repame-sprite 0.1.7

instanced batch, Camera2d, CPU picking, and postfx hook
Documentation

2D sprite viewport: snapshot in, pixels out.

The UI builds a [FrameInput] per frame (plain data, cheap to rebuild during composition) and mounts [Viewport2d] as a Repose view, which draws the snapshot through a dp-space contain-fit and reports pointer picks back in world coords. Unit discipline lives here, once: games work purely in world/dp units and never touch physical px. Camera state lives in Repose signals, never in the renderer.