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render_agnostic/renderers/
image.rs

1use std::{
2    borrow::Borrow,
3    f64::consts::{FRAC_PI_2, PI},
4    iter::once,
5};
6
7use ab_glyph::FontArc;
8use anchor2d::{Anchor2D, HorizontalAnchor, VerticalAnchorContext, VerticalAnchorValue};
9use glam::{DVec2, IVec2, dvec2, ivec2};
10use image::{
11    Rgba, RgbaImage,
12    imageops::{FilterType, overlay, resize},
13};
14use imageproc::{
15    drawing::{
16        draw_filled_circle_mut, draw_filled_rect_mut, draw_polygon_mut, draw_text_mut, text_size,
17    }, geometric_transformations::{Border, Interpolation, rotate}, point::Point, rect::Rect,
18};
19use itertools::Itertools;
20use palette::Srgba;
21
22use crate::{Renderer, image_registries::image_image_registry::ImageImageRegistry};
23
24fn srgba_to_rgba8(color: Srgba) -> Rgba<u8> {
25    let red = (color.red * 255.0).round().clamp(0.0, 255.0) as u8;
26    let green = (color.green * 255.0).round().clamp(0.0, 255.0) as u8;
27    let blue = (color.blue * 255.0).round().clamp(0.0, 255.0) as u8;
28    let alpha = (color.alpha * 255.0).round().clamp(0.0, 255.0) as u8;
29    Rgba([red, green, blue, alpha])
30}
31
32#[derive(Clone)]
33pub struct ImageRenderer<R: Borrow<ImageImageRegistry>> {
34    virtual_width: u32,
35    virtual_height: u32,
36    image: RgbaImage,
37    scale: f64,
38    scaling_target: DVec2,
39    supersampling: u32,
40    font: FontArc,
41    image_registry: R,
42}
43
44impl<R: Borrow<ImageImageRegistry>> ImageRenderer<R> {
45    pub fn new(
46        width: u32,
47        height: u32,
48        scale: f64,
49        scaling_target: DVec2,
50        supersampling: u32,
51        font: FontArc,
52        image_registry: R,
53    ) -> Self {
54        Self {
55            virtual_width: width,
56            virtual_height: height,
57            image: RgbaImage::new(width * supersampling, height * supersampling),
58            scale,
59            scaling_target,
60            supersampling,
61            font,
62            image_registry,
63        }
64    }
65
66    pub fn get_font(&self) -> &FontArc {
67        &self.font
68    }
69
70    pub fn set_font(&mut self, font: FontArc) {
71        self.font = font;
72    }
73
74    pub fn get_image_registry(&self) -> &R {
75        &self.image_registry
76    }
77
78    pub fn set_image_registry(&mut self, image_registry: R) {
79        self.image_registry = image_registry;
80    }
81
82    fn get_supersampled_width(&self) -> u32 {
83        self.virtual_width * self.supersampling
84    }
85
86    fn get_supersampled_height(&self) -> u32 {
87        self.virtual_height * self.supersampling
88    }
89
90    fn map_value(&self, value: f64) -> f64 {
91        value * self.scale * self.supersampling as f64
92    }
93
94    fn map_x(&self, x: f64) -> f64 {
95        let target_x = self.get_supersampled_width() as f64 * self.scaling_target.x;
96        (x * self.supersampling as f64 - target_x) * self.scale + target_x
97    }
98
99    fn map_y(&self, y: f64) -> f64 {
100        let target_y = self.get_supersampled_height() as f64 * self.scaling_target.y;
101        (y * self.supersampling as f64 - target_y) * self.scale + target_y
102    }
103
104    fn map_dvec2(&self, v: DVec2) -> DVec2 {
105        dvec2(self.map_x(v.x), self.map_y(v.y))
106    }
107
108    pub fn reset(&mut self) {
109        self.image = self.transparent();
110    }
111
112    pub fn get_image(&self) -> &RgbaImage {
113        &self.image
114    }
115
116    pub fn render_image_onto(&self, mut image: RgbaImage) -> RgbaImage {
117        overlay(&mut image, &self.image, 0, 0);
118
119        resize(
120            &image,
121            self.virtual_width,
122            self.virtual_height,
123            FilterType::Lanczos3,
124        )
125    }
126
127    pub fn transparent(&self) -> RgbaImage {
128        RgbaImage::new(
129            self.get_supersampled_width(),
130            self.get_supersampled_height(),
131        )
132    }
133
134    pub fn black(&self) -> RgbaImage {
135        RgbaImage::from_pixel(
136            self.get_supersampled_width(),
137            self.get_supersampled_height(),
138            Rgba([0, 0, 0, 255]),
139        )
140    }
141
142    fn get_base_points(&self, position: DVec2, width: f64, height: f64) -> Vec<DVec2> {
143        vec![
144            position,
145            position + DVec2::X * width,
