pub enum DepthHandle {
RenderTarget(DeclaredDependency<RenderTargetHandle>),
Shadow(DeclaredDependency<ShadowTargetHandle>),
}Expand description
Handle to something that can be used as depth.
Variants§
RenderTarget(DeclaredDependency<RenderTargetHandle>)
Shadow(DeclaredDependency<ShadowTargetHandle>)
Trait Implementations§
Source§impl Debug for DepthHandle
impl Debug for DepthHandle
Source§impl PartialEq for DepthHandle
impl PartialEq for DepthHandle
impl StructuralPartialEq for DepthHandle
Auto Trait Implementations§
impl Freeze for DepthHandle
impl RefUnwindSafe for DepthHandle
impl Send for DepthHandle
impl Sync for DepthHandle
impl Unpin for DepthHandle
impl UnwindSafe for DepthHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more