[][src]Struct renderdoc::DevicePointer

pub struct DevicePointer(_);

Raw mutable pointer to the API's root handle.

For example, this could be a pointer to an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc.

Trait Implementations

impl Clone for DevicePointer[src]

impl Debug for DevicePointer[src]

impl Eq for DevicePointer[src]

impl<'a, T: ContextCurrentState> From<&'a Context<T>> for DevicePointer[src]

impl From<*const c_void> for DevicePointer[src]

impl From<*mut c_void> for DevicePointer[src]

impl Hash for DevicePointer[src]

impl PartialEq<DevicePointer> for DevicePointer[src]

impl StructuralEq for DevicePointer[src]

impl StructuralPartialEq for DevicePointer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.