146            position + DVec2::X * width + DVec2::Y * height,
147            position + DVec2::Y * height,
148        ]
149    }
150
151    fn get_offset_vec(&self, width: f64, height: f64, offset: DVec2) -> DVec2 {
152        let offset_width = width * offset.x;
153        let offset_height = height * offset.y;
154
155        dvec2(offset_width, offset_height)
156    }
157
158    fn get_offset_points(&self, points: &[DVec2], offset_vec: DVec2) -> Vec<DVec2> {
159        points
160            .iter()
161            .copied()
162            .map(|base_point| base_point - offset_vec)
163            .collect::<Vec<DVec2>>()
164    }
165
166    fn get_rotated_points(&self, points: &[DVec2], axis: DVec2, rotation: f64) -> Vec<DVec2> {
167        points
168            .iter()
169            .copied()
170            .map(|point| rotate_point_around(point, axis, rotation))
171            .collect::<Vec<DVec2>>()
172    }
173
174    fn get_unique_integer_points(&self, points: &[DVec2]) -> Vec<IVec2> {
175        points
176            .iter()
177            .map(|point| point.round().as_ivec2())
178            .unique()
179            .collect::<Vec<IVec2>>()
180    }
181
182    fn render_line(
183        &mut self,
184        text: &str,
185        position: DVec2,
186        anchor: Anchor2D,
187        size: f64,
188        color: Srgba,
189    ) {
190        let position = self.map_dvec2(position);
191        let size = self.map_value(size);
192
193        let (text_width, _) = text_size(size as f32, &self.font, text);
194
195        let x = match anchor.get_horizontal() {
196            HorizontalAnchor::Left => position.x,
197            HorizontalAnchor::Center => position.x - text_width as f64 / 2.0,
198            HorizontalAnchor::Right => position.x - text_width as f64,
199        };
200
201        let vertical_anchor = anchor.get_vertical();
202
203        let y = match (vertical_anchor.get_context(), vertical_anchor.get_value()) {
204            (VerticalAnchorContext::Graphics, VerticalAnchorValue::Bottom) => {
205                position.y - size / 1.25
206            }
207            (VerticalAnchorContext::Math, VerticalAnchorValue::Bottom) => position.y,
208            (_, VerticalAnchorValue::Center) => position.y - size / 1.25 / 2.0,
209            (VerticalAnchorContext::Graphics, VerticalAnchorValue::Top) => position.y,
210            (VerticalAnchorContext::Math, VerticalAnchorValue::Top) => position.y - size / 1.25,
211        };
212
213        draw_text_mut(
214            &mut self.image,
215            srgba_to_rgba8(color),
216            x as i32,
217            y as i32,
218            size as f32,
219            &self.font,
220            text,
221        );
222    }
223
224    fn render_line_outline(
225        &mut self,
226        text: &str,
227        position: DVec2,
228        anchor: Anchor2D,
229        size: f64,
230        outline_thickness: f64,
231        color: Srgba,
232        outline_color: Srgba,
233    ) {
234        let position = self.map_dvec2(position);
235        let size = self.map_value(size);
236        let outline_thickness = self.map_value(outline_thickness);
237
238        let (text_width, _) = text_size(size as f32, &self.font, text);
239
240        let x = match anchor.get_horizontal() {
241            HorizontalAnchor::Left => position.x,
242            HorizontalAnchor::Center => position.x - text_width as f64 / 2.0,
243            HorizontalAnchor::Right => position.x - text_width as f64,
244        };
245
246        let vertical_anchor = anchor.get_vertical();
247
248        let y = match (vertical_anchor.get_context(), vertical_anchor.get_value()) {
249            (VerticalAnchorContext::Graphics, VerticalAnchorValue::Bottom) => {
250                position.y - size / 1.25
251            }
252            (VerticalAnchorContext::Math, VerticalAnchorValue::Bottom) => position.y,
253            (_, VerticalAnchorValue::Center) => position.y - size / 1.25 / 2.0,
254            (VerticalAnchorContext::Graphics, VerticalAnchorValue::Top) => position.y,
255            (VerticalAnchorContext::Math, VerticalAnchorValue::Top) => position.y - size / 1.25,
256        };
257
258        for i in -1..=1 {
259            for j in -1..=1 {
260                if i != 0 || j != 0 {
261                    draw_text_mut(
262                        &mut self.image,
