1use glam::Vec2;
2
3#[derive(Clone, Copy, Debug, Default)]
4pub struct MouseState {
5 pub left_held: bool,
6 pub left_pressed: bool,
7 pub right_held: bool,
8 pub right_pressed: bool,
9}
10
11#[derive(Clone, Copy, Debug, Default)]
12pub struct GamepadState {
13 pub vendor_id: u16,
16 pub product_id: u16,
17 pub left_stick: Vec2,
18 pub right_stick: Vec2,
19 pub left_trigger_held: bool,
20 pub left_trigger_pressed: bool,
21 pub right_trigger_held: bool,
22 pub right_trigger_pressed: bool,
23 pub south_held: bool,
24 pub south_pressed: bool,
25 pub east_held: bool,
26 pub east_pressed: bool,
27 pub west_held: bool,
28 pub west_pressed: bool,
29 pub north_held: bool,
30 pub north_pressed: bool,
31 pub dpad_left_held: bool,
32 pub dpad_left_pressed: bool,
33 pub dpad_up_held: bool,
34 pub dpad_up_pressed: bool,
35 pub dpad_right_held: bool,
36 pub dpad_right_pressed: bool,
37 pub dpad_down_held: bool,
38 pub dpad_down_pressed: bool,
39 pub left_shoulder_held: bool,
40 pub left_shoulder_pressed: bool,
41 pub right_shoulder_held: bool,
42 pub right_shoulder_pressed: bool,
43 pub start_held: bool,
44 pub start_pressed: bool,
45 pub select_held: bool,
46 pub select_pressed: bool,
47 pub left_stick_click_held: bool,
48 pub left_stick_click_pressed: bool,
49 pub right_stick_click_held: bool,
50 pub right_stick_click_pressed: bool,
51}
52
53#[derive(Clone, Copy, Debug, Default)]
54pub struct TouchContact {
55 pub id: u64,
56 pub start: Vec2,
57 pub pos: Vec2,
58 pub just_pressed: bool,
59}
60
61pub fn dead_zone(value: Vec2) -> Vec2 {
62 const DEAD_ZONE: f32 = 0.22;
63
64 let length = value.length();
65 if length <= DEAD_ZONE {
66 return Vec2::ZERO;
67 }
68
69 let scaled = ((length - DEAD_ZONE) / (1.0 - DEAD_ZONE)).clamp(0.0, 1.0);
70 value.normalize_or_zero() * scaled
71}
72
73pub fn apply_stick(raw: Vec2) -> Vec2 {
74 dead_zone(raw).clamp_length_max(1.0)
75}
76
77#[cfg(test)]
78mod tests {
79 use super::*;
80
81 #[test]
82 fn dead_zone_kills_rest() {
83 assert_eq!(dead_zone(Vec2::new(0.1, 0.0)), Vec2::ZERO);
84 }
85
86 #[test]
87 fn full_deflection_survives() {
88 let out = apply_stick(Vec2::new(1.0, 0.0));
89 assert!((out.length() - 1.0).abs() < 1e-6);
90 }
91}