//! Holds the sources and binaries for all shaders.
use ;
/// All shaders in SPIRV form. This is what is used when GpuDriven to
/// get spirv passthrough.
pub static SPIRV_SHADERS: Dir = include_dir!;
/// Naga-compatible shaders in SPIRV form. This is what is used when CpuDriven and
/// the naga-passing GpuDriven shaders.
pub static WGSL_SHADERS: Dir = include_dir!;