renderling 0.4.9

User-friendly real-time rendering. 🍖
Documentation
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use crabslab::SlabItem;

#[derive(Default, Debug, Clone, Copy, PartialEq, SlabItem)]
pub struct DrawIndirect {
    pub vertex_count: u32,
    pub instance_count: u32,
    pub base_vertex: u32,
    pub base_instance: u32,
}