263                        srgba_to_rgba8(outline_color),
264                        (x - i as f64 * outline_thickness).round() as i32,
265                        (y - j as f64 * outline_thickness).round() as i32,
266                        size as f32,
267                        &self.font,
268                        text,
269                    );
270                }
271            }
272        }
273
274        draw_text_mut(
275            &mut self.image,
276            srgba_to_rgba8(color),
277            x as i32,
278            y as i32,
279            size as f32,
280            &self.font,
281            text,
282        );
283    }
284}
285
286impl<R: Borrow<ImageImageRegistry>> Renderer for ImageRenderer<R> {
287    fn render_point(&mut self, position: DVec2, color: Srgba) {
288        let position = self.map_dvec2(position);
289        let width = self.map_value(1.0);
290        let height = self.map_value(1.0);
291
292        let integer_position = position.round().as_ivec2();
293
294        let integer_width = width.round() as u32;
295        let integer_height = height.round() as u32;
296
297        if integer_width > 0 && integer_height > 0 {
298            draw_filled_rect_mut(
299                &mut self.image,
300                Rect::at(integer_position.x, integer_position.y)
301                    .of_size(integer_width, integer_height),
302                srgba_to_rgba8(color),
303            );
304        }
305    }
306
307    fn render_line(&mut self, start: DVec2, end: DVec2, thickness: f64, color: Srgba) {
308        let start = self.map_dvec2(start);
309        let end = self.map_dvec2(end);
310
311        let thickness = self.map_value(thickness);
312        let offset = thickness / 2.0;
313        let normal = DVec2::from_angle((end - start).to_angle() + FRAC_PI_2);
314
315        let points = vec![
316            start + normal * offset,
317            start - normal * offset,
318            end - normal * offset,
319            end + normal * offset,
320        ];
321
322        let integer_points = self
323            .get_unique_integer_points(&points)
324            .iter()
325            .map(|integer_point| Point::new(integer_point.x, integer_point.y))
326            .collect::<Vec<Point<i32>>>();
327
328        if integer_points.len() == 1 {
329            let integer_point = integer_points.first().unwrap();
330
331            self.render_point(dvec2(integer_point.x as f64, integer_point.y as f64), color);
332        } else {
333            draw_polygon_mut(&mut self.image, &integer_points, srgba_to_rgba8(color));
334        }
335    }
336
337    fn render_circle(&mut self, position: DVec2, radius: f64, color: Srgba) {
338        let position = self.map_dvec2(position).round().as_ivec2();
339        let radius = self.map_value(radius).round() as u32;
340
341        draw_filled_circle_mut(
342            &mut self.image,
343            position.into(),
344            radius as i32,
345            srgba_to_rgba8(color),
346        );
347    }
348
349    fn render_circle_lines(&mut self, position: DVec2, radius: f64, thickness: f64, color: Srgba) {
350        let position = self.map_dvec2(position).round().as_ivec2();
351        let radius = self.map_value(radius).round();
352        let thickness = self.map_value(thickness).round();
353
354        let mut circle_renderer = ImageRenderer::new(
355            2 * radius as u32 + 1,
356            2 * radius as u32 + 1,
357            1.0,
358            DVec2::ZERO,
359            1,
360            self.font.clone(),
361            ImageImageRegistry::default(),
362        );
363
364        circle_renderer.render_circle(dvec2(radius, radius), radius, color);
365
366        circle_renderer.render_circle(
367            dvec2(radius, radius),
368            radius - thickness,
369            Srgba::new(0.0, 0.0, 0.0, 0.0),
370        );
371
372        overlay(
373            &mut self.image,
374            &circle_renderer.render_image_onto(circle_renderer.transparent()),
375            (position.x - radius as i32) as i64,
376            (position.y - radius as i32) as i64,
377        );
378    }
379
380    fn render_arc(
381        &mut self,
382        position: DVec2,
383        radius: f64,
384        rotation: f64,
385        sides: u8,
386        arc: f64,
387        color: Srgba,
388    ) {
389        if arc == 0.0 {
390            return;
391        }
392
