pub struct LoadedGltfScene {
    pub meshes: Vec<Labeled<Mesh>>,
    pub materials: Vec<Labeled<MaterialHandle>>,
    pub default_material: MaterialHandle,
    pub images: ImageMap,
    pub skins: Vec<Labeled<Skin>>,
    pub animations: Vec<Labeled<Animation>>,
}
Expand description

Loaded data on a gltf scene that can be reused across multiple instances of the same set of objects.

Fields

meshes: Vec<Labeled<Mesh>>materials: Vec<Labeled<MaterialHandle>>default_material: MaterialHandleimages: ImageMapskins: Vec<Labeled<Skin>>animations: Vec<Labeled<Animation>>

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