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use Sender;
/// Trait that defines the types associated with the model.
///
/// A model can be anything that stores application state.
///
/// # Example
///
/// ```
/// # use relm4::Model;
/// # struct AppWidgets {}
/// #
/// struct AppModel {
/// counter: u8,
/// }
///
/// enum AppMsg {
/// Increment,
/// Decrement,
/// }
///
/// impl Model for AppModel {
/// type Msg = AppMsg;
/// type Widgets = AppWidgets;
/// type Components = ();
/// }
/// ```
/// Define the behavior to update the model of the main app.
///
/// # Example
///
/// ```
/// # use relm4::{AppUpdate, Sender, Model};
/// # struct AppWidgets {}
/// #
/// # struct AppModel {
/// # counter: u8,
/// # }
/// #
/// # enum AppMsg {
/// # Increment,
/// # Decrement,
/// # }
/// #
/// # impl Model for AppModel {
/// # type Msg = AppMsg;
/// # type Widgets = AppWidgets;
/// # type Components = ();
/// # }
/// #
/// impl AppUpdate for AppModel {
/// fn update(&mut self, msg: AppMsg, _components: &(), _sender: Sender<AppMsg>) -> bool {
/// match msg {
/// AppMsg::Increment => {
/// self.counter += 1;
/// }
/// AppMsg::Decrement => {
/// self.counter -= 1;
/// }
/// }
/// true
/// }
/// }
/// ```
/// Define the behavior to initialize and update a component or worker.
/// A message handler that can be used in situations where a [`RelmWorker`](crate::RelmWorker)
/// isn't flexible enough.
/// Define behavior to turn the data of you model into widgets.
///
/// This trait and the associated struct can also be implemented by the `relm4-macros::widget` macro.
///
/// This trait has two generic types, its own model and the model of the parent (which can be `()`).
/// This allows you to define widgets that can work with different models and parent models.
/// Most commonly this is used to create reusable components.
/// Define how to initialize one or more components.
///
/// Typically a struct is used to store multiple components that are child
/// components of the app or another component.
///
/// # Example
///
/// ```
/// # use relm4::{RelmComponent, Components, AppUpdate, Sender, Model, ComponentUpdate};
/// # struct AppWidgets {}
/// #
/// # struct AppModel {
/// # counter: u8,
/// # }
/// #
/// # enum AppMsg {
/// # Increment,
/// # Decrement,
/// # }
/// #
/// # impl Model for AppModel {
/// # type Msg = AppMsg;
/// # type Widgets = AppWidgets;
/// # type Components = ();
/// # }
/// #
/// # struct CompMsg {};
/// # struct Comp1Model {};
/// # struct Comp2Model {};
/// #
/// # impl Model for Comp1Model {
/// # type Msg = CompMsg;
/// # type Widgets = ();
/// # type Components = ();
/// # }
/// #
/// # impl Model for Comp2Model {
/// # type Msg = CompMsg;
/// # type Widgets = ();
/// # type Components = ();
/// # }
/// #
/// # impl ComponentUpdate<AppModel> for Comp1Model {
/// # fn init_model(_parent_model: &AppModel) -> Self {
/// # Comp1Model {}
/// # }
/// #
/// # fn update(
/// # &mut self,
/// # message: CompMsg,
/// # _components: &(),
/// # _sender: Sender<CompMsg>,
/// # _parent_sender: Sender<AppMsg>,
/// # ) {}
/// # }
/// #
/// # impl ComponentUpdate<AppModel> for Comp2Model {
/// # fn init_model(_parent_model: &AppModel) -> Self {
/// # Comp2Model {}
/// # }
/// #
/// # fn update(
/// # &mut self,
/// # message: CompMsg,
/// # _components: &(),
/// # _sender: Sender<CompMsg>,
/// # _parent_sender: Sender<AppMsg>,
/// # ) {}
/// # }
/// #
/// struct AppComponents {
/// comp1: RelmComponent<Comp1Model, AppModel>,
/// comp2: RelmComponent<Comp2Model, AppModel>,
/// }
///
/// impl Components<AppModel> for AppComponents {
/// fn init_components(parent_model: &AppModel, parent_sender: Sender<AppMsg>) -> Self {
/// AppComponents {
/// comp1: RelmComponent::new(parent_model, parent_sender.clone()),
/// comp2: RelmComponent::new(parent_model, parent_sender),
/// }
/// }
///
/// fn connect_parent(&mut self, parent_widgets: &AppWidgets) {
/// self.comp1.connect_parent(parent_widgets);
/// self.comp2.connect_parent(parent_widgets);
/// }
/// }
/// ```
/// [`ComponentUpdate`] for asynchronous workers and components.