use std::sync::Arc;
use rend3::{
resources::{CameraManager, InternalObject, MaterialManager, MeshBuffers},
ModeData,
};
use wgpu::{BindGroup, CommandEncoder, Device, RenderPass, RenderPipeline};
use crate::{
common::{interfaces::ShaderInterfaces, samplers::Samplers},
culling::{
cpu::{CpuCuller, CpuCullerCullArgs},
gpu::{GpuCuller, GpuCullerCullArgs},
CulledObjectSet,
},
};
use super::culling;
pub struct OpaquePassCullArgs<'a> {
pub device: &'a Device,
pub encoder: &'a mut CommandEncoder,
pub culler: ModeData<&'a CpuCuller, &'a GpuCuller>,
pub materials: &'a MaterialManager,
pub interfaces: &'a ShaderInterfaces,
pub camera: &'a CameraManager,
pub objects: &'a [InternalObject],
}
pub struct OpaquePassPrepassArgs<'rpass, 'b> {
pub rpass: &'b mut RenderPass<'rpass>,
pub materials: &'rpass MaterialManager,
pub meshes: &'rpass MeshBuffers,
pub samplers: &'rpass Samplers,
pub texture_bg: ModeData<(), &'rpass BindGroup>,
pub culled_objects: &'rpass CulledObjectSet,
}
pub struct OpaquePassDrawArgs<'rpass, 'b> {
pub rpass: &'b mut RenderPass<'rpass>,
pub materials: &'rpass MaterialManager,
pub meshes: &'rpass MeshBuffers,
pub samplers: &'rpass Samplers,
pub directional_light_bg: &'rpass BindGroup,
pub texture_bg: ModeData<(), &'rpass BindGroup>,
pub shader_uniform_bg: &'rpass BindGroup,
pub culled_objects: &'rpass CulledObjectSet,
}
pub struct OpaquePass {
depth_pipeline: Arc<RenderPipeline>,
opaque_pipeline: Arc<RenderPipeline>,
}
impl OpaquePass {
pub fn new(depth_pipeline: Arc<RenderPipeline>, opaque_pipeline: Arc<RenderPipeline>) -> Self {
Self {
depth_pipeline,
opaque_pipeline,
}
}
pub fn cull_opaque(&self, args: OpaquePassCullArgs<'_>) -> CulledObjectSet {
match args.culler {
ModeData::CPU(cpu_culler) => cpu_culler.cull(CpuCullerCullArgs {
device: args.device,
camera: args.camera,
interfaces: args.interfaces,
objects: args.objects,
}),
ModeData::GPU(gpu_culler) => gpu_culler.cull(GpuCullerCullArgs {
device: args.device,
encoder: args.encoder,
interfaces: args.interfaces,
materials: args.materials,
camera: args.camera,
objects: args.objects,
}),
}
}
pub fn prepass<'rpass>(&'rpass self, args: OpaquePassPrepassArgs<'rpass, '_>) {
args.meshes.bind(args.rpass);
args.rpass.set_pipeline(&self.depth_pipeline);
args.rpass.set_bind_group(0, &args.samplers.linear_nearest_bg, &[]);
args.rpass.set_bind_group(1, &args.culled_objects.output_bg, &[]);
match args.culled_objects.calls {
ModeData::CPU(ref draws) => culling::cpu::run(args.rpass, draws, args.samplers, 0, args.materials, 2),
ModeData::GPU(ref data) => {
args.rpass.set_bind_group(2, args.materials.gpu_get_bind_group(), &[]);
args.rpass.set_bind_group(3, args.texture_bg.as_gpu(), &[]);
culling::gpu::run(args.rpass, data);
}
}
}
pub fn draw<'rpass>(&'rpass self, args: OpaquePassDrawArgs<'rpass, '_>) {
args.meshes.bind(args.rpass);
args.rpass.set_pipeline(&self.opaque_pipeline);
args.rpass.set_bind_group(0, &args.samplers.linear_nearest_bg, &[]);
args.rpass.set_bind_group(1, &args.culled_objects.output_bg, &[]);
args.rpass.set_bind_group(2, args.directional_light_bg, &[]);
args.rpass.set_bind_group(3, args.shader_uniform_bg, &[]);
match args.culled_objects.calls {
ModeData::CPU(ref draws) => culling::cpu::run(args.rpass, draws, args.samplers, 0, args.materials, 4),
ModeData::GPU(ref data) => {
args.rpass.set_bind_group(4, args.materials.gpu_get_bind_group(), &[]);
args.rpass.set_bind_group(5, args.texture_bg.as_gpu(), &[]);
culling::gpu::run(args.rpass, data);
}
}
}
}