#[macro_use]
extern crate gfx;
extern crate gfx_window_glutin;
extern crate glutin;
extern crate renderdoc;
use gfx::traits::FactoryExt;
use gfx::Device;
use glutin::GlContext;
use renderdoc::{OverlayBits, RenderDoc, V110};
use renderdoc::prelude::*;
pub type ColorFormat = gfx::format::Rgba8;
pub type DepthFormat = gfx::format::DepthStencil;
gfx_defines!{
vertex Vertex {
pos: [f32; 2] = "a_Pos",
color: [f32; 3] = "a_Color",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
out: gfx::RenderTarget<ColorFormat> = "Target0",
}
}
const TRIANGLE: [Vertex; 3] = [
Vertex {
pos: [-0.5, -0.5],
color: [1.0, 0.0, 0.0],
},
Vertex {
pos: [0.5, -0.5],
color: [0.0, 1.0, 0.0],
},
Vertex {
pos: [0.0, 0.5],
color: [0.0, 0.0, 1.0],
},
];
const CLEAR_COLOR: [f32; 4] = [0.1, 0.2, 0.3, 1.0];
pub fn main() {
let mut rd: RenderDoc<V110> = RenderDoc::new().unwrap();
let mut events_loop = glutin::EventsLoop::new();
let window_config = glutin::WindowBuilder::new()
.with_title("Triangle example".to_string())
.with_dimensions(1024, 768);
let context = glutin::ContextBuilder::new().with_vsync(true);
let (window, mut device, mut factory, main_color, mut main_depth) =
gfx_window_glutin::init::<ColorFormat, DepthFormat>(window_config, context, &events_loop);
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
let pso = factory
.create_pipeline_simple(
include_bytes!("shader/triangle_150.glslv"),
include_bytes!("shader/triangle_150.glslf"),
pipe::new(),
)
.unwrap();
let (vertex_buffer, slice) = factory.create_vertex_buffer_with_slice(&TRIANGLE, ());
let mut data = pipe::Data {
vbuf: vertex_buffer,
out: main_color,
};
rd.set_active_window(window.context(), ::std::ptr::null());
rd.set_focus_toggle_keys(&[glutin::VirtualKeyCode::F]);
rd.set_capture_keys(&[glutin::VirtualKeyCode::C]);
rd.mask_overlay_bits(OverlayBits::DEFAULT, OverlayBits::DEFAULT);
let mut running = true;
while running {
events_loop.poll_events(|event| if let glutin::Event::WindowEvent {
event, ..
} = event
{
match event {
glutin::WindowEvent::KeyboardInput {
input: glutin::KeyboardInput {
virtual_keycode: Some(glutin::VirtualKeyCode::R),
state: glutin::ElementState::Pressed,
..
},
..
} => {
match rd.launch_replay_ui(None) {
Ok(pid) => println!("Launched replay UI ({}).", pid),
Err(err) => println!("{:?}", err),
}
}
glutin::WindowEvent::KeyboardInput {
input: glutin::KeyboardInput {
virtual_keycode: Some(glutin::VirtualKeyCode::Escape), ..
},
..
} |
glutin::WindowEvent::Closed => running = false,
glutin::WindowEvent::Resized(width, height) => {
window.resize(width, height);
gfx_window_glutin::update_views(&window, &mut data.out, &mut main_depth);
}
_ => (),
}
});
encoder.clear(&data.out, CLEAR_COLOR);
encoder.draw(&slice, &pso, &data);
encoder.flush(&mut device);
window.swap_buffers().unwrap();
device.cleanup();
}
}