {
input: input.clone(),
geom: geom_out,
uploads,
desc,
bg: FullscreenPass::new(
"viewport2d.background",
fullscreen::SOLID_WGSL,
FullscreenDesc {
texture_slots: 0,
filter: TextureFilter::Nearest,
},
),
};
let modifier = Modifier::new()
.fill_max_size()
.on_pointer_down(move |ev: repose_core::input::PointerEvent| {
let p = ev.position;
let Ok(g) = pick_geom.lock() else {
return;
};
let world = pick_world([p.x, p.y], *g, world_size);
on_down(PickEvent::Click {
world: Vec2::new(world[0], world[1]),
screen: [p.x, p.y],
});
if is_touch(&ev) {
on_touch_down(PickEvent::TouchDown {
id: ev.id.0,
screen: screen_of(&ev),
});
}
})
.on_pointer_move(move |ev: repose_core::input::PointerEvent| {
let p = ev.position;
let Ok(g) = move_geom.lock() else {
return;
};
let world = pick_world([p.x, p.y], *g, world_size);
on_move(PickEvent::Hover {
world: Vec2::new(world[0], world[1]),
});
if is_touch(&ev) {
on_touch_move(PickEvent::TouchMove {
id: ev.id.0,
screen: screen_of(&ev),
});
}
})
.on_pointer_up(move |ev: repose_core::input::PointerEvent| {
if is_touch(&ev) {
on_up(PickEvent::TouchUp { id: ev.id.0 });
}
})
.on_pointer_leave(move |ev: repose_core::input::PointerEvent| {
if is_touch(&ev) {
on_leave(PickEvent::TouchUp { id: ev.id.0 });
}
});
Embedded(modifier, Callback::new(payload))
}
struct GpuViewport {
input: Arc<FrameInput>,
geom: Arc<Mutex<FrameGeom>>,
uploads: Vec<AtlasUpload>,
desc: BatchDesc,
bg: FullscreenPass,
}
impl WgpuCallback for GpuViewport {
fn prepare(
&self,
device: &wgpu::Device,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
screen: &ScreenDescriptor,
resources: &mut CallbackResources,
) -> Vec<wgpu::CommandBuffer> {
let (vp_phys, density) = self
.geom
.lock()
.map(|g| {
let d = if g.density.is_finite() && g.density > 1e-6 {
g.density
} else {
1.0
};
(g.viewport_px, d)
})
.unwrap_or(([1.0, 1.0], 1.0));
let dp = if vp_phys[0] > 1.0 && vp_phys[1] > 1.0 {
[vp_phys[0] / density, vp_phys[1] / density]
} else {
self.input.viewport_px
};
let fit = effective_fit(dp, self.input.world_size, &self.input.cam);
let cam_center = self.input.cam.effective_center();
let mut batch = SpriteBatch::new(self.desc);
batch.set_camera(fit_view_proj(dp, self.input.world_size, cam_center, fit));
for s in &self.input.sprites {
batch.push_sprite(s);
}
batch.extend_uploads(self.uploads.clone());
batch.prepare(device, queue, encoder, screen, resources);
if let Some(bg) = self.input.background {
let words = [bg[0], bg[1], bg[2], bg[3]];
self.bg.prepare_with(
device,
queue,
screen,
resources,
bytemuck::cast_slice(&words),
&[],
);
}
if post::use_composite(self.input.chroma) {
let w = vp_phys[0].max(1.0) as u32;
let h = vp_phys[1].max(1.0) as u32;
post::prepare_composite(
device,
queue,
encoder,
screen,
resources,
w,
h,
self.input.chroma,
self.input.background,
);
}
Vec::new()
}
fn paint(
&self,
info: repose_core::PaintCallbackInfo,
rpass: &mut wgpu::RenderPass<'static>,
resources: &CallbackResources,
) {
let d = if info.pixels_per_point.is_finite() && info.pixels_per_point > 1e-6 {
info.pixels_per_point
} else {
1.0
};
let vp = [info.viewport.w, info.viewport.h];
let fit = effective_fit(
[vp[0] / d, vp[1] / d],
self.input.world_size,
&self.input.cam,
);
let cam = self.input.cam.effective_center();
if let Ok(mut g) = self.geom.lock() {
*g = FrameGeom {
