Enum CaptureOption

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#[repr(u32)]
pub enum CaptureOption {
Show 13 variants AllowVSync = 0, AllowFullscreen = 1, ApiValidation = 2, CaptureCallstacks = 3, CaptureCallstacksOnlyDraws = 4, DelayForDebugger = 5, VerifyMapWrites = 6, HookIntoChildren = 7, RefAllResources = 8, SaveAllInitials = 9, CaptureAllCmdLists = 10, DebugOutputMute = 11, AllowUnsupportedVendorExtensions = 12,
}
Expand description

RenderDoc capture options.

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AllowVSync = 0

Let the application enable vertical synchronization.

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AllowFullscreen = 1

Let the application enter fullscreen mode.

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ApiValidation = 2

Record API debugging events and messages.

This option also goes by the deprecated name of DebugDeviceMode.

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CaptureCallstacks = 3

Capture CPU callstacks for API events.

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CaptureCallstacksOnlyDraws = 4

When capturing CPU callstacks, only capture them from drawcalls.

This option does nothing without the above option being enabled.

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DelayForDebugger = 5

Specify a delay, measured in seconds, to wait for a debugger to attach to the application after being injected.

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VerifyMapWrites = 6

Verify any writes to mapped buffers by checking the memory after the bounds of the returned pointer to detect any modification.

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HookIntoChildren = 7

Hooks any system API calls that create child processes and injects RenderDoc into them recursively with the same options.

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RefAllResources = 8

Reference all resources available at the time of capture.

By default, RenderDoc only includes resources in the final capture file necessary for that frame. This option allows you to override that behavior.

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SaveAllInitials = 9

Save the initial state for all resources, regardless of usage.

By default, RenderDoc skips saving initial states for resources where the previous contents don’t appear to be used (assuming that writes before reads indicate the previous contents aren’t used).

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CaptureAllCmdLists = 10

Capture all command lists generated from the start of the application.

In APIs that allow for recording of command lists to be replayed later, RenderDoc may choose to not capture command lists before a frame capture is triggered to reduce overhead. This means any command lists that are recorded one and replayed many times will not be available, potentially causing a failure to capture.

Note that this is only true for APIs where multithreading is difficult or otherwise discouraged. Newer APIs, e.g. Vulkan and D3D12, will ignore this option and always capture all command lists since they are heavily oriented around them and the associated overhead is mostly reduced due to superior API design.

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DebugOutputMute = 11

Mute API debug output when CaptureOption::ApiValidation is enabled.

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AllowUnsupportedVendorExtensions = 12

Allow all vendor extensions to be used, even when they may be incompatible with RenderDoc and could potentially cause corrupted replays or crashes.

Trait Implementations§

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impl Clone for CaptureOption

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fn clone(&self) -> CaptureOption

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CaptureOption

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for CaptureOption

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for CaptureOption

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fn eq(&self, other: &CaptureOption) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for CaptureOption

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impl Eq for CaptureOption

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impl StructuralPartialEq for CaptureOption

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.