render-to-texture 0.13.0

Render to a texture using Bevy and optionally retrieve the contents in the Main World.
Documentation
[[example]]
doc-scrape-examples = true
name = "compressed"
path = "examples/compressed.rs"
required-features = ["bevy/bevy_sprite", "bevy/bevy_pbr", "bevy/bevy_winit", "bevy/tonemapping_luts"]

[[example]]
doc-scrape-examples = true
name = "continuous"
path = "examples/continuous.rs"
required-features = ["bevy/bevy_sprite", "bevy/bevy_pbr", "bevy/bevy_winit", "bevy/tonemapping_luts"]
[dependencies.basis-universal]
version = "^0.3.1"

[dependencies.bevy]
default-features = false
features = ["basis-universal", "bevy_render", "bevy_asset", "bevy_core_pipeline"]
version = "^0.13.1"

[dependencies.futures]
version = "^0.3.30"

[dependencies.futures-lite]
version = "^2.3.0"

[dependencies.image]
version = "^0.25.1"

[lib]
crate-type = ["rlib", "dylib"]
name = "render_to_texture"
path = "src/lib.rs"
[lints.clippy]
doc_markdown = "warn"
manual_let_else = "warn"
map_flatten = "warn"
match_same_arms = "warn"
ptr_as_ptr = "warn"
ptr_cast_constness = "warn"
redundant_else = "warn"
ref_as_ptr = "warn"
semicolon_if_nothing_returned = "warn"
type_complexity = "allow"
undocumented_unsafe_blocks = "warn"

[lints.rust]
unsafe_op_in_unsafe_fn = "warn"

[package]
categories = ["graphics", "rendering", "game-development", "simulation"]
description = "Render to a texture using Bevy and optionally retrieve the contents in the Main World."
documentation = "https://docs.bevy-procedural.org/render-to-texture"
edition = "2021"
homepage = "https://bevy-procedural.org/render-to-texture"
keywords = ["gamedev", "graphics", "bevy", "procedural", "render-to-texture"]
license = "MIT OR Apache-2.0"
name = "render-to-texture"
readme = "README.md"
repository = "https://github.com/bevy-procedural/render-to-texture"
rust-version = "1.76.0"
version = "0.13.0"
[profile.dev]
opt-level = 1
[profile.dev.package."*"]
opt-level = 3

[profile.dev.package.gfx-backend-vulkan]
debug-assertions = false
opt-level = 3