fit,
look: [
cam[0] - self.input.world_size[0] * 0.5,
cam[1] - self.input.world_size[1] * 0.5,
],
density: d,
viewport_px: vp,
};
}
if post::use_composite(self.input.chroma) {
post::paint_composite(rpass, resources);
} else {
if self.input.background.is_some() {
self.bg.paint(info, rpass, resources);
}
draw_batch(rpass, resources);
}
}
}
#[allow(non_snake_case)]
pub fn ActorFrame(
center: [f32; 2],
size: [f32; 2],
geom: Rc<Cell<FrameGeom>>,
mirror_x: bool,
child: View,
) -> View {
let ([ox, oy], [w, h]) = surface_dp(center, size, geom.get());
let mut modifier = Modifier::new()
.size(w, h)
.absolute()
.offset(Some(ox), Some(oy), None, None);
if mirror_x {
modifier = modifier.scale2(-1.0, 1.0);
}
UiBox(modifier).child(child)
}
#[cfg(test)]
mod tests {
use super::*;
use repose_core::locals::{Density, set_density_default};
#[test]
fn contain_fit_roundtrip_at_density_125() {
set_density_default(Density { scale: 1.25 });
let d = effective_density_scale();
let fit = contain_fit([1250.0 / d, 750.0 / d], [800.0, 600.0]);
let cam = [400.0, 300.0];
let [dx, dy] = world_to_dp([400.0, 300.0], [800.0, 600.0], cam, fit);
let [wx, wy] = dp_to_world([625.0 / d, 375.0 / d], [800.0, 600.0], cam, fit);
set_density_default(Density { scale: 1.0 });
assert!(
(fit.0 - 1.0).abs() < 1e-4 && (fit.1 - 100.0).abs() < 1e-4 && fit.2.abs() < 1e-4,
"dp fit, got {fit:?}"
);
assert!(
(dx * d - 625.0).abs() < 1e-3 && (dy * d - 375.0).abs() < 1e-3,
"draw forward, got ({dx},{dy})"
);
assert!(
(wx - 400.0).abs() < 1e-3 && (wy - 300.0).abs() < 1e-3,
"pick inverse, got ({wx},{wy})"
);
let shifted = world_to_dp([400.0, 300.0], [800.0, 600.0], [410.0, 290.0], fit);
let back = dp_to_world(shifted, [800.0, 600.0], [410.0, 290.0], fit);
assert!(
(back[0] - 400.0).abs() < 1e-4 && (back[1] - 300.0).abs() < 1e-4,
"shifted round trip, got {back:?}"
);
}
#[test]
fn gpu_viewport_honors_cam_and_background() {
use repose_core::{Color, Rect, Scene, SceneNode};
use repose_render_wgpu::{Callback, offscreen::OffscreenRenderer};
let mut renderer = match OffscreenRenderer::new_blocking(256, 256, 1) {
Ok(r) => r,
Err(e) => {
eprintln!("SKIP gpu viewport test (no GPU): {e}");
return;
}
};
let page = [255, 0, 255, 255].repeat(4);
let uploads = vec![AtlasUpload {
page: 0,
x: 0,
y: 0,
w: 2,
h: 2,
rgba: page,
}];
let cam = Camera2d {
center: Vec2::new(64.0, 64.0),
offset: Vec2::ZERO,
units_per_pixel: 0.5,
zoom: 1.0,
};
let input = FrameInput {
cam,
world_size: [128.0, 128.0],
viewport_px: [256.0, 256.0],
sprites: vec![SpriteInstance {
center: Vec2::new(64.0, 64.0),
size: Vec2::new(32.0, 32.0),
uv_min: Vec2::new(0.0, 0.0),
uv_max: Vec2::new(1.0, 1.0),
color: [1.0, 1.0, 1.0, 1.0],
..Default::default()
}],
texts: Vec::new(),
background: Some([0.0, 0.0, 1.0, 1.0]),
overlay_color: None,
chroma: 0.0,
};
let geom = Arc::new(Mutex::new(FrameGeom {
fit: (1.0, 0.0, 0.0),
look: [0.0, 0.0],
density: 1.0,
viewport_px: [256.0, 256.0],
}));
let payload = GpuViewport {
input: Arc::new(input),
geom,
uploads,
desc: BatchDesc {
layer_size: 2,
layers: 1,
filter: TextureFilter::Nearest,
},
bg: FullscreenPass::new(
"test.viewport2d.background",
fullscreen::SOLID_WGSL,
FullscreenDesc {
texture_slots: 0,
filter: TextureFilter::Nearest,
},
),
};
let scene = Scene {
clear_color: Color::from_rgba(0, 0, 0, 255),
