use std::f64::consts::PI;
use ab_glyph::FontArc;
use glam::DVec2;
use palette::Srgba;
use render_agnostic::{Renderer, renderers::image::ImageRenderer};
fn main() {
let mut image_renderer = ImageRenderer::new(
64,
64,
1.0,
DVec2::ZERO,
4,
FontArc::try_from_slice(include_bytes!("roboto.ttf")).unwrap(),
);
image_renderer.render_equilateral_triangle(
DVec2::splat(16.0),
16.0,
0.0,
Srgba::new(1.0, 1.0, 1.0, 1.0),
);
image_renderer.render_equilateral_triangle(
DVec2::splat(16.0),
16.0,
PI,
Srgba::new(1.0, 0.0, 0.0, 1.0),
);
image_renderer.render_equilateral_triangle_lines(
DVec2::splat(48.0),
16.0,
0.0,
2.0,
Srgba::new(0.0, 0.0, 1.0, 1.0),
);
image_renderer.render_equilateral_triangle_lines(
DVec2::splat(48.0),
16.0,
PI,
2.0,
Srgba::new(0.0, 1.0, 0.0, 1.0),
);
image_renderer
.render_image_onto(image_renderer.black())
.save("triangles.png")
.unwrap();
}