repame-sim 0.1.5

headless bevy_ecs sim with fixed-timestep stepping and snapshot-out convention
Documentation

Headless sim: a bevy_ecs world stepped without a renderer.

The game owns a [Sim], advances it with fixed-timestep [Sim::step], and pulls a snapshot out each frame for the viewport (see repame-sprite). Systems are plain functions registered on the schedule; no bevy_app, no window, no renderer. The sim stays portable to full Bevy later.