Renetcode
Renetcode is a simple connection based client/server protocol agnostic to the transport layer, was developed be used in games with UDP in mind. Implements the Netcode 1.02 standard, available here and the original implementation in C++ is available in the netcode repository.
Has the following feature:
- Encrypted and signed packets
- Secure client connection with connect tokens
- Connection based protocol
and protects the game server from the following attacks:
- Zombie clients
- Man in the middle
- DDoS amplification
- Packet replay attacks
Usage
Check out the echo example to see an usage with UDP. Run the server with:
cargo run --example echo -- server 5000
run the client with:
cargo run --example echo -- client 5000 my_username