nodes: vec![SceneNode::Callback {
rect: Rect {
x: 0.0,
y: 0.0,
w: 256.0,
h: 256.0,
},
payload: Callback::new(payload),
}],
};
let px = renderer
.render_rgba(&scene, Some([0.0, 0.0, 0.0, 1.0]))
.expect("offscreen render");
let at = |x: u32, y: u32| -> [u8; 4] {
let i = ((y * 256 + x) * 4) as usize;
[px[i], px[i + 1], px[i + 2], px[i + 3]]
};
assert_eq!(at(8, 8), [0, 0, 255, 255], "background fill");
assert_eq!(at(247, 247), [0, 0, 255, 255], "background fill");
assert_eq!(at(128, 128), [255, 0, 255, 255], "cam-centered quad");
}
#[test]
fn surface_dp_matches_board_point_under_shake() {
let geom = FrameGeom {
fit: (1.0, 100.0, 0.0),
look: [0.0, 0.0],
density: 1.25,
viewport_px: [1250.0, 750.0],
};
let ([ox, oy], [w, h]) = surface_dp([400.0, 300.0], [64.0, 80.0], geom);
assert!(
(ox - 468.0).abs() < 1e-4 && (oy - 260.0).abs() < 1e-4,
"offset, got ({ox},{oy})"
);
assert!(
(w - 64.0).abs() < 1e-4 && (h - 80.0).abs() < 1e-4,
"size, got ({w},{h})"
);
let board = world_to_dp([400.0, 300.0], [800.0, 600.0], [400.0, 300.0], geom.fit);
assert!(
(ox + w * 0.5 - board[0]).abs() < 1e-4 && (oy + h * 0.5 - board[1]).abs() < 1e-4,
"surface glued to board point"
);
let shaken = FrameGeom {
look: [10.0, -10.0],
..geom
};
let ([sx, sy], _) = surface_dp([400.0, 300.0], [64.0, 80.0], shaken);
let sboard = world_to_dp([400.0, 300.0], [800.0, 600.0], [410.0, 290.0], shaken.fit);
assert!(
(sx + w * 0.5 - sboard[0]).abs() < 1e-4 && (sy + h * 0.5 - sboard[1]).abs() < 1e-4,
"surface glued under shake"
);
}
#[test]
fn contain_fit_has_no_silent_clamp() {
for (canvas, world) in [
([8000.0, 6000.0], [80.0, 60.0]),
([80.0, 60.0], [8000.0, 6000.0]),
([1000.0, 750.0], [800.0, 600.0]),
] {
let fit = contain_fit(canvas, world);
let cam = [world[0] * 0.5, world[1] * 0.5];
let dp = world_to_dp([cam[0], cam[1]], world, cam, fit);
let back = dp_to_world(dp, world, cam, fit);
assert!(
(back[0] - cam[0]).abs() < 1e-3 && (back[1] - cam[1]).abs() < 1e-3,
"round trip for {canvas:?}/{world:?}, fit {fit:?} gave {back:?}"
);
}
assert_eq!(contain_fit([0.0, 600.0], [800.0, 600.0]), (1.0, 0.0, 0.0));
assert_eq!(
dp_to_world(
[10.0, 10.0],
[800.0, 600.0],
[400.0, 300.0],
(0.0, 0.0, 0.0)
),
[400.0, 300.0]
);
}
#[test]
fn camera_guards_never_div_by_zero() {
let bad = Camera2d {
center: Vec2::ZERO,
offset: Vec2::ZERO,
units_per_pixel: 0.0,
zoom: 0.0,
};
let m = bad.view_proj([0.0, 0.0]);
assert!(m.is_finite(), "view_proj must stay finite, got {m:?}");
assert_eq!(bad.screen_to_world([0.0, 0.0], [5.0, 5.0]), Vec2::ZERO);
}
#[test]
fn fit_matrix_canvas_gpu_picks_agree() {
let cam = Camera2d {
center: Vec2::new(410.0, 290.0),
offset: Vec2::ZERO,
units_per_pixel: 1.0,
zoom: 2.0,
};
let world_size = [800.0, 600.0];
let density = 1.25;
let vp_phys = [1250.0, 750.0];
let canvas_dp = [vp_phys[0] / density, vp_phys[1] / density];
let cam_center = cam.effective_center();
let fit = effective_fit(canvas_dp, world_size, &cam);
assert!((fit.0 - 2.0).abs() < 1e-4, "effective fit, got {fit:?}");
let vp = fit_view_proj(canvas_dp, world_size, cam_center, fit);
assert!(vp.is_finite());
for world in [[400.0, 300.0], [410.0, 290.0], [0.0, 0.0], [800.0, 600.0]] {
let [dx, dy] = world_to_dp(world, world_size, cam_center, fit);
let px = [dx * density, dy * density];
let ndc = vp.project_point3(glam::Vec3::new(world[0], world[1], 0.0));
