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// use crate::common::vector3::PhysicsVector3;
// // Enum to represent different types of physical entities
// #[derive(Clone, Copy, Debug)]
// pub enum EntityType {
// QuantumParticle,
// SubatomicParticle,
// Atom,
// MolecularCloud,
// Star,
// Planet,
// Galaxy,
// DarkMatterHalo,
// BlackHole,
// }
// // Struct to hold physical properties common to all entity types
// #[derive(Clone, Debug)]
// pub struct PhysicalProperties {
// mass: f64,
// position: PhysicsVector3,
// velocity: PhysicsVector3,
// charge: f64,
// spin: f64,
// }
// // Struct to represent a physical entity
// #[derive(Clone, Debug)]
// pub struct Entity {
// entity_type: EntityType,
// properties: PhysicalProperties,
// }
// // Universal physics system
// pub struct UniversalPhysics {
// entities: Vec<Entity>,
// time_scale: f64,
// space_scale: f64,
// }
// impl UniversalPhysics {
// pub fn new() -> Self {
// UniversalPhysics {
// entities: Vec::new(),
// time_scale: 1.0,
// space_scale: 1.0,
// }
// }
// pub fn add_entity(&mut self, entity_type: EntityType, properties: PhysicalProperties) -> usize {
// let index = self.entities.len();
// self.entities.push(Entity {
// entity_type,
// properties,
// });
// index
// }
// pub fn update(&mut self, dt: f64) {
// self.update_quantum_scale(dt);
// self.update_atomic_scale(dt);
// self.update_stellar_scale(dt);
// self.update_galactic_scale(dt);
// self.update_cosmic_scale(dt);
// }
// fn update_quantum_scale(&mut self, dt: f64) {
// // Implement quantum fluctuations, wave function collapse, etc.
// }
// fn update_atomic_scale(&mut self, dt: f64) {
// // Implement atomic interactions, chemical reactions, etc.
// }
// fn update_stellar_scale(&mut self, dt: f64) {
// // Implement stellar formation, planetary dynamics, etc.
// }
// fn update_galactic_scale(&mut self, dt: f64) {
// // Implement galactic rotation, star cluster dynamics, etc.
// }
// fn update_cosmic_scale(&mut self, dt: f64) {
// // Implement cosmic expansion, dark matter dynamics, etc.
// }
// pub fn apply_force(&mut self, index: usize, force: PhysicsVector3) {
// let entity = &mut self.entities[index];
// match entity.entity_type {
// EntityType::QuantumParticle => {
// // Apply quantum forces
// }
// EntityType::SubatomicParticle | EntityType::Atom => {
// // Apply electromagnetic and nuclear forces
// }
// EntityType::MolecularCloud | EntityType::Star | EntityType::Planet => {
// // Apply gravitational forces
// entity.properties.velocity += force / entity.properties.mass * self.time_scale;
// }
// EntityType::Galaxy | EntityType::DarkMatterHalo | EntityType::BlackHole => {
// // Apply large-scale gravitational effects
// }
// }
// }
// pub fn set_time_scale(&mut self, scale: f64) {
// self.time_scale = scale;
// }
// pub fn set_space_scale(&mut self, scale: f64) {
// self.space_scale = scale;
// }
// // Getter methods
// pub fn entity_position(&self, index: usize) -> PhysicsVector3 {
// self.entities[index].properties.position
// }
// pub fn entity_velocity(&self, index: usize) -> PhysicsVector3 {
// self.entities[index].properties.velocity
// }
// pub fn entity_mass(&self, index: usize) -> f64 {
// self.entities[index].properties.mass
// }
// pub fn entity_count(&self) -> usize {
// self.entities.len()
// }
// }