393        let position = self.map_dvec2(position);
394        let radius = self.map_value(radius);
395
396        let points = once(position)
397            .chain((0..sides).map(|i| {
398                position
399                    + radius * DVec2::from_angle(rotation + arc * i as f64 / (sides - 1) as f64)
400            }))
401            .collect::<Vec<DVec2>>();
402
403        let integer_points = self
404            .get_unique_integer_points(&points)
405            .iter()
406            .map(|integer_point| Point::new(integer_point.x, integer_point.y))
407            .collect::<Vec<Point<i32>>>();
408
409        if integer_points.len() == 1 {
410            let integer_point = integer_points.first().unwrap();
411
412            self.render_point(dvec2(integer_point.x as f64, integer_point.y as f64), color);
413        } else {
414            draw_polygon_mut(&mut self.image, &integer_points, srgba_to_rgba8(color));
415        }
416    }
417
418    fn render_arc_lines(
419        &mut self,
420        position: DVec2,
421        radius: f64,
422        rotation: f64,
423        sides: u8,
424        arc: f64,
425        thickness: f64,
426        color: Srgba,
427    ) {
428        if arc == 0.0 {
429            return;
430        }
431
432        let position = self.map_dvec2(position).round().as_ivec2();
433        let radius = self.map_value(radius).round();
434        let thickness = self.map_value(thickness).round();
435
436        let mut circle_renderer = ImageRenderer::new(
437            2 * radius as u32 + 1,
438            2 * radius as u32 + 1,
439            1.0,
440            DVec2::ZERO,
441            1,
442            self.font.clone(),
443            ImageImageRegistry::default(),
444        );
445
446        circle_renderer.render_arc(dvec2(radius, radius), radius, rotation, sides, arc, color);
447
448        circle_renderer.render_circle(
449            dvec2(radius, radius),
450            radius - thickness,
451            Srgba::new(0.0, 0.0, 0.0, 0.0),
452        );
453
454        overlay(
455            &mut self.image,
456            &circle_renderer.render_image_onto(circle_renderer.transparent()),
457            (position.x - radius as i32) as i64,
458            (position.y - radius as i32) as i64,
459        );
460    }
461
462    fn render_text(
463        &mut self,
464        text: &str,
465        position: DVec2,
466        anchor: Anchor2D,
467        size: f64,
468        color: Srgba,
469    ) {
470        for (i, line) in text.split("\n").enumerate() {
471            self.render_line(
472                line,
473                position + DVec2::Y * size * i as f64,
474                anchor,
475                size,
476                color,
477            );
478        }
479    }
480
481    fn render_text_outline(
482        &mut self,
483        text: &str,
484        position: DVec2,
485        anchor: Anchor2D,
486        size: f64,
487        outline_thickness: f64,
488        color: Srgba,
489        outline_color: Srgba,
490    ) {
491        for (i, line) in text.split("\n").enumerate() {
492            self.render_line_outline(
493                line,
494                position + DVec2::Y * size * i as f64,
495                anchor,
496                size,
497                outline_thickness,
498                color,
499                outline_color,
500            );
501        }
502    }
503
504    fn render_rectangle(
505        &mut self,
506        position: DVec2,
507        width: f64,
508        height: f64,
509        offset: DVec2,
510        rotation: f64,
511        color: Srgba,
512    ) {
513        let position = self.map_dvec2(position);
514        let width = self.map_value(width) - 1.0;
515        let height = self.map_value(height) - 1.0;
516
517        let base_points = self.get_base_points(position, width, height);
518        let offset_vec = self.get_offset_vec(width, height, offset);
519        let offset_points = self.get_offset_points(&base_points, offset_vec);
520        let rotated_points = self.get_rotated_points(&offset_points, position, rotation);
521
522        let integer_points = self
523            .get_unique_integer_points(&rotated_points)
524            .iter()
525            .map(|integer_point| Point::new(integer_point.x, integer_point.y))
526            .collect::<Vec<Point<i32>>>();
527
528        if integer_points.len() == 1 {
