renet 2.0.0

Server/Client network library for multiplayer games with authentication and connection management
Documentation
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mod channel;
mod connection_stats;
mod error;
mod packet;
mod remote_connection;
mod server;

pub use channel::{ChannelConfig, DefaultChannel, SendType};
pub use error::{ChannelError, ClientNotFound, DisconnectReason};
pub use remote_connection::{ConnectionConfig, NetworkInfo, RenetClient, RenetConnectionStatus};
pub use server::{RenetServer, ServerEvent};

pub use bytes::Bytes;

pub type ClientId = u64;