use crate::renderer::{
backend::GraphicsBackend,
common::{BackendDrawCommand, TextureId, Uniforms, Vertex},
InstanceData, RendererError,
};
pub struct VulkanBackend {
}
impl VulkanBackend {
#[allow(dead_code)]
pub fn new() -> Self {
unimplemented!()
}
}
impl GraphicsBackend for VulkanBackend {
#[allow(unused_variables)]
fn draw(&mut self, draw_command: BackendDrawCommand) -> Result<(), RendererError> {
unimplemented!()
}
#[allow(unused_variables)]
fn update_vertex_buffer(&mut self, vertices: &[Vertex]) -> Result<(), RendererError> {
unimplemented!()
}
#[allow(unused_variables)]
fn update_index_buffer(&mut self, indices: &[u32]) -> Result<(), RendererError> {
unimplemented!()
}
#[allow(unused_variables)]
fn update_uniform_buffer(&mut self, uniforms: &Uniforms) -> Result<(), RendererError> {
unimplemented!()
}
#[allow(unused_variables)]
fn update_instance_buffer(&mut self, instances: &[InstanceData]) -> Result<(), RendererError> {
unimplemented!()
}
#[allow(unused_variables)]
fn create_texture(&mut self, descriptor: &metal::TextureDescriptor) -> TextureId {
unimplemented!()
}
#[allow(unused_variables)]
fn update_texture(
&mut self,
id: TextureId,
region: metal::MTLRegion,
mipmap_level: u64,
slice: u64,
bytes: &[u8],
bytes_per_row: u64,
bytes_per_image: u64,
) -> Result<(), RendererError> {
unimplemented!()
}
#[allow(unused_variables)]
fn create_render_pipeline_state(
&mut self,
descriptor: &metal::RenderPipelineDescriptor,
) -> Result<(), RendererError> {
unimplemented!()
}
#[allow(unused_variables)]
fn render_pass(
&mut self,
descriptor: &metal::RenderPassDescriptorRef,
) -> Result<(), RendererError> {
unimplemented!()
}
}