rend3 0.0.6

Easy to use, customizable, efficient 3D renderer library built on wgpu.
Documentation

Easy to use, customizable, efficient 3D renderer library built on wgpu.

Library is currently under heavy development. While the render routine api will likely have signifgant changes, the Renderer api has stayed very similar throughout development.

To use rend3 add the following to your Cargo.toml:

rend3 = "0.0.6"

Examples

Take a look at the examples for examples on how to use the api.

Purpose

rend3 tries to fulfill the following usecases:

  1. Games and visualizations that need a customizable and efficient renderer.
  2. Small projects that just want to put objects on screen, but want lighting and effects.
  3. A small cog in a big machine: a renderer doesn't interfere with the rest of the program.

rend3 is not:

  1. A renderer for AAA games. AAA games have requirements far beyond any possible indie game and would be unreasonable to target.
  2. A framework or engine. It does not include all the parts needed to make an advanced game or simulation nor care how you structure your program. I do have plans for a rend3-util (or similar) crate that is a very basic framework for the second use case listed above.

Future Plans

I have grand plans for this library. An overview can be found in the issue tracker under the enhancement label.