pub struct GamepadPoller { /* private fields */ }Expand description
Gamepad polling on the shared platform backend. Events feed
ReposeRuntime::handle_gamepad (UI nav) and rt.gamepads (gameplay).
Implementations§
Source§impl GamepadPoller
impl GamepadPoller
pub fn new() -> Self
Sourcepub fn poll(&mut self) -> Vec<GamepadEvent>
pub fn poll(&mut self) -> Vec<GamepadEvent>
Drain hardware events since the last call. Tracks connection state
so connected_ids stays live.
pub fn connected_ids(&self) -> Vec<GamepadId>
pub fn connected_count(&self) -> usize
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for GamepadPoller
impl !Send for GamepadPoller
impl !Sync for GamepadPoller
impl !UnwindSafe for GamepadPoller
impl Freeze for GamepadPoller
impl Unpin for GamepadPoller
impl UnsafeUnpin for GamepadPoller
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