529            let integer_point = integer_points.first().unwrap();
530
531            self.render_point(dvec2(integer_point.x as f64, integer_point.y as f64), color);
532        } else {
533            draw_polygon_mut(&mut self.image, &integer_points, srgba_to_rgba8(color));
534        }
535    }
536
537    fn render_rectangle_lines(
538        &mut self,
539        position: DVec2,
540        width: f64,
541        height: f64,
542        offset: DVec2,
543        rotation: f64,
544        thickness: f64,
545        color: Srgba,
546    ) {
547        let position = self.map_dvec2(position);
548        let width = self.map_value(width) - 1.0;
549        let height = self.map_value(height) - 1.0;
550        let thickness = self.map_value(thickness);
551
552        let base_points = self.get_base_points(position, width, height);
553        let offset_vec = self.get_offset_vec(width, height, offset);
554        let offset_points = self.get_offset_points(&base_points, offset_vec);
555        let rotated_points = self.get_rotated_points(&offset_points, position, rotation);
556
557        let integer_points = self
558            .get_unique_integer_points(&rotated_points)
559            .iter()
560            .map(|integer_point| Point::new(integer_point.x, integer_point.y))
561            .collect::<Vec<Point<i32>>>();
562
563        let min_x = integer_points
564            .iter()
565            .map(|integer_point| integer_point.x)
566            .min()
567            .unwrap();
568        let max_x = integer_points
569            .iter()
570            .map(|integer_point| integer_point.x)
571            .max()
572            .unwrap();
573
574        let min_y = integer_points
575            .iter()
576            .map(|integer_point| integer_point.y)
577            .min()
578            .unwrap();
579        let max_y = integer_points
580            .iter()
581            .map(|integer_point| integer_point.y)
582            .max()
583            .unwrap();
584
585        let min_vec = ivec2(min_x, min_y).as_dvec2();
586
587        let renderer_width = max_x - min_x + 1;
588        let renderer_height = max_y - min_y + 1;
589
590        let mut rectangle_renderer = ImageRenderer::new(
591            renderer_width as u32,
592            renderer_height as u32,
593            1.0,
594            DVec2::ZERO,
595            1,
596            self.font.clone(),
597            ImageImageRegistry::default(),
598        );
599
600        rectangle_renderer.render_rectangle(
601            position - min_vec,
602            width + 1.0,
603            height + 1.0,
604            offset,
605            rotation,
606            color,
607        );
608
609        let midpoint = rotated_points
610            .iter()
611            .copied()
612            .map(|rotated_point| rotated_point - min_vec)
613            .sum::<DVec2>()
614            / 4.0;
615
616        rectangle_renderer.render_rectangle(
617            midpoint,
618            width + 1.0 - 2.0 * thickness,
619            height + 1.0 - 2.0 * thickness,
620            DVec2::splat(0.5),
621            rotation,
622            Srgba::new(0.0, 0.0, 0.0, 0.0),
623        );
624
625        overlay(
626            &mut self.image,
627            &rectangle_renderer.render_image_onto(rectangle_renderer.transparent()),
628            min_x as i64,
629            min_y as i64,
630        );
631    }
632
633    fn render_equilateral_triangle(
634        &mut self,
635        position: DVec2,
636        radius: f64,
637        rotation: f64,
638        color: Srgba,
639    ) {
640        let position = self.map_dvec2(position);
641        let radius = self.map_value(radius);
642
643        let points = (0..3)
644            .map(|i| position + radius * DVec2::from_angle(i as f64 * 2.0 * PI / 3.0 + rotation))
645            .collect::<Vec<DVec2>>();
646
647        let integer_points = self
648            .get_unique_integer_points(&points)
649            .iter()
650            .map(|integer_point| Point::new(integer_point.x, integer_point.y))
651            .collect::<Vec<Point<i32>>>();
652
653        if integer_points.len() == 1 {
654            let integer_point = integer_points.first().unwrap();
655
656            self.render_point(dvec2(integer_point.x as f64, integer_point.y as f64), color);
657        } else {
658            draw_polygon_mut(&mut self.image, &integer_points, srgba_to_rgba8(color));