let gpu_px = [
(ndc.x + 1.0) * 0.5 * vp_phys[0],
(1.0 - ndc.y) * 0.5 * vp_phys[1],
];
assert!(
(px[0] - gpu_px[0]).abs() < 1e-2 && (px[1] - gpu_px[1]).abs() < 1e-2,
"canvas/GPU disagree for {world:?}: canvas {px:?} vs gpu {gpu_px:?}"
);
let back = dp_to_world(
[px[0] / density, px[1] / density],
world_size,
cam_center,
fit,
);
assert!(
(back[0] - world[0]).abs() < 1e-3 && (back[1] - world[1]).abs() < 1e-3,
"pick round trip for {world:?} gave {back:?}"
);
}
}
#[test]
fn picks_ignore_viewport_origin() {
let geom = FrameGeom {
fit: (1.0, 100.0, 0.0),
look: [0.0, 0.0],
density: 1.25,
viewport_px: [1250.0, 750.0],
};
let world_size = [800.0, 600.0];
let a = pick_world([125.0, 75.0], geom, world_size);
let b = pick_world([125.0, 75.0], geom, world_size);
assert_eq!(a, b);
let [wx, wy] = pick_world([125.0, 75.0], geom, world_size);
assert!(
(wx - 0.0).abs() < 1e-4 && (wy - 60.0).abs() < 1e-4,
"local pick, got ({wx},{wy})"
);
}
#[test]
fn offset_shifts_look_and_draw_together() {
let world_size = [800.0, 600.0];
let canvas_dp = [1000.0, 600.0];
let mut cam = Camera2d {
center: Vec2::new(400.0, 300.0),
offset: Vec2::new(10.0, -10.0),
units_per_pixel: 1.0,
zoom: 1.0,
};
assert_eq!(cam.effective_center(), [410.0, 290.0]);
let fit = effective_fit(canvas_dp, world_size, &cam);
let dp = world_to_dp([400.0, 300.0], world_size, cam.effective_center(), fit);
let back = dp_to_world(dp, world_size, cam.effective_center(), fit);
assert!((back[0] - 400.0).abs() < 1e-4 && (back[1] - 300.0).abs() < 1e-4);
cam.offset = Vec2::ZERO;
let dp2 = world_to_dp([400.0, 300.0], world_size, cam.effective_center(), fit);
assert!((dp[0] - dp2[0] + 10.0).abs() < 1e-4);
assert!((dp[1] - dp2[1] - 10.0).abs() < 1e-4);
}
#[test]
fn limits_clamp_center_not_offset() {
let limits = CameraLimits {
left: 100.0,
top: 100.0,
right: 700.0,
bottom: 500.0,
enabled: true,
};
assert_eq!(apply_limits([50.0, 300.0], limits), [100.0, 300.0]);
assert_eq!(apply_limits([400.0, 900.0], limits), [400.0, 500.0]);
assert_eq!(apply_limits([400.0, 300.0], limits), [400.0, 300.0]);
assert_eq!(
apply_limits([50.0, 50.0], CameraLimits { enabled: false, ..limits }),
[50.0, 50.0]
);
}
#[test]
fn smoothing_converges_without_overshoot() {
let target = [100.0, 0.0];
let p1 = smooth_toward([0.0, 0.0], target, 5.0, 0.016);
assert!(p1[0] > 0.0 && p1[0] < 100.0, "eases forward, got {p1:?}");
let mut p = [0.0, 0.0];
for _ in 0..600 {
p = smooth_toward(p, target, 5.0, 0.016);
}
assert!((p[0] - 100.0).abs() < 1e-2, "settles, got {p:?}");
assert_eq!(smooth_toward([1.0, 2.0], target, 0.0, 0.016), target);
assert_eq!(smooth_toward([1.0, 2.0], target, 5.0, 0.0), [1.0, 2.0]);
}
#[test]
fn touch_gate_and_screen_space() {
use repose_core::input::{
Modifiers, PointerButton, PointerEvent, PointerEventKind, PointerId, PointerKind,
};
use repose_core::Vec2 as RVec2;
let ev_of = |kind: PointerKind| {
let mut ev = PointerEvent::new(
PointerId(3),
kind,
PointerEventKind::Down(PointerButton::Primary),
RVec2 { x: 10.0, y: 20.0 },
1.0,
Modifiers::default(),
);
ev.origin = RVec2 { x: 5.0, y: 7.0 };
ev
};
assert!(is_touch(&ev_of(PointerKind::Touch)));
assert!(is_touch(&ev_of(PointerKind::Pen)));
assert!(!is_touch(&ev_of(PointerKind::Mouse)));
assert_eq!(screen_of(&ev_of(PointerKind::Touch)), [15.0, 27.0]);
}
}