Struct BaseRenderGraph

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pub struct BaseRenderGraph {
    pub interfaces: WholeFrameInterfaces,
    pub samplers: Samplers,
    pub gpu_culler: ProfileData<(), GpuCuller>,
    pub gpu_skinner: GpuSkinner,
}
Expand description

Starter RenderGraph.

See module for documentation.

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§interfaces: WholeFrameInterfaces§samplers: Samplers§gpu_culler: ProfileData<(), GpuCuller>§gpu_skinner: GpuSkinner

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impl BaseRenderGraph

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pub fn new(renderer: &Renderer) -> Self

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pub fn add_to_graph<'node>( &'node self, graph: &mut RenderGraph<'node>, ready: &ReadyData, pbr: &'node PbrRoutine, skybox: Option<&'node SkyboxRoutine>, tonemapping: &'node TonemappingRoutine, resolution: UVec2, samples: SampleCount, ambient: Vec4, )

Add this to the rendergraph. This is the function you should start customizing.

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