659        }
660    }
661
662    fn render_equilateral_triangle_lines(
663        &mut self,
664        position: DVec2,
665        radius: f64,
666        rotation: f64,
667        thickness: f64,
668        color: Srgba,
669    ) {
670        let position = self.map_dvec2(position);
671        let radius = self.map_value(radius);
672        let thickness = self.map_value(thickness);
673
674        let points = (0..3)
675            .map(|i| position + radius * DVec2::from_angle(i as f64 * 2.0 * PI / 3.0 + rotation))
676            .collect::<Vec<DVec2>>();
677
678        let integer_points = self
679            .get_unique_integer_points(&points)
680            .iter()
681            .map(|integer_point| Point::new(integer_point.x, integer_point.y))
682            .collect::<Vec<Point<i32>>>();
683
684        let min_x = integer_points
685            .iter()
686            .map(|integer_point| integer_point.x)
687            .min()
688            .expect("triangles have more than 0 points");
689        let max_x = integer_points
690            .iter()
691            .map(|integer_point| integer_point.x)
692            .max()
693            .expect("triangles have more than 0 points");
694        let min_y = integer_points
695            .iter()
696            .map(|integer_point| integer_point.y)
697            .min()
698            .expect("triangles have more than 0 points");
699        let max_y = integer_points
700            .iter()
701            .map(|integer_point| integer_point.y)
702            .max()
703            .expect("triangles have more than 0 points");
704
705        let min_point = ivec2(min_x, min_y);
706
707        let renderer_width = (max_x - min_x + 1) as u32;
708        let renderer_height = (max_y - min_y + 1) as u32;
709
710        let mut triangle_renderer = ImageRenderer::new(
711            renderer_width,
712            renderer_height,
713            1.0,
714            DVec2::ZERO,
715            1,
716            self.font.clone(),
717            ImageImageRegistry::default(),
718        );
719
720        triangle_renderer.render_equilateral_triangle(
721            (position - min_point.as_dvec2()).round(),
722            radius,
723            rotation,
724            color,
725        );
726
727        triangle_renderer.render_equilateral_triangle(
728            (position - min_point.as_dvec2()).round(),
729            radius - thickness,
730            rotation,
731            Srgba::new(0.0, 0.0, 0.0, 0.0),
732        );
733
734        overlay(
735            &mut self.image,
736            &triangle_renderer.render_image_onto(triangle_renderer.transparent()),
737            min_x as i64,
738            min_y as i64,
739        );
740    }
741
742    fn render_image(
743        &mut self,
744        image_name: &str,
745        position: ::glam::DVec2,
746        width: f64,
747        height: f64,
748        offset: ::glam::DVec2,
749        rotation: f64,
750    ) {
751        let position = self.map_dvec2(position);
752        let width = self.map_value(width) - 1.0;
753        let height = self.map_value(height) - 1.0;
754
755        if let Some(image) = self.image_registry.borrow().get_image(image_name) {
756            let resized_image = resize(image, width as u32, height as u32, FilterType::Nearest);
757            let mut base_image = self.transparent();
758            overlay(
759                &mut base_image,
760                &resized_image,
761                (position.x - width * offset.x) as i64,
762                (position.y - height * offset.y) as i64,
763            );
764            let rotated_image = rotate(
765                &base_image,
766                (position.x as f32, position.y as f32),
767                rotation as f32,
768                Interpolation::Nearest,
769                Border::Constant(Rgba::from([0, 0, 0, 0])),
770            );
771
772            overlay(&mut self.image, &rotated_image, 0, 0);
773        }
774    }
775}
776
777fn rotate_point_around(point: DVec2, axis: DVec2, theta: f64) -> DVec2 {
778    if theta == 0.0 {
779        return point;
780    }
781
782    let relative = point - axis;
783    let relative_theta = relative.to_angle();
784    let new_relative_theta = relative_theta + theta;
785    let new_relative = DVec2::from_angle(new_relative_theta) * relative.length();
786    new_relative + axis
787}